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Official 4BR Tier List V3 - Competitive Insight & Analysis

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ぱみゅ

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There was a problem fetching the tweet
Just leaving this here for now, I'll comment more on the matter later tonight.
B-b-but Lylat sucks... right?
:196:
 

|RK|

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So what causes that to happen?
Probably platform movement.

EDIT: And on that note, I'd still be concerned more about Lylat. There's exactly one spot you have to avoid at a specific time. That's easy to know, and now everyone in this thread can do it. No extra attention needed.
 
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The-Technique

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There was a problem fetching the tweet
Just leaving this here for now, I'll comment more on the matter later tonight.
B-b-but Lylat sucks... right?
:196:
I'll laugh my ass off if I see Nairo use this in bracket.

Also...


Salem thinks Sheik loses to all these characters.
 
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Wintermelon43

Smash Champion
Joined
Feb 13, 2015
Messages
2,767
I'll laugh my *** off if I see Nairo use this in bracket.

Also...


Salem thinks Sheik loses to all these characters.
Wait..... so Salem thinks Sheik loses to Mega Man and Meta Knight (Who are known for having a bad Sheik matchup), but not Sonic, Lucario, or Rosalina (Probably her 3 worst matchups)?

I don't get that. At all.
 

Heracr055

Smash Ace
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May 27, 2015
Messages
712
Location
Buena Park, CA
The Sheik MU isn't too terrible for Ryu in my experience. It's only a hassle if she can get Ryu off stage, where she can intercept his linear recovery with Bouncing Fish, Needles snipe, etc. However, it's difficult for her to net the stock otherwise. And all that damage just puts her stock in greater danger thanks to Ryu's heavy weight and insanely early rage kills vs her. Examples of high level matches that show this are Trela vs Void at 2GGT: Pink Fresh Saga, Locus/Mr. R at Zero Saga and Venom/Mr. R (again) at SCR.

Edit: Just so this doesn't seem like a player vs char issue, does anyone else know of additional Ryu vs non- Mr. R Sheiks (such as Void)?
 
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blackghost

Smash Champion
Joined
Jul 9, 2015
Messages
2,249
I'm sorry but i refuse to believe dk beats shiek. Shiek should be bullying dk so hard via frame data, juggles, needles, and edge guarding.
How much shiek usage has Salem put in? I mean is this just his own opinion or is he working on using shiek too.
 

Ziodyne 21

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Apr 11, 2016
Messages
1,681
The Sheik / Bayo MU is a very odd one where it looks like voth of them cn both have the advantage and disadvantage at the same time.

. On one hand, Sheik obviously has a lot of the tools Bayo hates and she one of the few characters Sheik's pre-patch 50/50 kill setups still work on.

However Sheiks superior neutral does enot seem to be a big an Issue for Bayo as it should seem on paper and it does seem she does have a hard time punishing Bayo's stuff . Plus Sheiks combination of size, weight and fall speed makes her a prime candidate for typical Bayo ladder jank.

Also it seems Bat Within seems to be an espeically big thorn in Sheik's side in the MI as well


Kinda like how Sheik is one of more suspectavle top tiers aside from Fox that Ryu can confirm TSK setups on
 
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Minordeth

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Oct 14, 2014
Messages
921
I like Salem. But what makes up most of his reasoning, as he explains later, is that players aren't perfect, he's noticed that players in this game are slow to change behavior so their option choice is now part of the MU, Sheik doesn't have a strong item for advantage, and watching top Sheiks play makes these MUs self evident.

I'm not a Sheik main, but as a general rule, what top players do is not always the optimal thing to do. Especially in this game.

Also, he said Sheik is bad at killing. You're welcome FeelMeUp FeelMeUp .
 

DunnoBro

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I agree sheik is a bit overhyped, she is absolutely not top 3 (which still leaves a lot of freaking hype) And I recognize she probably has more losing/even matchups than people are willing to accept because "muh neutral." But I don't think it's prudent to claim she LOSES to ALL those characters rather than simply claiming they're even.

But then again, claiming MUs are even doesn't get as much response.
 
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Dee-SmashinBoss

Smash Ace
Joined
Feb 12, 2015
Messages
926
Sorry to be off-topic, but I would like to know,
What are people's definition of a gimmicky character?
Is it having tools that only work against the same person once?
Which characters are notorious for this?
Does every character have a gimmick in one way or another and is it mainly a low tier thing?
 
