Adapt in what way? What in your opinion makes Mega Man unable to do the same?
This statement really doesn't make any sense. What keeps Megaman from being unable to adapt? this applies that Megaman is some low tier character who has no tools and options for a player to even adapt and even then that logic doesn';t work. How does a character not have the ability to adapt? This is a player exclusive thing, the best players of characters always use their best tools to overcome their weaknesses no matter how major/minor they are. Why is Megaman exclusive in this case?
In my honest opinion I think Megaman is a lower end of the high tier or high mid(a place where I place Falcon,Lucario,Villiager). He has the tools to play at a higher level of play despite his weaknesses.
Sorry, I should have elaborated more.
Zoners, in my opinion, are only effective as zoners if they have a variety of ways to keep you out, and mix up how they can keep you out on the fly. Toon Link is able to do this due to the versatility of his various projectiles. Boomerang, for instance, can be thrown in around 6 different directions, acts as a combo tool, catches recoveries, and has a hitbox on the way back in, making being near boomerang dangerous as getting hit allows Tink to confirm off of it fairly easily. Additionally, because of the multitude of ways it can be thrown, that gives the boomerang a degree of unpredictability.
Mega Man's metal blade is actually quite similar to this, with a few key differences. It's able to be thrown in 8 different directions when thrown for the first time, and Mega Man can pick it up to carry it around and make being under mega man extremely dangerous, as one wrong move gets you footstooled. It's also an excellent combo tool out of Glide toss (Glide Toss metal blade > Bair, for instance). However, there are a few key differences that prevent the Metal Blade from being as versatile and effective as Tink's Boomerang.
- Unlike Boomerang, Metal Blade has to be thrown into the ground and then picked up to be a combo tool. This means that Mega Man has to throw the blade downwards, which takes a little time.
- Once picked up, Metal Blade only has four possible directions it can be thrown in, only two of which actually garner reward off of (to my knowledge, MMs can correct me on this).
- While holding a metal blade, Mega Man is unable to use any A moves without throwing it (And therefore having to spawn another one unless they throw it down), or Z-dropping the metal blade (IE no grounded lemons). This makes Mega Man fairly predictable, as in order to act again Mega has to throw/drop the metal blade, which usually results in him jumping around looking to get a Z-drop confirm.
- Other players can catch Metal Blade if they're quick enough (Which, granted, is fairly hard, but not impossible). You can't catch a boomerang.
Toon Link also has bombs, which are some of the best projectiles in the game (Not as good as Link's bombs, but still really good). They do carry some of the flaws of metal blade (The whole holding them on thing comes to mind), and function relatively similarly, but Toon Link's have several more applications that makes holding onto a bomb less penalizing:
- Toon Link can still use Boomerang (And arrows, but Tink's arrows are pretty bad) while holding onto bombs, allowing him to continue his zoning game while getting ready to plant a bomb.
- Toon Link's Bombs can aid his recovery situationally, though due to the large timer it's nowhere near as reliable as Link's.
- Toon Link can Z-drop a bomb right before hitting the ground, cancelling the Zair animation while also planting an unexploded bomb onto the ground, something that demands respect if the bomb is closer to exploding. Again, due to the longer timer, this is more of a Link thing than a Tink thing but it's probably something to be considered.
Generally speaking, Tink's projectiles have a greater deal of versatility to them than Mega Man's, which is why I said Tink will have an easier time adapting. The only real way Mega Man can adapt his zoning is by using Lemons more, and lemons, while still being solid, aren't really versatile and can't be used while holding a metal blade. Mega Man has to pick between holding the blade and hopping around or shooting pellets, while Toon Link can hold a bomb and continue zoning.
Another possible thing to note is that Tink has higher raw kill power, and better kill confirms, which are extremely important in this meta. Having a great Kill throw is always nice, too.
If I've messed anything up about Mega Man and especially Toon Link, please tell me. I'm afraid that all my time playing Link has made my toon Link knowledge run a little dry. Also, these are just my thoughts, and if I missed something please share.
Oh, and I dug up Kameme's most recent one:
https://twitter.com/kameme8808/status/758532781248884738
Hard matchups on the top, easiest ones on the bottom.
...Yeah, Winter, I have no idea where you got those numbers from.
There's a V3 followup, where? I can never seem to find it
It's the top article on the front page >.>