williamsga555
Smash Journeyman
The addition of the ding-dong single handedly swung the D3 v. DK matchup significantly. I used to think it was slightly in D3s favor, now I solidly think DK wins. Grabbing D3 is just too easy for him.
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Poetic justiceThe addition of the ding-dong single handedly swung the D3 v. DK matchup significantly. I used to think it was slightly in D3s favor, now I solidly think DK wins. Grabbing D3 is just too easy for him.
I would say swap ZSS and G&W on the MU chart and it'd look better, but I think G&W loses the DK at least slightly (given that it's similar to the G&W-Bowser MU).Speak of the devil.
Hikaru put out amatchup chart.
He agrees with me about being 6:4 and being near 7:3, but he does have a few odd placements.現状の相性表あげときます!
— 8LX / YG / HIKARU (@HIKARU_ssbu) April 6, 2017
左右差ないですー!
DK's MU!! pic.twitter.com/jfXwM9E8nx
The ones that stick out are and .
The person I was replying to at the time thought Pikachu had better results than Corrin, so I had to explain it.ESAM is a poor comparison, considering he's pretty inconsistent. His peaks are why we look at Pikachu the way we do. By that metric, no - Corrin's results aren't amazing. They're better than a lot of characters for sure, but they haven't reached the point of being "wow"
Can some Mega or Bowser explain how the Mu is this bad für Bowser? Or is this just Kameme?
Mr. II hasn't been able to attend many events recently, so there probably aren't many other notable Japanese Robin mains active to make Hikaru think otherwise, sadly. Same with Ike except there are even fewer Ikes in Japan, lolI wonder what in bizarro world Hikaru thinks DK beats Robin? Majority of DK's think Robin beats DK solidly even DK will whom i talked to about forever ago . The MU can be dirty especially once DK is cornered at the ledge and Robin does Robin things and submit him to arcfire danger zone with LS Fair and arcthunder on deck. Probably havent played enough Robins i guess or using his tilts to swat away elthunders and safely activate arc thunders idk hmm.
*uses definitive answer without a definitive explanation*DK definitely loses to Samus
It's almost as if you described a certain fighting game archetype the relies on grabs, has great normals, large, heavy, and combo food.Take Hikaru's attempt at making a matchup spread of DK with a grain of salt.
DK's simply one of these character's who's gameplay is centered around pressing his advantage state to a ridiculous level. If the attempts fail, this will result in heavy punish from the opponent usually, or a neutral reset favoring the opponent ( against zoners ). DK's advantage state is dumb enough to afford losing neutral a bunch of times, and you can't really measure how much attempts it will take for DK to get what he wants.
Everyone knows & has witnessed ( Post Patch DK ) what DK truly is w/out his grab combos, so there's no denying he essentially revolves around these tools i just mentioned. With such a character comes a lot of volatility, and, as you can probably guess, difficulty doing any kind of matchup spread of all characters.
Tl;dr I believe that, with a character such as DK, you can only really define the easiest & hardest matchups. Then it's simply too volatile & up to factors that can't be measured accurately.
Going into SFV territory, Zangief is already considered by Japan as Top 10. This upcoming patch will include Tundra Storm counter, super headbutt, a low forward grab. Now, if you added banishing flat (green hand) to snuff approaches, counter projectiles like it did, then that would be a top tier that legitimately would be a bit too strong for even me.Yeah honestly grappler archetype is explosive when they work and when they don't they get bodied.
They are not known to be an overall very consistent character.
They have matches they dominate and matches where they get owned. Generally they get owned by top tiers though, unless they have a tool to offset their key weaknesses.
The only other one I can think of is Ke-ya.Mr. II hasn't been able to attend many events recently, so there probably aren't many other notable Japanese Robin mains active to make Hikaru think otherwise, sadly. Same with Ike except there are even fewer Ikes in Japan, lol
Yeah he is lookin like the one true protector of russian skies for all time.Going into SFV territory, Zangief is already considered by Japan as Top 10. This upcoming patch will include Tundra Storm counter, super headbutt, a low forward grab. Now, if you added banishing flat (green hand) to snuff approaches, counter projectiles like it did, then that would be a top tier that legitimately would be a bit too strong for even me.
That I can see. Link has issues with high-groundspeed chars because they can bait n punish his buttons. Bowser's the same. It's a simple gameplan but effective. Link's amount of disjoint isn't that much greater, either.Also, HIKARU's Link placement boggles my mind.
Like Tink, G&W isn't very susceptible to ding dong. And his lingering aerials tend to stuff whatever dk is doing. Add in G&W's edgeguarding against DK's predictable recovery and that spreadshot projectile vs a hurtbox the size of a barn, and yeah. Oh and G&W's own dthrow comboes work really on DK.Fr fr, not placing any numbers, I think DK loses to Villager, Fox, Rosa, Sonic, Diddy Sheik, and TL in a big way.....they all can play serious keep away or in TL case, not affected by ding dong. Everyone else is in even to winning land. I don't think DK straight up wins many (relevant) bar Ryu, Mario, and Luigi. DK doesn't lose to Robin nor Samus. DK loses to WiFi Robin tho.
