nightSN
Smash Ace
the only solution to camping is items. which will never happen. this thread is DONE.
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Agreed.the only solution to camping is items. which will never happen. this thread is DONE.
This is a horrible solution. I have had matches last real long before when neither myself and my opponent were camping. What if none of the players are camping? Will they be DQ'd even though it was just a slow paced match? What if only one player was camping and the other was trying to stop it the entire time? WIll the player on the offense be DQ'd too?Here's the solution:
If it's timed out, both players get DQ'd
Cough Sonic gets Smashball and breaks Falco's stalling behind in half.Yes get items pls
Cough Falco infinite jumps for infinite stall.
Items are bad because they can easily turn the tide of battle without giving your opponent a chance to come-back.Cough Sonic gets Smashball and breaks Falco's stalling behind in half.
That would be so lulzy.
Anyway, itemsrbadamirite?
Well try having tournaments with only 8 people instead of a whopping 32! Matches could last 15 minutes each, but it's a big difference!Yeah, does anyone know if it has been tried before? If not it would be something to try out in at least one tourney and see what happens
Time limits and all rules regarding stalling are only there to keep the tournament from lasting so long.
You have to have a timer.
Something similar to this could be effective; if a time-out occurs, both players are marked as losing. So if you camp/plank, you didn't make your opponent get DQ'd, but you did make him lose-like he would if you won. You lose too though. Would this be realistic?Here's the solution:
If it's timed out, both players get DQ'd
This sounds good...Like DMG said, I also think 5 minutes is better than 4.
So ruleset would be:
- 2 Stocks
- 5 Minutes
- Bo5 Pools and Bracket
- Bo7 Loosers and Winners Final
- Bo9 Grand Finals
I can see this beeing much more pleasant than a tourney with normal ruleset.
"Both players losing" fails for very obvious reasons. Just... no.Something similar to this could be effective; if a time-out occurs, both players are marked as losing. So if you camp/plank, you didn't make your opponent get DQ'd, but you did make him lose-like he would if you won. You lose too though. Would this be realistic?
well isnt that sorta like what camping does now?"Both players losing" fails for very obvious reasons. Just... no.
They aren't obvious to me. Explain please?"Both players losing" fails for very obvious reasons. Just... no.
In the extreme, a double-dq makes it possible for no one to win a tournament, and that doesn't make sense.They aren't obvious to me. Explain please?
The only way no timer would EVER work is of there were player caps for every tournament.No timer is a very bad idea. Think about it...
Let's say that there's a falco and an MK fighting. MK is at an advantage, and he starts planking and won't get out no matter what happens. Falco knows he can't get MK out of that position, so he starts laser camping expecting MK to get off the ledge sooner or later, and he won't stop no matter what happens.
Stalemate? Both are heavy campers and won't move no matter what happens. Who will win? When will it be decided? WHY should it be decided, if the screen doesn't declare a winner? What if the whole bracket is waiting for them to finish the match, since they need them to move onto winners'/losers' to continue the tourney? ... If you're thinking of answering "Well, if worst comes to worst, why not make the TO end the match?", then a timer would've been a better idea than dragging on the tourney for an hour more than it was meant to end. See what I'm trying to say?
The timer isn't some neat way of ending a match quickly, it's to PREVENT hardcore camping. Eventually one of the two campers will have to make a move, or the timer will end and the camper with the advantage will win.
.....I think you misunderstood the "hour" part. I meant that if the people who rented the area to the TO gave him a specific time to clean up and close the place, then people who would camp as a strategy would drag on the tourney for at LEAST an hour more than what the TO was given. Instead of the tourney ending at 10:00pm, for example, it would end at 11:00pm, and that's a problem. A timer assures that the tourney runs smoothest, and matches don't drag on longer than they're supposed to... And it's no uncommon event to see a match last longer than 8 minutes, you just have to meet the right players.
This looks like it would be the best answer. But really, you guys aren't going to convince the SBR to change their rules. But! You can still hold tourneys with this ruleset. The SBR's rulesets are just guidelines, nothing is stoping you from making changes as you see fit.Like DMG said, I also think 5 minutes is better than 4.
So ruleset would be:
- 2 Stocks
- 5 Minutes
- Bo5 Pools and Bracket
- Bo7 Loosers and Winners Final
- Bo9 Grand Finals
I can see this beeing much more pleasant than a tourney with normal ruleset.
noobs with no chance at winning plank/air camp/whatever for 8 minutes against top playersThey aren't obvious to me. Explain please?
This looks like it would be the best answer. But really, you guys aren't going to convince the SBR to change their rules. But! You can still hold tourneys with this ruleset. The SBR's rulesets are just guidelines, nothing is stoping you from making changes as you see fit.
....I feel like I've been preaching that over and over for various things(Mk-ban, PSA characters), but it's true.
Hang on, let's get something straight here.noobs with no chance at winning plank/air camp/whatever for 8 minutes against top players
yeah...not good
How well could a noob successfully camp/plank against a professional player?noobs ... against top players
You're wrong.noobs with no chance at winning plank/air camp/whatever for 8 minutes against top players
yeah...not good
Is there anything lower than low? Very low maybe? I haven't used items in a while. Anyway I'm 90% sure that item spawns are random and I think you can shut off capsules so they don't appear. Dedede may still throw capsules but they would only have food in them which I don't see as a big problem. I also don't see G&W's hammer as an issue. I suppose G&W could theoretically use it to heal but GW doesn't have the tool to keep people away while he uses hammer often enough to get any real health out of it.It's possible, but Food on Low would not work in my head at all. There will be capsules that appear along with the food. Also, this will cause G&W's Hammer to be able to produce food. This will also allow DDD to throw capsules. Etc. And Items on Low is still pretty often.
Anyways, we do not know if the items spawn randomly or at a specific spot regarding certain conditions of the round. If they do spawn at specific spots in specific conditions, such as spawning near the losing player, then this will be unfair.
Stalling is a legit strategy.actually stalling isn't. xD
Sonic isn't invincible while he's using homing attack under the stage. Meta Knight can hit him and easily make it to the other side.Stalling is a legit strategy.
excessive stalling, which makes it IMPOSSIBLE to hit you is banned
Camping would become an even more appealing strategy. Legal, but annoying IMOStamina mode, perhaps?
^This .Stalling is a legit strategy.
excessive stalling, which makes it IMPOSSIBLE to hit you is banned
It would have to be tested and then we'd have to determine if the capsule thing outweighed camping.^This .
Stamina is a no-no, that'd change the whole gameplay and style.
There is no Very Low option for items. Low is the lowest.
And when I was talking about DDD throwing capsules, I wasn't concerned very much about the fact that the capsules can be used to eat food, but I was concerned about the capsule being used as a projectile, as it is very strong and can kill earlier than most of people's smashes.