Hey Ripple, do you think you could analyze Fast/Lightning + Heavy Brawl (Damage ratio at 1.0) too?
I just tried it [F+H], and there are WAY more combos than in Brawl (i.e. I was able to get a character from 0-to-70 when they didn't DI properly), it feels almost Melee like, Meta's invincible planking apparently ceases to exist, and for most characters planking in general is usually not worth it. Aggressive play is more significant than defensive play aswell, the Falcon Punch is actually useful as a finisher, approaches are easier, and camping is less effective, wall infinites are more difficult to pull off aswell, if at all.
It felt so good, I almost got dizzy from the slowness when I went to test 1.1 Brawl.