You must've misinterpreted my reasoning. The reason DK loses TL isn't because ding dong works for a measly 3%. No, the keep away game he has is what makes him win it. GW doesn't have a keep away game DK must respect. His lingering aerials ain't nothing to DK. In a game where GW was stronger and DK was slightly weaker in so much that he didn't have ding dong (Brawl), it was considered evenish. In this game where ding dong is actually a lot more flexible than you think it is, yeah DK don't worry. Nair lingers, but his tilts don't care. Again, no numbers but I say that DK wins or at worst, even. Hikaru says otherwise for some reason. I don't know what or where that reasoning belies, but yeah. Being in high school, he hasn't explored more US Tourneys yet to see how he can expand the meta.That I can see. Link has issues with high-groundspeed chars because they can bait n punish his buttons. Bowser's the same. It's a simple gameplan but effective. Link's amount of disjoint isn't that much greater, either.
Like Tink, G&W isn't very susceptible to ding dong. And his lingering aerials tend to stuff whatever dk is doing. Add in G&W's edgeguarding against DK's predictable recovery and that spreadshot projectile vs a hurtbox the size of a barn, and yeah. Oh and G&W's own dthrow comboes work really on DK.
Overall kinda agree with the losing MUs you listed, but I don't think they're too bad except for Rosa, Fox and maybe Villager, and not all have the same reasoning, imo.Fr fr, not placing any numbers, I think DK loses to Villager, Fox, Rosa, Sonic, Diddy Sheik, and TL in a big way.....they all can play serious keep away or in TL case, not affected by ding dong. Everyone else is in even to winning land. I don't think DK straight up wins many (relevant) bar Ryu, Mario, and Luigi. DK doesn't lose to Robin nor Samus. DK loses to WiFi Robin tho.
DK does indeed lose this one, and quite badly. Z-air combos into dash attack from 0 -> 100% with not-strict timing and DK hitstun frame is way too large to SDI out of up-air combos. The Samus can also track your SDI and continue the combos.Luigi player said:Also DK doesn't lose to Samus at all. Bair > everything from Samus if you're near enough (except you don't want to trade with hers if at high %), Ding Dong has a big enough window to be able to get stocks with consistently... What does Samus have? Trying to wall him out with slow af projectiles? She has a somewhat decent ground game because of a fast combostarter (dashattack), huge grabrange, forces shields with DA and Charge Shot and has decent gtfo moves even if they barely work. Her combo game isn't too great if you SDI her uairs (she mostly still gets some hits though). UpB out of shield isn't too scary for DK because he mostly goes for grabs anyway.
Just going for grabs and bairs, while occasionly going for tilts to beat out her moves while she's trying to land, or start combos with jab1 works pretty fine in the MU. Not saying Samus has nothing of course, but DK overall has not too bad of a time in that MU. I could even see it being in DKs favor a little bit, or just about even.
Why would DK not have an unfavorable matchup with Robin, and how does WiFi make enough of a difference that he does in there?DK doesn't lose to Robin nor Samus. DK loses to WiFi Robin tho.
What are you talking about?????I'm curious what your thoughts on the / MU are?
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http://thehill.com/homenews/administration/327107-trump-signs-internet-privacy-repealWhat are you talking about?????
(Also, to keep this post on-topic, my guess is that Link would also beat Donkey Kong because Donkey Kong will have a very hard time getting in because of Link's projectiles, and Link is probably good at edgeguarding him.)
Haven't played the MU at a high enough level to know for sure. Iirc I also haven't seen the MU being played (Hikaru and T might have played before?), so I can't even get some ideas from watching high level play.I'm curious what your thoughts on the / MU are?
Zair has to hit, and that's not free if DK is careful. It might happen every now and then, but will these combos really do enough % to matter that much?DK does indeed lose this one, and quite badly. Z-air combos into dash attack from 0 -> 100% with not-strict timing and DK hitstun frame is way too large to SDI out of up-air combos. The Samus can also track your SDI and continue the combos.
Linear recovery offstage for charge-shot kill.
Tiny little bombs can wreck your shield and/or grab attempts.
DK has enormous trouble landing vs any sort of dash-attack, charge shot or grab mixup. It's really very hard. Hikaru vs. Esam was a tight match, frankly Hikaru while a great player got damn lucky near the end.
Why would he? Robin is really slow and her kill-confirm is off a really slow and laggy grab, it's not too hard to avoid Robins projectiles and DKs grabgame is super good (decently fast run, very good grabrange with amazing followups). It's usually super realistic for DK to get in a lot of grabs and do work. Then in disadvantage you have to get back down without getting grabbed again or getting bair'd/utilted. It's not an easy task and I'm sure the Ding Dong window for Robin isn't too small either so there you go. Ding Dong is a really serious threat. Don't know why people seem to underestimate it a bit after what has been seen lately.Why would DK not have an unfavorable matchup with Robin, and how does WiFi make enough of a difference that he does in there?