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DMan64

Smash Cadet
Joined
Apr 10, 2017
Messages
71
Sorry to be off-topic, but I would like to know,
What are people's definition of a gimmicky character?
Is it having tools that only work against the same person once?
Which characters are notorious for this?
Does every character have a gimmick in one way or another and is it mainly a low tier thing?
To me, gimmicky characters are characters that play around a particular tool or attribute in order to be effective, another way to look at it can be technical, trickster, etc.

Another way to look at it is a trait which identifies with that/those particular character/characters

Examples can include
Cloud's Limit
Wario's Waft
Shulk's Monodo Arts
Rosalina and Luma
Bayonetta
Robin's Durability

I could go on, but that's how I see it as.
 

Das Koopa

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3DS FC
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2GGC: SCR Saga (August 19th-20th) (Southern California) (301 Entrants) (Category 4)
1st:
TSM | ZeRo :4diddy:
2nd:
FOX MVG | MKLeo :4cloud2:, :4corrinf::4marth:
3rd:
MSF | Larry Lurr :4fox:
4th:
EMG | Mistake :4bayonetta:
5th:
CLG | VoiD :4sheik:
5th:
P1 | Captain Zack :4bayonetta:, :4peach:
7th:
MVG | Salem :4bayonetta:, :4greninja:
7th:
NRG | Nairo :4zss:
9th:
C9 | Ally :4mario:
9th:
bc | Mr. R :4sheik:
9th:
2GG | komorikiri :4cloud2:, :4sonic:
9th:
P1 | Tweek :4cloud2:
13th:
eM | Zenyou :4mario:
13th:
PiXL :4ryu:
13th:
DNG | Kameme :4megaman:, :4sheik:
13th:
IMT | ANTi :4mario:, :4cloud2::4zss:
17th:
LH | Charliedaking :4fox:
17th:
SWG | Lima :4bayonetta:
17th:
SSMBTL | Venom :4ryu:
17th:
Samsora :4peach:
17th:
Ho3K | Gen :4ryu:
17th:
YP | Fatality :4falcon:
17th:
LG | Abadango :4bayonetta:, :4mewtwo:
17th:
StDx | Falln :rosalina:
25th:
Captain L :4pikachu:
25th:
Luhtie :4zss:
25th:
Locus :4ryu:
25th:
SAK | Stroder :4greninja:, :4fox:
25th:
Chanshu :4ryu:
25th:
LH | Meteor :4sonic:
25th:
DA | Dunkmaster Ragna :4ryu:
25th:
yeti :4tlink:, :4falcon:

1st: Ned :4cloud2:
2nd: Marss :4zss:, :4lucario:
3rd: Dark Wizzy :4mario:
4th: Blank :4sheik:
5th: Nero :4pikachu:
5th: Nom :4sheik:
7th: King James :4diddy:
7th: SETHsational :4falcon:

1st: Glutonny :4wario:
2nd: Myollnir :4bayonetta:
3rd: TheFlow :4feroy:
4th: Krycken :4luigi:

1st: JJROCKETS :4diddy:
2nd: Seth :4yoshi:
3rd: SNooFL :4fox:
4th: Sree :4fox:

1st: ChillyChilli :4mario:
2nd: PSherman :4diddy:
3rd: Kieran :4zss:
4th: Tran :4yoshi:

1st: Pelca :4diddy:
2nd: Zaney :4yoshi:
3rd: Riot :substitute:
4th: Dissent :4diddy:

1st: Deluxemenu :4bowser:
2nd: Chuck Nasty :4charizard:, :4metaknight:
3rd: YellowRello :4yoshi:, :4mario:
4th: Zurge :4megaman:

1st: Sonido :4sonic:
2nd: Makibaz :4bowser:
3rd: Ketsen :4corrinf:
4th: Dr. NGU :4falcon:

1st: Myran :4olimar:
2nd: Akashic :4greninja:
3rd: DewDaDash :4diddy:
4th: KidG :4mario:

1st: ArTr :4yoshi:
2nd: poop :4gaw:, :4lucario:
3rd: Cieli :4feroy:
4th: PuzoorMarcelo :4sheik:

1st: Sodrek :4sheik:
2nd: Schligger :4mewtwo:, :4robinf:
3rd: Faith :4mario:
4th: Frieddo :4fox:

