Lord Dio
Smash Champion
It's basically the same as with Falcon's up b, so also falcon, mario (fair dunks), and the ones adom mentioned, also falco.
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Considering how often Bayo struggles with Cloud at a high level (while Bayo struggles with... two Diddy players), wouldn't it be at LEAST as important to cover Diddy and Cloud at the same time?The best secondary for Bayonetta is probably Rosa, helps against Diddy (her worst match-up) and makes sets against grapplers a lot more consistent than they are with Bayo. Also helps against Sheik.
Corrin isn't really a problem as Bayo. Cloud can be, but it's doable.
THIIIIIIIIIIIIIISYou do have to be wary of the Cloud Ditto, though.
How so? I've always been under the impression that they fair well thanks to beinggrapplers. Yeah it's only one aspect of the MU but being able to get kills with a move immune to Witch Time is still very important. Bayonetta being light and tall also opens up the door for longer confirm windows that kill early/build damage. If Bayonetta is forced to approach say DK she is in serious danger of getting Ding Dong'd at 50.Also, regarding grapplers - I thought it was mostly agreed that Bayo destroys grapplers on the same level as ZSS?
Can someone explain to me why Diddy is a losing mu for and not a even mu? I honestly think m2 has all of the tools to make it a even mu imoLosing to all 4 of sucks. There's no real way to beat all 4 without just using one of them, and Bayo is the best choice of the four to beat the other three.
You can argue most of this for ZSS as well.How so? I've always been under the impression that they fair well thanks to beinggrapplers. Yeah it's only one aspect of the MU but being able to get kills with a move immune to Witch Time is still very important. Bayonetta being light and tall also opens up the door for longer confirm windows that kill early/build damage. If Bayonetta is forced to approach say DK she is in serious danger of getting Ding Dong'd at 50.
Also it's more so ZSS destroys big bodies rather than grapplers (who do happen to be mostly big bodies though)
Aggro bayo's will be favored vs grapplers. Zoning and patient ones will be at a disadvantage. That's what leads to the variation.You can argue most of this for ZSS as well.
The reasons ZSS/Bayo do so well against DK/Bowser - from my understanding - are
1) mobility: They can both dance around these characters without committing as hard as others will. Bayo in particular bans FD every time anyways, so someone like Salem excels at this.
2) big bodies are easier to combo: ZSS is more likely to stack into an immediate death, but Bayo is certainly no slouch in this regard either.
Incidentally, most DK MU charts I've seen show the MU as -2 (most recent I could find is Hikaru's, which also puts ZSS as even... oddly enough). Bayo MU charts are slightly more varied - Lima says +2, Zack says +1.
And then we have Salem vs Konga as an example.
Woah, a solo zard got 9th at a 191 entrant tourney? That's incredible (though Seth with Solo yoshi coming in fifth is amazing as well)9th: Sir J
This applies to too. T's Link MU chart has Bowser and DK as bad MUs and he's an argo player. Scizor has them as even and he's more about camping/zoning.Aggro bayo's will be favored vs grapplers. Zoning and patient ones will be at a disadvantage. That's what leads to the variation.
Especially when many of your competitors are using characters like Diddy, Cloud, and Bayo.though Seth with Solo yoshi coming in fifth is amazing as well
T seems to be good at a lot of the MUs traditionally considered bad for Link, such as Fox and Sheik. I wonder why?This applies to too. T's Link MU chart has Bowser and DK as bad MUs and he's an argo player. Scizor has them as even and he's more about camping/zoning.
TBH I always find T's MU charts to be really weird. It must be the Japanese meta or something. He has as worse than
His playstyle, most likely. Grapplers like Bowser love it when characters approach them unsafely, and T himself is an impatient player that goes a little too aggro. On the other hand T's CQC makes him better suited for whiff punishing and out spacing characters like Fox that like to get in your face and suffocate you. Also helps that fast fallers like Fox and Greninja are really easy to combo.T seems to be good at a lot of the MUs traditionally considered bad for Link, such as Fox and Sheik. I wonder why?