In all fairness to everyone, there's not really much data to go on, since we haven't had Dath or Jerm or Mr. II meet DKWill or Hikaru in bracket thus far.Why would DK not have an unfavorable matchup with Robin, and how does WiFi make enough of a difference that he does in there?
I actually wrote the book on Samus combos, yes, they do a LOT of damage per hit confirm. If you don't trust my opinion, and want a pro-player opinion watch any of Esam's recent videos where he uses Samus and he'll routinely point out that it's a TON of damage.Luigi player said:Zair has to hit, and that's not free if DK is careful. It might happen every now and then, but will these combos really do enough % to matter that much?
DK only needs 2-3 grabs to kill samus. Cargo throw to usmash or to jump up b does 29 or 37-41 respectively. Cargo throw to double bair does 27. Hypothetically, you're at 64-68%. Then on top of that, cargo bair/fair puts you at death. Literally is that simple for DK.I actually wrote the book on Samus combos, yes, they do a LOT of damage per hit confirm. If you don't trust my opinion, and want a pro-player opinion watch any of Esam's recent videos where he uses Samus and he'll routinely point out that it's a TON of damage.
I'm a wi-fi warrior sadly as my work life is rough, and I haven't played on ladder in while. These are wi-fi and not pro level, so take them for what they are worth: https://www.youtube.com/watch?v=NZbHOav7iuQ&feature=youtu.be https://www.youtube.com/watch?v=9Pk6nXY_81A&feature=youtu.be
It can be 0 -> 100 in very few hit confirms.
If you're not careful and walk into a super missile, or don't tech a d-air, it can be 40, 50 damage.
DK's combo window is immense so you don't even need to be super-precise. In that video I hit him with a true combo d-air->up-B and he's stuck in hitstun on the ground. The "chain" combo is d-air -> CS, that's guaranteed since I landed the d-air->up-B.
However DK's combo window is so large I can easily throw out a jab1-2 and still get the combo chain. 39 damage is no small chunk.
All things being perfect DK needs 4 grabs to kill Samus. Samus needs 3 combos and an edge-guard or read to kill DK. It's very volatile and very fast, but the Samus knows precisely what the DK is fishing for, and has a larger range of starters (i.e. options), and the safe z-air starter so vice-versa is not true. It's pretty hard on the king.
And I do like DK, all the respect in the world for his mains. Was my secondary in Brawl point of fact.
Not even related to the Samus v DK MU, but I am just seconding this very good point; you don't need to be a master mathematician to add up the damage from a simple combo from Samus. 3 hits can do upwards of 40% in quite a few cases. Samus having multiple good and practical combo starters that lead into damaging combos is one of her best traits.I actually wrote the book on Samus combos, yes, they do a LOT of damage per hit confirm.
Bair and Fair are neigh impossible for DK to punish if spaced on WiFi. Its very simple.Why would DK not have an unfavorable matchup with Robin, and how does WiFi make enough of a difference that he does in there?
There's a reason DK don't take people to BF for this MU. You would rather punish a Link on a a flat stage as it yields better results. DK just will play CQC if camping is detected. Legit, stay in a slow Zoners face if they want to zone.http://thehill.com/homenews/administration/327107-trump-signs-internet-privacy-repeal
Sorry, I was trying to keep it more of a brief heads up to not derail the thread but should have linked this.
On the topic of / imo Link slightly wins or it's even. Link can platform camp with bombs that will immediately put DK into a disadvantage state, above him. Link also has Zair, grab with Dthrow combos past 40% and projectiles that other swordies don't. Bombs combo into Fair and Link has good shield safety and walling. Link has the sheer KO power to end DK and decent weight to survive ding dong longer than many characters.
DK is a considerable threat with a faster CQC game, intangible arms, fast air and ground movement speed, Bair and of course ding dong. Link has to camp for his life. DK can be hard to catch for sluggish Link when DK's in disadvantage and he can wreck offstage. Bair is really good. IMO DK's the most threatening of the super heavies.
Here's the ESAM/Hakiru game DungeonMaster mentioned.
https://youtu.be/oT0yHZnm3WM?t=550
Hello, time traveler from the tail end of 2016. I'm glad you could join us in distant star date 2017, I have a couple of tournaments to show you.It's funny. Every few months or so seems to be an ever repeating cycle of characters rising and falling. As one character disappears from the meta, another ends up taking their place until that character rises again because people got lax when facing that MU. I distinctly recall DK falling a few months back when Bowser started to take center stage. Even more recently has been the decline of decent Rosalinas. (Though, who knows how Civil War will affect that decline.)
In the end, most of the characters are still good enough to catch even the best players off guard, regardless, and just seem to even eek out wins.
What characters do you feel are the most prone to becoming dormant before being able to rise up again and when least expected?
Call me crazy, but I've got a feeling Rosalina's performance at Civil War will be remembered fondly.Even more recently has been the decline of decent Rosalinas. (Though, who knows how Civil War will affect that decline.
You mean like this...Hello, time traveler from the tail end of 2016. I'm glad you could join us in distant star date 2017, I have a couple of tournaments to show you.