1st: Big D :4mario:
2nd: Zak :4diddy:
3rd: Grade :4mewtwo:
4th: Focus :4cloud2:

1st: DarkShad :4ryu:
2nd: AceStarThe3rd :4lucina:
3rd: Swiggens :4falco:
4th: Shin :4myfriends:


Diddy Kong: 670
Bayonetta: 657.5
Cloud: 543.5
Sheik: 435.5
Sonic: 370
Fox: 368.5
Mario: 375
Zero Suit Samus: 305
Rosalina & Luma: 276
Ryu: 229.5
Mewtwo: 206
Corrin: 174.5
Mega Man: 156.5
Pikachu: 139
Meta Knight: 133.5
Captain Falcon: 132.5
Marth: 129
Peach: 127.5
Donkey Kong: 127
Ness: 112
Luigi: 105.5
Bowser: 103.5
Greninja: 103
Villager: 97.5
Olimar: 73.5
Lucina: 72.5
Toon Link: 71.5
Lucas: 66.5
R.O.B.: 65
Yoshi: 63.5
Samus: 61.5
Lucario: 60.5
Duck Hunt: 59
Little Mac: 44.5
Mr. Game & Watch: 43.5
Roy: 43.5
Ike: 42.5
Wario: 40
Pac-Man: 37
Robin: 33.5
Charizard: 31
Wii Fit Trainer: 26.5
Link: 22.5
Shulk: 22
Pit: 19.5
Palutena: 18
King Dedede: 14
Ganondorf: 10
Falco: 10
Jigglypuff: 9.5
Zelda: 5
Bowser Jr.: 4
Mii Brawler: 3.5
Mii Gunner: 3
Dark Pit: 2
 

FullMoon

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Wow I leave for a while and all of sudden Salem is using Greninja as a secondary. For the Bayonetta MU even.

That's something all right.

Uh, hi everyone.
 

TDK

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Best character in doubles.

I will not disagree with that at all. However, what are the rest of these results? What does going down to 8th look like?

Is it Melee Fox bad for how over centralized that characters makes doubles in melee?

Is it the same player or players?

Is doubles really on the decline like Zero said? Or is the lack of interest consistent as it has been similar to other games?

I'm open to discussion but pictures like that feel misleading.
I did the same thing, using the same parameters, for every major* since B.E.A.S.T. 6's full top 8 of doubles:
This is the amount of times each character has appeared in top 8 since the full roster became available:

:4cloud2: 191
:4sheik: 84
:4mario: 76
:4diddy: 74
:4bayonetta2: 60
:4zss: 36
:4fox: 35
:4pikachu: 31
:4ness: :4villager: 28
:4corrinf: :4marth: :4metaknight: 27
:rosalina: 26
:4sonic: 25
:4lucina: :4luigi: :4ryu: 22
:4peach: 20
:4lucario: 16
:4tlink: 14
:4falcon: :4megaman: 13
:4littlemac: 10
:4greninja: :4lucas: 9
:4mewtwo: :4yoshi: 8
:4rob: 7
:4myfriends: 6
:4olimar: :4palutena: 5
:4bowser: :4dk: :4robinf: :4feroy: 4
:4drmario: :4pacman: :4samus: :4wiifit: 3
:4darkpit: :4duckhunt: :4kirby: :4gaw: :4shulk: :4wario: 2
:4dedede: :4jigglypuff: :4link: 1
:4bowserjr: :4zelda: :4ganondorf: :4falco: :4charizard: :4miibrawl: :4miisword: :4miigun: 0

So Cloud has appeared in top 8 over twice as many times as the second-highest character (107 times more, in fact). This character doesn't just dominate doubles. He has a stranglehold on it.

Interestingly, I found a lot less double Cloud than I expected, but a lot of tournaments had 3+ Clouds, reaching as high as 7/16 players using him.

Fun fact: the only major doubles tournaments with no Clouds in top 8 since B.E.A.S.T. 6 was 2GGT: FOW Saga and 2GGT: KTAR Saga.

*using the list on this page: https://www.ssbwiki.com/List_of_national_tournaments
 

Minordeth

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Oct 14, 2014
Messages
921
Hot take: all the MUs in this game are suspect because Smash 4 is incredibly complex and things like set-play, footsies, okizeme, and basic option selection are underdeveloped or non existent because the training mode sucks so bad.

