Tonight XDWhen are you starting on that list?
Sorry i had troubles keeping up with school but now im finally done for about a week so il start tonight(ive been busy doing a few graphs to make it simpler too).
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Tonight XDWhen are you starting on that list?
Ahh...much better format your using for your post OP. Thank you for breaking it up nicely. Its diffcult for me to comprehend and understand what i read...thinking about what i read is hard for me to do.
The graph you have is also an improvement. If you and Niko_k have any more ideas on how to put your statements into graphs and charts i welcome it. It helps me understand your points a lot better.
erm... ok. What is the best way of surviving KO moves such as Snake's utilt and Kirby's down tilted side smash? I read your whole article but it was a lot to do with multiple hit moves.TDI is SDI, so is QCDI, its just advanced ways to do them. On most hits, you wont have time to use them, its mostly vs multi-hit moves to get out before the last one.
Anyways, i found new stuff with the help of niko and got a tourney this saturday, hence why i wasnt updating.
erm... ok. What is the best way of surviving KO moves such as Snake's utilt and Kirby's down tilted side smash? I read your whole article but it was a lot to do with multiple hit moves.
ASDI does exist, afaik it's that when you transition from hitlag to hitstun, your control stick is read for a small amount of SDI as well as regular-DI input at that time. I could be mistaken though.errr actually ASDI doesnt exist in brawl if im not mistaken qcdi was valid in melee but im not sure about brawl
thank youuuu!Uptilt, just DI behind him and use momentum cancelling. If your intense, you could in theory QCDI down if your already in the air when hit in order to tech of the ground on the ASDI part.
Let me check for kirbys side smash angle of launch: Its up and then momentum cancel using fastest aerial fast fall then jump.
Correct and correct again.ASDI does exist, afaik it's that when you transition from hitlag to hitstun, your control stick is read for a small amount of SDI as well as regular-DI input at that time. I could be mistaken though.
QCDI (Quarter-Circle DI) does exist, as an SDI method, with the control-stick only (c-stick needs to return to neutral between SDI inputs).
Although it is amazing I doubt it will be. I just bookmarked it its so good.Ummm...why is this thread not stickied?
Wiggling? What's that?You DI out of Lucas's Nair upward. You DI out of his jabs away.
Also, I didn't read every word but are you going to include wiggling in this?
Wiggling does not reduce in any way the time until you recover and does not improve survival. So no. Wiggling is when you press left and right to recover from a falling position without jumping or anything, must be done after all hitstun is gone. No use.You DI out of Lucas's Nair upward. You DI out of his jabs away.
Also, I didn't read every word but are you going to include wiggling in this?
It's the gray stick. You could mash the c-stick in the desired direction as well, though.hmmm i read this thing, but i don'T quite understand it.
its QCDI i understand the less. do you have to press the yelow stick or the grey stick ? if its the yelow stick i thaught it could only register one direction then you had to put it to neutral.
lol? Links fastest arial iz nair?!
it's bair.
Doesnt matter how fast it comes out, you can FF on the first frame you press the aerial. And yes, the throw of any items is ALWAYS the fastest. And il update with paralel axis theorem(which can save you an incredible 1 to 2%!!! from dying ) once all my school projects are done.Assuming BCDI has something to do with momentum cancelling, change Peach's Fastest Aerial to Uair. Nair technically comes out faster but Peach's Uair ends much much quicker than everything else (except Turnip throw)
Bair is actually one of the worst options since it has horrible ending lag xD
This is really, really nice though. Excellent job
So it doesnt matter what the fastest aerial is? I figure using the fastest aerial would be beneficial since you can act quicker?Doesnt matter how fast it comes out, you can FF on the first frame you press the aerial. And yes, the throw of any items is ALWAYS the fastest. And il update with paralel axis theorem(which can save you an incredible 1 to 2%!!! from dying ) once all my school projects are done.