MuraRengan
Banned via Warnings
i hope i'm wrong too.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'll have to disagree with one of those...Here goes:
WD is overpowered
Nein.
No, that one's no too. Yeah, I'm pretty sure.[/COLOR]
...hmmm, never thought of that. Yeah, it is a little bit unfair when you charge a smash while WD'ing to edgehog. And I also agree that Luigi is way too fast for his own good.Seriously, the ICs WDing is over powered, it shouldn't be thaht easy for them to approach, and the devlopers of the game didn't expect that. I don't care if it was intentional, it wasn't meant to be exploited, and Luigi shouldn't be that fast. Your not suppose to be able to charge smash attacks while moving to edge hog. I'm sorry, but that's not suppose to happen. If you think that was suppose to happen, then your crazy, and it is a little over powered. Now, I do WD, my mains are the ICs (and Peach) however everyone's WD should be the same length, and it should be in a how to play video.
Johns.Seriously, the ICs WDing is over powered, it shouldn't be thaht easy for them to approach, and the devlopers of the game didn't expect that. I don't care if it was intentional, it wasn't meant to be exploited, and Luigi shouldn't be that fast. Your not suppose to be able to charge smash attacks while moving to edge hog. I'm sorry, but that's not suppose to happen. If you think that was suppose to happen, then your crazy, and it is a little over powered.
Your not listening to me. I'm not saying I hate Wavedashing. I freaking play as the ICs. But to argue that it's not overpowered is outlandish. Again, I know I keep saying it, but I want everyone to understand. Your not suppose to be able to charge smash attacks while moving backwards without changing direction to then edge hog. I'm sorry, but that's not suppose to happen. If you take two Luigi players, and only one can WD, I think we all know what will most likely happen...Johns.
Oh and I suppose since bowser didn't meteor cancel marios fair that that meteor cancelling is unintentional too?
Oh heck, so is teching shorthopping dashdancing and Jump cancelled grabs.
How to play is gonna be a movie that bores the heck out of non competitive smashers if they include everything, and techniques are left for the players to discover and share... whats so wrong with that? It makes the metagame like an artform.
Correct. Again--part of the joy and excitement of metagame is finding these things out on your own and thanking God you know them instead of some poor nub sitting at home playing an item match.How to play is gonna be a movie that bores the heck out of non competitive smashers if they include everything, and techniques are left for the players to discover and share... whats so wrong with that? It makes the metagame like an artform.
*hands Hypnotist shield*Your not suppose to be able to charge smash attacks while moving backwards without changing direction to then edge hog. I'm sorry, but that's not suppose to happen.
Seriously, WTF?
He wasn't debating whether or not they COULD wavedash; just the extent of the wavedash. He reasoned that they made IC's WD better because they were lowish teir'd. I don't exactly agree, I'm just restating what he said.I never said the word broken. And your logic is somewhat flawed. Yes the ICs wouldn't be as good without wavedashing. But imagine Samus or Fox without wavedashing. They'd be nerfed too.
my point still stands that those who do not wish to adapt to new playstyles are terrified by the game being slightly different.
ie: see the OP, "LETS BOYCOTT BRAWL IF IT DOESNT HAVE WAVEDASHING".
seriously, wtf?
why does a game mechanic which was obviously unintended so brandishly fought for?
why arent there arguments over the unique entrances that were in n64 that gave it that extra flavor? or arguments over adapting art styles (like fox's current one) from games that are less than desirable to the masses?
wave dashing is and will always be a broken, overpowered gameplay mechanic which is the embodiment of why it was so displeasing to lots of those who loved the n64 version, which was the ability to pick up the game have fun.
I don't remember anyone saying that. In fact, if my memory serves me, it's the exact opposite. People were saying they'd boycott Brawl if WD'ing was in.ie: see the OP, "LETS BOYCOTT BRAWL IF IT DOESNT HAVE WAVEDASHING".
seriously, wtf?