Hotter take: the training mode actually holds this games meta back.
 

|RK|

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Messages
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Wait..... so Salem thinks Sheik loses to Mega Man and Meta Knight (Who are known for having a bad Sheik matchup), but not Sonic, Lucario, or Rosalina (Probably her 3 worst matchups)?

I don't get that. At all.
He says Lucario (and Kirby, since someone mentioned them together... not me) are even MUs.

The lack of Rosalina is surprising, though.

And tbh, VoiD himself - the poster boy for killing with Sheik - has said "Sheik can't kill" isn't a meme, but reality.

Also, while I'm making some random observations... interesting how Sheik is starting to fall and Duck Hunt is rising.
 

FeelMeUp

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Nov 11, 2013
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This seems like the best Sheik has done since the patch, actually.
There are more notable successful Sheik mains than ever before and Sheik is almost guaranteed top 8 at majors.
 

Minordeth

Smash Ace
Joined
Oct 14, 2014
Messages
921
lol.



Agreed. E.g. the fact that training mode does not take rage into account makes it very annoying to test things.
Heh. I understand the "lol", but it really is. All that complexity happens to be under the hood though and happens to impact the game in esoteric ways.

Like, planning set plays is a thing in most other fighters because of set jump height, strict movement, and set buttons and programmable scenarios.
 
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R3D3MON

Smash Journeyman
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Jan 1, 2016
Messages
436
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KeeHwang2010
Heh. I understand the "lol", but it really is. All that complexity happens to be under the hood though and happens to impact the game in esoteric ways.

Like, planning set plays is a thing in most other fighters because of set jump height, strict movement, and set buttons and programmable scenarios.
That's basically in every smash game.
 

TDK

Smash Master
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Messages
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Location
British Columbia
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[SIZE=3.5]MSM 110 ft. MKLeo, Larry Lurr, Abadango, Komorikiri, Chanshu, takera, Venom, Dunkmaster Ragna, and more

1st: MKLeo :4marth: :4corrinf: :4cloud2:
2nd: Chanshu :4ryu:
3rd: Dunkmaster Ragna :4ryu:
4th: Larry Lurr :4fox:
5th: :^) :4mewtwo:
5th: Komorikiri :4cloud2: :4sonic: :4bowser:
7th: Takera :4ryu:
7th: Mr. Con Con :4luigi: (Entered as "Logic the Rapper")

17th: Abadango :4bayonetta2: :4mewtwo:[/SIZE]
[SIZE=3.5]

Thanks for that work.

I was wondering, is there some criteria for a second character to appear on results? Or do you just decide yourself?
I'm not Das Koopa, but the general rule seems to be any character that is confirmed to have taken a game in tournament by a player gets on the results for that player.[/SIZE]
 
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ぱみゅ

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3DS FC
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Switch FC
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MSM 110 ft. MKLeo, Larry Lurr, Abadango, Komorikiri, Chanshu, takera, Venom, Dunkmaster Ragna, and more

1st: MKLeo :4marth: :4corrinf: :4cloud2:
2nd: Chanshu :4ryu:
3rd: Dunkmaster Ragna :4ryu:
4th: Larry Lurr :4fox:
5th: :^) :4mewtwo:
5th: Komorikiri :4cloud2: :4sonic: :4bowser:
7th: Takera :4ryu:
7th: Mr. Con Con :4luigi: (Entered as "Logic the Rapper")

17th: Abadango :4bayonetta2: :4mewtwo:[/SIZE]

It annoys me that the default font size seems to be 3.5, so when you accidentally change the font you can't get back.


I'm not Das Koopa, but the general rule seems to be any character that is confirmed to have taken a game in tournament by a player gets on the results for that player

Protip: use the "BB Code editor at the top right corner of the text box, it's almost magical.

Leo not only overcame his Ryu weakness, he won with AUTHORITY against one of the Top 3 Ryus in the world.
:196:
 

The-Technique

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Messages
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luckysharm
Well that sure was a wacky MSM. Larry Lurr getting doubled eliminated by Ryu mains and Leo cleaning the house with his Marth and Corrin. Oh and Komo randomly picking Bowser and 2 stocking Leo's Cloud.
 

