The-Technique
Smash Ace
this is arbitrary and pointless but ill just state my biased opinion anyway
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So, what you're saying is Mii Swordfighter is pretty bad, and it's even worse without customs? How does that contradict my "Mii Swordfighter is pretty bad, especially without customs."? Mii Swordfighter would be pretty bad with customs too, but it's even worse when forced to use the 1111 moveset.Not really. Mii swords customs do improve him in ways but the only one that is really game changing for him is chakram. That's the only one that's actually super vital as the move adds a very versatile projectile to his gameplan in which can be used for spacing(smash thrown chakram) and combos(tilt chakram). Otherwise he doesn't change a whole awful lot without them,the only mii that signifigantly improves with them is brawler to be honest. Misinformation like this is why I honestly tend to avoid discussion of the character.
The way you worded it made it sound like you were saying he was massively reliant on his other moves which isn't really the case. He's probably one of the better low tiers but I don't think saying he's much worse in 1111 is really true. He doesn't change very much in xxxx mostly stays the same.So, what you're saying is Mii Swordfighter is pretty bad, and it's even worse without customs? How does that contradict my "Mii Swordfighter is pretty bad, especially without customs."? Mii Swordfighter would be pretty bad with customs too, but it's even worse when forced to use the 1111 moveset.
Where's the misinformation? Chakram being "super vital" (your words, not mine) strengthens my statement, doesn't it?
Just to be clear: Normal size Mii Swordfighter is likely low tier regardless of whether they have access to customs or not, and they'd still most likely be worse than Ike. Perhaps any-size XXXX Mii Swordfighter would be better than Ike, it's hard to say since barely any scene allows any-size XXXX Miis.
Just asked Robin Discord and was told that Elwind takes 7 seconds to recharge instead of 40 seconds. I also checked two smash wiki pages where one site said it takes 5 seconds to recover, while the other said 6 seconds, so you be the judge on that (pick your favorite).If they use a sword for the majority of their moves (tilts or smashes for the characters in question) I would say yes.
My list:
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Cloud is head and shoulders the best sword, none of the other swords are even close in results, and he's the only character in the game that can be considered for a ban in doubles. Clear domination.
Marth/Lucina/Corrin are pretty neck in neck. Corrin is doing really well though, maybe him and Marth will switch spots on the tier list one day. I have doubts about Corrin but he's been proving himself.
MK still does MK thing and surprises us when we forget about him, including MKleo mangling Zero with him which was a testament to say that MK is still truly deadly against certain characters, like Diddy.
Toon Link no longer has real rep without Hyuga, but I can't see anyone else lower than him better. But he's certainly not going any higher.
Ike was struggling for a long time, then the Ike mains had go showings again. Still mid tier, but by no means a bad one.
Link is still scary with how surprisingly hard he hits and keepaway but doesn't flow as well as TL. T makes him look godly. Another really good mid tier.
I'm tired of the Pits being placed so high when they don't do anything asides Earth, and even then, not placing the best. Very middle ground but a great neutral. But middle ground doesn't count it in a gsme full of jank. Middle of mid tier. Too solid for low.
I don't know anything about Shulk sides from "bad frames lol" but I think Shuton used him to success last event so that's nice. He is underexplored but that's due to technical gap. Why strain yourself in top level play to get a character not as good as Cloud, even at elder Kai unlocked potential level? Lower mid tier.
Roy is a lot better than what the tier list says, but the others listed are better. Don't know much either here. Lower mid.
Robin...ugh my favorite sword and not too good. I can say a lot about you but I'm lazy so yeah. It's not running out of tombs that is the big issue or damage output, killing, etc. Run speed. Run speed neuters Robin so badly. It makes it harder to camp when you lose tombs(10 second average or whatever it is for tomb recovery isn't easy when you're slower than Jiggs on the ground.) Then you have the issue of losing Elwind, considering it's an amazing damage racker and move out of D throw that can also kill early with rage. It's so useful that you may overuse it. Once you do, you are not going to last 40 seconds for another one without being thrown off stage. Your recovery becomes worse than Little Mac tier. So you can't even use it's actually really good spiking ability without fear of losing it offstage
You lose elwind, you lose the stock.
Then you have the run speed, which makes you lose so many follow-ups out of arc thunder or Elfire. Elfire isn't so bad as it is a mostly close-up move. You can get your follow-up or cover ledges with it relatively fine. But arcthunder? Unless you're in point blank range or at least a character body away, you are not getting another follow-up opportunity. He's just to slow to link the leven sword into it for kills and damage.
Tournament results aren't helping either considering 8 Robin mains didn't even make top 48 at FE saga, including Dath. We need that cosplaying Robin who beat Nairo once to rep the Robin meta lol jk.
Leven sword is really incredible though and only a 6 second wait for a new one is nothing. Imagine level sword on...anyone faster. Also d throw kill confirm is still good. Not great like other ones but very solid.
I love you Robin but bottom of the mid tier. Maybe top of the low if you continue to fail so badly.
Oh and lol 1111 Mii Swordsman. Unfathomably bad.
