^I'd rather fight Cloud than Marth as Link.
vs
:
Link doesn't "counter" anyone but has the tools to combat everyone. I've seen a tourney Link player Unknown argue Link wins and another tourney player LAWZ argue Cloud wins. IMO Cloud wins +1.
It's really a matter of
outclassing Link. Limit kills earlier and better than Link's setups, better mobility, sometimes better reach, and better frame data. Seriously Cloud has a frame 4 jumpsquat, same as Sheik WTF? Cloud has the reach on air moves like D/Bair to beat Link. Utilt combos at low %s. Uair is very hard to contest from above, Dair must be precisely positioned on Cloud's hand, so Cloud has an annoying vortex to juggle Link. Cloud's dash attack is a little mentioned but really good move; it's fast and kills at 130%ish for a good burst kill. DTilt also is a good anti-zoning burst move with intangible feet. Blade Beam is tall enough to make SH spamming difficult but Link does outcamp. Offstage Cloud has the reach to gimp Link but he can't go deep at least. Cloud's Nair is crazy. Cloud has an easier time picking stages because his mobility and limit charging make TnC a bad choice for Link while Link doesn't have any great CPs vs Cloud, BF's my choice but Cloud's vortex is good there.
has some strong points and can win if he successfully plays to his strengths. As much as I complain about jab being slow, frame 7, it's not without merits. Link's jab uses his sword and has a longer reach (one of the longest in the game) than faster swordsmen 'step forward jabs'. Cloud's only (non-limit) ground attack that outranges Link's jab is his Fsmash which is too slow to throw out. At high %s Link's jab combos into ground spin attack. Link generally has safer pokes and a better ground game. Grab and Zair both zone Cloud with long reach and Link has
Dthrow combos on Cloud from 20% on.
Because Link can spam 3 projectiles and kill from bombs he forces Limit Cloud to approach for the kill. Link also can use these to platform camp but it's risky because Cloud's stupid js and Uair are so good. Link can limit Cloud's movement options offstage and has long lasting aerials that beat dodges, notably Nair. Ftilt hits below the stage and can stop ledgesnaps with good timing.
In the end Cloud has an easier time doing what he does. :/
PS
I filled out that Bayo survey.