Skeeter Mania

Smash Ace
Joined
Oct 23, 2015
Messages
959
Location
Highland Heights, KY
NNID
Ampharos2935
2GGC: SCR Saga (August 19th-20th) (Southern California) (301 Entrants) (Category 4)
1st:
TSM | ZeRo :4diddy:
2nd:
FOX MVG | MKLeo :4cloud2:, :4corrinf::4marth:
3rd:
MSF | Larry Lurr :4fox:
4th:
EMG | Mistake :4bayonetta:
5th:
CLG | VoiD :4sheik:
5th:
P1 | Captain Zack :4bayonetta:, :4peach:
7th:
MVG | Salem :4bayonetta:, :4greninja:
7th:
NRG | Nairo :4zss:
9th:
C9 | Ally :4mario:
9th:
bc | Mr. R :4sheik:
9th:
2GG | komorikiri :4cloud2:, :4sonic:
9th:
P1 | Tweek :4cloud2:
13th:
eM | Zenyou :4mario:
13th:
PiXL :4ryu:
13th:
DNG | Kameme :4megaman:, :4sheik:
13th:
IMT | ANTi :4mario:, :4cloud2::4zss:
17th:
LH | Charliedaking :4fox:
17th:
SWG | Lima :4bayonetta:
17th:
SSMBTL | Venom :4ryu:
17th:
Samsora :4peach:
17th:
Ho3K | Gen :4ryu:
17th:
YP | Fatality :4falcon:
17th:
LG | Abadango :4bayonetta:, :4mewtwo:
17th:
StDx | Falln :rosalina:
25th:
Captain L :4pikachu:
25th:
Luhtie :4zss:
25th:
Locus :4ryu:
25th:
SAK | Stroder :4greninja:, :4fox:
25th:
Chanshu :4ryu:
25th:
LH | Meteor :4sonic:
25th:
DA | Dunkmaster Ragna :4ryu:
25th:
yeti :4tlink:, :4falcon:

1st: Ned :4cloud2:
2nd: Marss :4zss:, :4lucario:
3rd: Dark Wizzy :4mario:
4th: Blank :4sheik:
5th: Nero :4pikachu:
5th: Nom :4sheik:
7th: King James :4diddy:
7th: SETHsational :4falcon:

1st: Glutonny :4wario:
2nd: Myollnir :4bayonetta:
3rd: TheFlow :4feroy:
4th: Krycken :4luigi:

1st: JJROCKETS :4diddy:
2nd: Seth :4yoshi:
3rd: SNooFL :4fox:
4th: Sree :4fox:

1st: ChillyChilli :4mario:
2nd: PSherman :4diddy:
3rd: Kieran :4zss:
4th: Tran :4yoshi:

1st: Pelca :4diddy:
2nd: Zaney :4yoshi:
3rd: Riot :substitute:
4th: Dissent :4diddy:

1st: Deluxemenu :4bowser:
2nd: Chuck Nasty :4charizard:, :4metaknight:
3rd: YellowRello :4yoshi:, :4mario:
4th: Zurge :4megaman:

1st: Sonido :4sonic:
2nd: Makibaz :4bowser:
3rd: Ketsen :4corrinf:
4th: Dr. NGU :4falcon:

1st: Myran :4olimar:
2nd: Akashic :4greninja:
3rd: DewDaDash :4diddy:
4th: KidG :4mario:

1st: ArTr :4yoshi:
2nd: poop :4gaw:, :4lucario:
3rd: Cieli :4feroy:
4th: PuzoorMarcelo :4sheik:

1st: Sodrek :4sheik:
2nd: Schligger :4mewtwo:, :4robinf:
3rd: Faith :4mario:
4th: Frieddo :4fox:

1st: Big D :4mario:
2nd: Zak :4diddy:
3rd: Grade :4mewtwo:
4th: Focus :4cloud2:

1st: DarkShad :4ryu:
2nd: AceStarThe3rd :4lucina:
3rd: Swiggens :4falco:
4th: Shin :4myfriends:


