I agree with you on almost everything expect that Bayo is crippled if her death ladder combos are compromised.
Yeah, crippled was the wrong word. You could remove the ladder combo entirely and she'd still be stoutly mid-tier, though mostly due to Witch Time filling in the gaps in her kit.
My point though was that Bayo isn't like Sheik or Diddy; she isn't an infinite bag of tricks, and every bit of counterplay you can master against her big move goes a
long way.
What are your current long-term opinions on these characters?
feels like the epitome of "can do all the same stuff but has to work harder."
, man, I just have no idea how his neutral is supposed to compete at top level play--the more I look at the character, the more it looks like the answer is "Don't. Camp until you have limit and use Finishing Touch." Which seems neither compelling nor sustainable.
has always been the other character (besides Falcon) with a top level ceiling, and nothing seems on part to change that. His neutral, anti-shield, and kill confirm tools all exist in a limited capacity, but these things are just too important to high level play. This is why Yoshi's exact opposite DK is able to outperform him, while just having the ding-dong on an otherwise poor character.
better have someone step up to the plate fast, but on paper he does look to be a stone's throw away from Marth. It took time for people to make Marth work, and Corrin has similar tools. A bleh recovery + a bonkers counter are really the only sources of uncertainty for me, on the theory side.
I don't know much about; pretty much just watch Ryo's Ike and think "Yeah, that's an intimidating character when used well." I wonder what his Cloud matchup looks like?
Do you expect to see higher placing by Shulk mains in the future?
I am bullish on Shulk. The character I saw Kome and Nicko playing did not look like they were hitting a ceiling or winning thanks to opponent ignorance, like we see all the time with Bowser Jr. As the gruntwork of figuring out Shulk finally gets settled, we might see more players comfortable with picking him up as well.
Anyone think rage gets far too much flack in this game?
People can and will john about anything. Rage, DLC, custom moves, stock count, coaching, tiers, whatever. Anything to distract from the harsh reality of, well, reality.