you listed dtilit (which can also be a strong option at times) but not jab
jab is faster and harder to punish than ftilt if they are deep inside your tilt range. and can be used OOS four frames slower than shield grab but with a little extra range.
to put that into perspective its comparable to nair OOS in terms of speed and range.
At those higher percents jab becomes much more rewarding than ftilt. you can jab into dsmash on reaction but without the huge risk of the dsmash being shielded or whiffed, or opt for a dash grab tilt or even nair at those higher percents when dsmash won't work connect because of DI.
Ftilt is definitely a better option between 30-70/80 range if both are guaranteed.
TLDR:
It has its moments too.
jab is faster and harder to punish than ftilt if they are deep inside your tilt range. and can be used OOS four frames slower than shield grab but with a little extra range.
to put that into perspective its comparable to nair OOS in terms of speed and range.
At those higher percents jab becomes much more rewarding than ftilt. you can jab into dsmash on reaction but without the huge risk of the dsmash being shielded or whiffed, or opt for a dash grab tilt or even nair at those higher percents when dsmash won't work connect because of DI.
Ftilt is definitely a better option between 30-70/80 range if both are guaranteed.
TLDR:
It has its moments too.