Diddy Kong: 670
Bayonetta: 657.5
Cloud: 543.5
Sheik: 435.5
Sonic: 370
Fox: 368.5
Mario: 375
Zero Suit Samus: 305
Rosalina & Luma: 276
Ryu: 229.5
Mewtwo: 206
Corrin: 174.5
Mega Man: 156.5
Pikachu: 139
Meta Knight: 133.5
Captain Falcon: 132.5
Marth: 129
Peach: 127.5
Donkey Kong: 127
Ness: 112
Luigi: 105.5
Bowser: 103.5
Greninja: 103
Villager: 97.5
Olimar: 73.5
Lucina: 72.5
Toon Link: 71.5
Lucas: 66.5
R.O.B.: 65
Yoshi: 63.5
Samus: 61.5
Lucario: 60.5
Duck Hunt: 59
Little Mac: 44.5
Mr. Game & Watch: 43.5
Roy: 43.5
Ike: 42.5
Wario: 40
Pac-Man: 37
Robin: 33.5
Charizard: 31
Wii Fit Trainer: 26.5
Link: 22.5
Shulk: 22
Pit: 19.5
Palutena: 18
King Dedede: 14
Ganondorf: 10
Falco: 10
Jigglypuff: 9.5
Zelda: 5
Bowser Jr.: 4
Mii Brawler: 3.5
Mii Gunner: 3
Dark Pit: 2
Finally Yoshi moves above Samus! :)

Hot take: all the MUs in this game are suspect because Smash 4 is incredibly complex and things like set-play, footsies, okizeme, and basic option selection are underdeveloped or non existent because the training mode sucks so bad.

Hotter take: the training mode actually holds this games meta back.
Three questions:

1. What makes training mode suck exactly IYO?

2. What is this "okizeme" you speak of?

3. (Related to comment below) Why do you propose Sheik should kill better than Mario?
 
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Emblem Lord

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Switch FC
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Heh. I understand the "lol", but it really is. All that complexity happens to be under the hood though and happens to impact the game in esoteric ways.

Like, planning set plays is a thing in most other fighters because of set jump height, strict movement, and set buttons and programmable scenarios.
Melee has hella set play.

Smash 4 is very "loose", compared to the others. Plus rage.

Okizeme is a Tekken term meaning the Art of keeping your opponent on the ground or keeping them in disadvantage once you have grounded them. Very hard to do in Smash games, but far more doable in past smash games compared to Smash 4. Mainly due to changes to hitstun, hitlag, and other physics as well as hit angles.
 
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blackghost

Smash Champion
Joined
Jul 9, 2015
Messages
2,249
The Sheik / Bayo MU is a very odd one where it looks like voth of them cn both have the advantage and disadvantage at the same time.

. On one hand, Sheik obviously has a lot of the tools Bayo hates and she one of the few characters Sheik's pre-patch 50/50 kill setups still work on.

However Sheiks superior neutral does enot seem to be a big an Issue for Bayo as it should seem on paper and it does seem she does have a hard time punishing Bayo's stuff . Plus Sheiks combination of size, weight and fall speed makes her a prime candidate for typical Bayo ladder jank.

Also it seems Bat Within seems to be an espeically big thorn in Sheik's side in the MI as well


Kinda like how Sheik is one of more suspectavle top tiers aside from Fox that Ryu can confirm TSK setups on
batwithin is only a pain on bouncing fish. virtually any other use against a shiek is just asking to get punished. bouncing fish is really easy to escape tho and its a primary kill setup for shiek. but shieks should be killing via throw 50 50 on bayo not bouncing fish anyway
also aba is proof that characters need ot fit players his bayo is just so awkward. he doesnt pick options quickly. and he doesnt read di or sdi consistently
 
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Nemesis561

Smash Apprentice
Joined
Jan 27, 2016
Messages
186
Sorry to be off-topic, but I would like to know,
What are people's definition of a gimmicky character?
Is it having tools that only work against the same person once?
Which characters are notorious for this?
Does every character have a gimmick in one way or another and is it mainly a low tier thing?
When I think of gimmick characters I automatically think about characters like Dedede, Pacman and Bowser Jr who thrive on their opponents' matchup inexperience. The first few times you play them you may lose because you might be caught off guard by setups and tricks that you may not have seen before, but once you learn the matchup and uncover the cracks of those characters, you understand why they actually are HOT GARBAGE. (Sad Bowser jr player here ) (However I think Pacman is kind of underrated)
 
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outfoxd

Smash Ace
Joined
Mar 10, 2008
Messages
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Grand Blanc, Mi
NNID
outfoxd
Melee has hella set play.

Smash 4 is very "loose", compared to the others. Plus rage.

Okizeme is a Tekken term meaning the Art of keeping your opponent on the ground or keeping them in disadvantage once you have grounded them. Very hard to do in Smash games, but far more doable in past smash games compared to Smash 4. Mainly due to changes to hitstun, hitlag, and other physics as well as hit angles.