I remember both, but at least the one boycotting for wavedashing being removed stopped saying he would boycott it. -_-I don't remember anyone saying that. In fact, if my memory serves me, it's the exact opposite. People were saying they'd boycott Brawl if WD'ing was in.
helps us? i havent heard of leet-marth, where u from proPros don't need WDing, but it helps us.
Ok Ill answer it.Dylan answer my question:
Do you really think moving backwards in place while attacking to edge hog was completly intentional?
boring Wikipedia said:Aesthetically speaking, formalism is the concept that everything necessary in a work of art is contained within it. The context for the work, including the reason for its creation, the historical background, and the life of the artist, is not considered to be significant.
*Applauds*Ok Ill answer it.
Many people have this opinion wherin the wavedash was ''non intentional'' or it wasn't meant to be in the game.
I would ask you to consider for a moment, the Formalist school of thought when it came to critisizing a work of art, which I would classify SSBM under, videogames to me are an artform.
Quote:
Originally Posted by boring wikipedia
Aesthetically speaking, formalism is the concept that everything necessary in a work of art is contained within it. The context for the work, including the reason for its creation, the historical background, and the life of the artist, is not considered to be significant.
In laymans terms, this means that once something is created, the intentions of its creators do not matter, and the object itself lives sepperate from its creator and even from the world in which it exists.
I use this philosophy when looking at the wavedash. Perhaps it was not intended, but it is in the game. And once a game is released, the intentions of the developers do not matter as the game exists as a sepperate entity from it's creators altogether.
With your logic the Ice Climbers freeze glitch is fine. And your not giving me an answer, your giving me this "Perhaps it was not intended" half-answer stuff. Just be direct with me.Ok Ill answer it.
Many people have this opinion wherin the wavedash was ''non intentional'' or it wasn't meant to be in the game.
I would ask you to consider for a moment, the Formalist school of thought when it came to critisizing a work of art, which I would classify SSBM under, videogames to me are an artform.
In laymans terms, this means that once something is created, the intentions of its creators do not matter, and the object itself lives sepperate from its creator and even from the world in which it exists.
I use this philosophy when looking at the wavedash. Perhaps it was not intended, but it is in the game. And once a game is released, the intentions of the developers do not matter as the game exists as a sepperate entity from it's creators altogether.
You're hung up over something ridiculously stupid that has no impact on anything and I hate talking to you. There. Direct enough?With your logic the Ice Climbers freeze glitch is fine. And your not giving me an answer, your giving me this "Perhaps it was not intended" half-answer stuff. Just be direct with me.
LOL, Luigi too fast.edit : no Im not actually pissed off but the rant is well deserved since you've been saying OMG LUIGI IS TOO FAST for a month or whatever now, let it go.
I answered your question with an opinion. You didn't read my post, or grasp the point of modernist philosophy.Calm down (even though your not actually pissed), I'm just making a point. And it's not logical to talk down upon the "anti-wavedashers" (which I'm not) without understanding that they do make some points. I probally won't get a clear answer from you. But I've seen you write, and I'm pretty sure you can agree that the devlopers didn't expect people to move while smashing and edge hogging. Your being difficult. And it does have impact!
Plese, quit it with the inherently inteneded stuff, just be straight forward, not this "essentially, or virtually crap" you know, those words you can put almost anywhere. And let's not turn this into question people's intelliegence, we're all better than that, anyways. Just because something exist doesn't mean it's intended. I could argue that the Freeze Glitch (and the super jump, and wobbling) is in Melee, and it is therefore inherently INTENDED to be there within the realm of the game which of couse exists outside the confines of the intentions of it's creators. It doesn't mean it's true though.Wavedashing is in melee, and it is therefore inherently INTENDED to be there within the realm of the game which of course exists outsides the confines of the intentions of it's creators.
Who cares about wavedashing? You need items to select characters. This game is pathetic. I can't believe they would stoop this low to please scrubs.
But who am I kidding? That's the new wii-tastic philosophy right?
Easy games are more fun, Graphics are what matter!
Im just grateful I grew up in a time period when real games were released like Turtles in Time and ghouls and ghosts. The gaming industry is going to hell, mark my words.