Shulk has at least 9 different advanced techniques listed on this website (www.shulk101.com) ran by the Shulk Discord with others being exclusive to the Discord server in bot commands. So I do not think the number of advanced techniques is what is holding him back.That's fair. I think it's because fire emblem characters follow that archetype the closest which is why when I think swords...I think Marth.
Including those characters (wouldn't include DDD haha)
Metaknight would be around same level as Corrin. He has that lethal ish punish game and really strong recovery... Though a bit linear neutral wise.
Robin.. I'd agree with others bottom of mid tier. Levin sword is amazing.. But it's on the turtle that is Robin and she can get zone broken. Still reliable as she has checkmate along with a decent jab for CQC.
I forgot about link, Toon Link and Shulk in my previous post haha.
Link is on the rise... Strong survivability and rage really benefits him. Plus he has can zone with combination of sword and projectiles. However his disadvantage state is poor, somewhat exploitable recovery and can get comboed.
Toon Link has better mobilty/speed. He definitely can play keep away/zoning game better than other swordsman. However he doesn't have much to counter shield if I remember correctly?
Pit is... Underwhelming for me. He's decent at everything.. However lacks that x factor that gives him reward for winning neutral.
Shulk is a big question mark for me. He's super complicated, has a lot of tech and has large range... But his frame data is so bad and he gets overwhelmed in disadvantage. Probably somewhere around mid tier and will rise as more tech gets discovered.
Order would be
Another problem with Shulk is that he doesn't have many top players representing him. There's a reason why Nicko and Kome have the best results despite using the least amount of Shulk tech out of everyone, and then a top player will randomly pull him out as a secondary and win like Shuton, the amount of players who rep Shulk that are both skilled and dedicated to the character are very few.Just asked Robin Discord and was told that Elwind takes 7 seconds to recharge instead of 40 seconds. I also checked two smash wiki pages where one site said it takes 5 seconds to recover, while the other said 6 seconds, so you be the judge on that (pick your favorite).
Shulk has at least 9 different advanced techniques listed on this website (www.shulk101.com) ran by the Shulk Discord with others being exclusive to the Discord server in bot commands. So I do not think the number of advanced techniques is what is holding him back.
I think it might be a lack of seeing him win on stream at big events and the constant reminders of Shulk's attacks having slow start up or misinformation about Air Slash recovery being a 1 to 1 comparison with Cloud or his Monado Arts like at the recent MSM is what keeps many players opinions of him low.
I think that because I think that the only reason Shulk discussion came back up is because of Shuton's 3-0 vs Ryuga which shocked many people.
Looking at TBH7, Pin was used more during combos and to punish mistakes than anything; more Pins missed or were shielded than hit. It was more Corrin's combo game and aerials in general (and a lot of grabs) that got Cosmos that far.I find Corrin to be over-hyped.
Just wait for top players to start respecting Pin.
Link? You had Toon Link, who might as well have a plastic sword from the dollar store, but no Link?Eh, why not.
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I find Corrin to be over-hyped.
Just wait for top players to start respecting Pin.
I think we're all just re-posting the tier list with the swordie filter on.Link? You had Toon Link, who might as well have a plastic sword from the dollar store, but no Link?
Most of TL's matchups are other sword characters, actually. Specifically Cloud, and also Corrin as well, I think.If it was just sword ones, I suspect toon link would be much higher due to his camping ability, with it being difficult to counter
I dunno, discussion?Why are we arbitrarily comparing sword characters when they frankly have vastly different play styles?
Haven't seen any recent footage of nakat's fox. Care to plug?NAKAT has what feels like the most effective Fox style in top tier matchups.
New Fox players would find more success if they emulated his style and mixed in some Sodrek/Dugan/CDK/VoiD.
The Larry style of Fox will not work for the average player.
DEHF was larry's old name (Does Everyone Hate Falco). Its reference is in melee. But he used it in brawl.I'd ask what DEHF meant but I'm just going to ask something. Do a lot of players go the aggressive route with their characters? And if so why? I myself find a wait and see approach or a game of keep-away works better than running up guns blazing....
You were right about Nicko using shulk tech to a minimum a few months ago, but that changed this summmer. Hes pretty much mastered MALLC and its a regular part of his gameplan now. Kome uses it effectively as well, and you can catch nicko at most socal weeklies like True combo thursdays where he shows up every week. However, Tremendo dude in florida is the most well known technical shulk, but sadly he doesnt travel much like with other shulk playersAnother problem with Shulk is that he doesn't have many top players representing him. There's a reason why Nicko and Kome have the best results despite using the least amount of Shulk tech out of everyone, and then a top player will randomly pull him out as a secondary and win like Shuton, the amount of players who rep Shulk that are both skilled and dedicated to the character are very few.
Why are we arbitrarily comparing sword characters when they frankly have vastly different play styles?
I'm not FeelMeUp but I love this set: https://www.youtube.com/watch?v=uQl_pENuzfk really good showing of how NAKAT's Fox ticks, what options he uses and when, his amazing awareness and recognition, stuff like that.Haven't seen any recent footage of nakat's fox. Care to plug?