Also, Kogarasuma confirmed for 2GGC: FE Saga.
Yeah its definitely his playstyle to why he thinks lucas/bowser are harder than sheik. He isn't the type of person willing to just play lame vs those characters(platform camping in Lucas's case). His patience did heavily improve at Dubai dojo where he even took his 1st game off KEN and was the only player KEN dropped a game to the whole tournament so he is definitely improving in that department. I don't entirely know if his playstyle is better vs greninja though. Cat said it was even when I asked him on the linkcord and his playstyle is polar opposite to T's.His playstyle, most likely. Grapplers like Bowser love it when characters approach them unsafely, and T himself is an impatient player that goes a little too aggro. On the other hand T's CQC makes him better suited for whiff punishing and out spacing characters like Fox that like to get in your face and suffocate you. Also helps that fast fallers like Fox and Greninja are really easy to combo.
I suppose we'll know when he get more data. Both Scizor and T beat the same Greninja despite their different playstyles.Yeah its definitely his playstyle to why he thinks lucas/bowser are harder than sheik. He isn't the type of person willing to just play lame vs those characters(platform camping in Lucas's case). His patience did heavily improve at Dubai dojo where he even took his 1st game off KEN and was the only player KEN dropped a game to the whole tournament so he is definitely improving in that department. I don't entirely know if his playstyle is better vs greninja though. Cat said it was even when I asked him on the linkcord and his playstyle is polar opposite to T's.
WT OOS would still be a good option. There are no follow-ups off of some of the best OOS options in the game. It would simply go from a tool that commands huge respect and does incredible damage... to a "get off me tool," which is still *really* good to have.Dropping this here because it is amazing and needs to be shared. Share it with your friends, your family, your pets, whoever.
Now, I am a Bayonetta player myself, so I watched this just to see whether there was anything I didn't know. I knew most things in this video.
But things like this video need to be shared more often. The sooner people actually sit down and try to implement things like this, the better.
On one hand, I'm so glad this video was made because people can learn the correct ways to deal with Bayonetta.
But on the other hand, as a Bayonetta player myself, I still get a worried sickly feeling in my stomach when I watch videos like this, because whatever way you look at it, this kind of counterplay can really put a stop on Bayonetta's madness. I'd wager if people started effectively SDI'ing (by that I mean SDI'ing the correct way, not just upwards, asking to be killed; I blame ESAM for that old video), knowing their punishes for Witch Twist on shield or at the ledge when planking, then she wouldn't be the best in the game, period. I'd even go as far to say that she might not even be top 3.
Like, one of her best tools is Witch Twist OoS to start a combo. If you can literally avoid ALL followups off of that with the correct SDI, you have to ask yourself... actually how good is that option? Not very, clearly.
Anyway, just some food for thought for y'all.
WT OOS would still be a good option. There are no follow-ups off of some of the best OOS options in the game. It would simply go from a tool that commands huge respect and does incredible damage... to a "get off me tool," which is still *really* good to have.
They were alluding to the fact that different Links have drastically different playstyles and how that affects their MU charts.You may or may not even be arguing if the match up was even or link's favor anyway, but I forgot to post my opininon anyway.
Thanks for sharing the vid. I wrote down what I didn't already know about optimal DI for her stuff in my notes.But on the other hand, as a Bayonetta player myself, I still get a worried sickly feeling in my stomach when I watch videos like this, because whatever way you look at it, this kind of counterplay can really put a stop on Bayonetta's madness. I'd wager if people started effectively SDI'ing (by that I mean SDI'ing the correct way, not just upwards, asking to be killed; I blame ESAM for that old video), knowing their punishes for Witch Twist on shield or at the ledge when planking, then she wouldn't be the best in the game, period. I'd even go as far to say that she might not even be top 3.
