All of this seems fair, so I'll respond to the Kirby vs Mario bitWell, i've pretty much explained on a very global scale what there is to know about Doc ( This character probably has among the deepest mixup game & possibility, so much starts & ends combos, so much tools capable of doing wonders in specific situations, but that's mostly details that, while good, aren't mandatory ). I still believe that Doc is a tad better than Kirby because of a more complete neutral, with a subpar but existant long range game in Pills, the best anti zoning tool in the game ( If you do not know, Doc's Cape SH AC ) , and all around great frame data ( Much like Kirby actually, these charas share a lot of their pros & cons ) , an advantage state that's a tad better ( Stronger raw damage output, damage output on consistent combos on everyone is a bit higher, a much easier time killing on a consistent level ), and a disadvantage that's a bit worse but not too bad either.
However, you do bring up fair points about Kirby & Doc. As someone who's thought process leans towards grounded-ness & consitency, i'm incline to go with Doc, but i do respect your opinion and the points you bring, so I'll just agree to disagree.
Edit: Care to explain what makes Kirby v Mario decent? I do not really see it. Ally acted overly respectful of Kirby while falling for some tricks that he was unaware of, such as Kirby's low amount of landing lag on a lot of moves, which allowed Komota to sneak in some nasty hits. That aside, i do not really see how Mario, who outrewards, can outbutton in the aerial part, and kill a bit more efficiently than Kirby, would struggle that much with Kirby.
Edit 2: Don't hesitate to use a bit of Doc to be these elements listed by Gu*do & I in practice, even if of course, you do not main the character. It always help visualizing how some tools fare in practice, what the character ends up doing well & not doing well. This is what i attempt to do with the majority of the cast so tha my opinion on the different characters of the cast is more complete & objective, because objectivity relates to the character's capabilities on the Batllefield, and the best way to see this is to either watch or practice.
Mario doesn't do anything particularly extreme to Kirby. He can be combod just fine past a certain percent (when he's in enough hitstun to ignore nair), and Kirby is pretty good at stuffing approaches from Mario. Utilt and bair work great, multijumps help avoid landing on top of Mario, Kirby can trap Mario at ledge reasonably well with just jab thanks to his limited range, Kirby doesn't get combo'd too hard to my knowledge (I remember Dunnobro said otherwise, but IDK anything about that), Kirby's tilts keep Mario out super well, particularly forward tilt (but utilt is amazing for jump ins)... Really, the main issue here is that Mario is way more mobile than Kirby. I like to play the Mario MU (and the Sonic MU, tbh) by constantly walking away from him and punishing his attempts to get in, and mixing up grabs. When he's at the ledge, I keep him there as long as possible. But Mario doesn't really do anything too special to Kirby, IMO.
I know Dark Wizzy gives the MU the same ratio I would - 55:45. The MU isn't too troublesome, IMO.