Always wondered about that. In Melee when I see a Falcon murder a stock almost entirely from tech chasing I'm always reminded of Tekken-style oki and wonder why it doesn't work that way in S4.
 

FeelMeUp

Smash Lord
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Houston, Texas
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BathMonster
Always wondered about that. In Melee when I see a Falcon murder a stock almost entirely from tech chasing I'm always reminded of Tekken-style oki and wonder why it doesn't work that way in S4.
Largely the input lag and the way you can no longer CC getup attacks
 

my_T

Smash Journeyman
Joined
Jan 26, 2016
Messages
352
He says Lucario (and Kirby, since someone mentioned them together... not me) are even MUs.

The lack of Rosalina is surprising, though.

And tbh, VoiD himself - the poster boy for killing with Sheik - has said "Sheik can't kill" isn't a meme, but reality.

Also, while I'm making some random observations... interesting how Sheik is starting to fall and Duck Hunt is rising.
How is Sheik starting to fall? Don't either Void or Mr R or both always make top 8 most of the time? Sheiks level of consistency at top level should not be overlooked. What other characters can compete with her in terms of consistency other than Diddy, Rosa, and Sonic? Usually when the top level reps of these characters show up they tend to place top 8 or top 16 and very rarely place outside of that. It's very telling of how strong their MU spreads are.
 

Minordeth

Smash Ace
Joined
Oct 14, 2014
Messages
921
Finally Yoshi moves above Samus! :)



Three questions:

1. What makes training mode suck exactly IYO?

2. What is this "okizeme" you speak of?

3. (Related to comment below) Why do you propose Sheik should kill better than Mario?
Melee has hella set play.

Smash 4 is very "loose", compared to the others. Plus rage.

Okizeme is a Tekken term meaning the Art of keeping your opponent on the ground or keeping them in disadvantage once you have grounded them. Very hard to do in Smash games, but far more doable in past smash games compared to Smash 4. Mainly due to changes to hitstun, hitlag, and other physics as well as hit angles.
Skeeter Mania Skeeter Mania - hopefully this explains it a bit. I'm dropping the term mostly to rag on the training mode.

As for why training mode sucks, literally play any other non-Smash fighting game. I can't program the AI to do anything other than super generic states, it doesn't account for rage, and there is no way to account for DI in a game series where DI is a main defensive mechanic. Smash doesn't have combo breakers/burst/insert defensive ability here, so being unable to practice a key defense solo is a pretty big detriment.

Emblem Lord Emblem Lord - yeah, modern Melee is pretty set play heavy. It's an area where the Smash 4 meta is really underdeveloped. As a side note, one of these days, we are going to get an Armada that meticulously memorized and develops every option for every percent and situation and make people turn off autopilot for once. Maybe.

The ability to kill off a single raw move is too important in this game for that to be true. Sheik having lack lustre smash attacks is actually a humongous detriment
Mario has to actually hit with that single raw move. That jump ins are still so popular in the meta benefits him greatly. It won't be like that forever. Mario has no where to go but down, as he just isn't fast enough for the other top tiers and has no kill confirms. He is going to inevitably develop Marthritis as the game develops, and he is showing signs of it already.

Largely the input lag and the way you can no longer CC getup attacks
Yeah, tech chasing is a lot less punishing in this game. It's one of the many reasons people have been able to autopilot for so long - you don't feel a sense of dread if you are knocked down.
 

OverTime

Smash Cadet
Joined
Jan 11, 2017
Messages
47
Location
Vaughan, Ontario
Mario has to actually hit with that single raw move. That jump ins are still so popular in the meta benefits him greatly. It won't be like that forever. Mario has no where to go but down, as he just isn't fast enough for the other top tiers and has no kill confirms. He is going to inevitably develop Marthritis as the game develops, and he is showing signs of it already.
Sheik has had Marthritis forever. Mario may have to land that one move but landing only one move (Be it Grab, U-Smash, D-Smash, F-Smash, B-Air, U-Air) after X percent is a lot easier than having a percent window to set up for a kill.

Sheik has a plethora of kill set ups obviously she should be killing between 105 and 135 logically speaking. But they're all set ups. All effected by DI. All with minute percent windows. Once you past that window it's not like you can kill with a grab or a smash attack. The next raw kill option that's relatively safe is like... F-Tilt at the high 100s. She balances this by being super hard to kill herself.

Kill confirms mean a lot less in this game when there are so many options to kill directly from winning neutral.
 
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