I heavily agree with this.Re: punishing Bayo's attacks
It's not possible to prime oneself to react quickly to variable spacings on every individual bayonetta attack all at the same time. Thankfully, we can use heuristics and option selects to cover many options at once while operating on just a few mental procedures, but this tends to dampen the strength of the punish in exchange for coverage. Additionally, these kinds of fixed responses seem to be susceptible to witch time.
To say all of Bayo's attacks are simply punishable- therefore bad- without taking into consideration the breadth of her option pool is disingenuous.
This is a very good and fair point - however, I don't recall hearing the video, or myself, call punishable = bad without good reason.To say all of Bayo's attacks are simply punishable- therefore bad- without taking into consideration the breadth of her option pool is disingenuous.
Robin can punish it if he predicts it, since reaction time makes it so he can't otherwise (7f jumpsquat + f10 Uair + ~15f reaction time vs 20/17 frames to punish WT OoS + f5 airdodge/f7 ABK/etc). The video even notes that you can get hard punishes if you're expecting it, then shows Robin's Uair and Ganon's Bair and stuff.Anyway, Witch Twist OoS has more than enough frames to react to and punish with an aerial; if Robin can react to it with his arse jumpsquat frame and relatively slow Uair, then I'm sure most characters have an option too.
(Witch twist) Except the video literally says 'you can DI down and away unless you think that won't work, then you DI the opposite way'. It's a good video but nothing game changing. Bayo's combos and moveset in general are variable enough that there's no cut and paste way to escape all the time. Even in the video, which was on training mode with the player knowing exactly what would happen, he got comboed a lot. In actual games it's even harder to react. You rarely see ladders off the top anymore but Bayo gets a good chunk of damage and positioning. Get hit with a combo starter and you're in hitstun above Ms.Legsfordays. It's also worth pointing out that everything was at point blank range when shown to be punishable.Bayonetta not being able to combo you at all off of her main/"best" combo starter is a huuuuge deal. People cannot gloss over this. This is the single most important thing in the video if you ask me.
Doesn't that sound counterintuitive?Bayonetta not being able to combo you at all off of her main/"best" combo starter is a huuuuge deal.
Congratulations you just figured out how advantage works. You also just figured out Bayo's strength. Mindblowing.snip
I agree Greninja slightly beats Link, especially on stages where Gren can abuse his mobility and trap landings like FD and TnC. Gren and Link both play their own versions of a zoning/exploit openings game where Link walls/frame traps and Gren bait/punishes. IMO there isn't an ideal playstyle for Link in this MU, unlike vs someone like Bowser where he wants to camp like crazy. Link does outcamp greninja but gren's mobility and pretty good projectile of his own makes that not be the focus of a game. It is worth noting that rage Link is scary with things like Utilt: frame 8-12 faf 36 with great reach above and behind Link that kills at 110%ish.Greninja still beats Link, in my opinion. Greninja can really feast on Link's disadvantage state, but Gren's movement needs to be on point if he plans to weave around Link's zoning tools. Link's Zair in particular is pretty good at stuffing bad short hops. Stroder was playing the match up pretty well for the most part, but you can tell that when Link had high rage, he abandoned the gameplan and started to shield way too much. Link's projectiles can't kill Greninja raw, and Greninja's dash attack and dash grab are so fast he could potentially stuff one of Link's normals. He could've been more aggresive in those sets in those high percent scenarios.
You may or may not even be arguing if the match up was even or link's favor anyway, but I forgot to post my opininon anyway.
neither of them really have good approach options against the other, it probably just boils down to whoever gets punished for overcommiting first eats 40 or 50% and then gets forced to approach by the clockSooo uhhhh, having just played it, does anyone have any particular thoughts on Charizard vs Corrin? Feels really weird to play but an interesting mu for sure.
This oughta be good. Hopefully there won't be too many FE team kills in this tournament.Not to distract from this discussion too much, but the following three players have been confirmed for FE saga:
- Waldo
- False
- San