DEHF was larry's old name (Does Everyone Hate Falco). Its reference is in melee. But he used it in brawl.
it seems like it. Haven't watched enough footage to confirm (I remember from older 2016 and early 17 footage that people would go balls-to-wall, so I might be able to pull off an assumption). However, I think some (a lot) of it stems from viewership. Gotta attract more fans to earn more dollas on twitch and merch. I have more theories, but a lot of them are intuitive-based and might not be factually sound.
Besides money, aggression is pretty strong here, thanks to momentum and keeping that advantage state is sooo important (plus, the disadvantage of a lot of characters are suuuuper weak and their advantage by contrast are suuuuuper strong. DK and bowser are basically how everyone is sorta designed like). Movement in this game is also very strong (very fast characters, punish ranged are very big with dash grabs and DAs. Reward for getting them are crazy high).
There really is no way Luigi loses to cloud, because of all the tools he has Luigi makes up for. It's hard to grasp unless you play the character.Its not that MU ratios don't exist it's just that people put too much stock in them. At top level it's less about my character beats your character and more about the player vs player interaction.Meta Knight most definitely beats Peach, Luigi most definitely loses to Cloud. 60/40? 55/45? That can be debated. Samsora and Elegant I'm sure know they lose these MUs that why they have probably practiced them enough to where they are as proficient enough in them to where they can still win them often.
Unless your playing Brawl Meta Knight against Brawl Ganondorf you can never just expect to win because your MU chart says so.
It's more an informal discussion that's less a direct comparison and more an overall viability comparison. Comparing the nitty-gritty details would probably take half a webpage full of notes.Is it just me or is this swordie discussion a wee bit misguided? Meta Knight and Toon Link function nothing like Marth or Cloud at all and we're comparing them just because they hold a sword?
Pretty much. NAKAT has the closest play style to optimal Fox. He actually tries to play the MU rather than just play Fox. Most Fox players play every MU in the same way: they try to play their own game rather than adapting to what the opponents character can do.NAKAT has what feels like the most effective Fox style in top tier matchups.
New Fox players would find more success if they emulated his style and mixed in some Sodrek/Dugan/CDK/VoiD.
The Larry style of Fox will not work for the average player.
Luigi does probably lose to Cloud, about 55:45. It shows in the MKLeo/Elegant MU, Luigi has his d throw to 70 combos and cyclone offstage to ruin Cloud at 20, but you can see MKLeo mitigate these weakenesses more and more with each game. But they will always be there, and it limits Cloud from...well using limit o anything sides Up B or side b offstage when in yolo percent. Clouds sword and mobility is never not going to be a problem for Luigi. Mainly up air. Luigi cannot do anything against it except try to land again. All the aerials hurt him but Cloud's uair the most.There really is no way Luigi loses to cloud, because of all the tools he has Luigi makes up for. It's hard to grasp unless you play the character.
While yes you are correct I do not play Luigi or Cloud I have however seen the MU before and know what the characters can do at a fair enough level I can make that assertion. Luigi much like my character suffer the same weakness.There really is no way Luigi loses to cloud, because of all the tools he has Luigi makes up for. It's hard to grasp unless you play the character.
Didn't finish watching it, because I think I've just figured something out.Pretty much. NAKAT has the closest play style to optimal Fox. He actually tries to play the MU rather than just play Fox. Most Fox players play every MU in the same way: they try to play their own game rather than adapting to what the opponents character can do.
Regardless, Fox is, probably, the best whiff punisher in the game. He also has a ton of safe options that don’t really get utilized outside of advantage. Spaced Bair and Nair are plus on shield drop, Bair especially is a pretty great tool.
The most calculated I remember NAKAT playing is against Ally in EVO 2016. In game 1 he truly played against Mario’s options and outside of a few mistakes, Ally couldn’t do a whole lot. NAKAT started flubbing a bit more as the games went on, but that first stock in Game 1 was basically perfect, calculated Fox play.
This was my go to example when people tried to tell me that Mario's neutral is good.Pretty much. NAKAT has the closest play style to optimal Fox. He actually tries to play the MU rather than just play Fox. Most Fox players play every MU in the same way: they try to play their own game rather than adapting to what the opponents character can do.
Regardless, Fox is, probably, the best whiff punisher in the game. He also has a ton of safe options that don’t really get utilized outside of advantage. Spaced Bair and Nair are plus on shield drop, Bair especially is a pretty great tool.
The most calculated I remember NAKAT playing is against Ally in EVO 2016. In game 1 he truly played against Mario’s options and outside of a few mistakes, Ally couldn’t do a whole lot. NAKAT started flubbing a bit more as the games went on, but that first stock in Game 1 was basically perfect, calculated Fox play.
Roy has a lot ofconfirms out of jab, nair1, and tipper uair that kill at pretty reasonable %s, or can just yolo Blazer and ruin your dayI might be underestimating , what are his confirms/combos?
Doesn't have better top tier MUs than , largely due to checkmate? TBH I don't know a lot about either character