While I agree with you, allow me to clarify a few specifics:
1) Landing issues can be somewhat mitigated with B-reverse Thunder Charge Cancels to help with over-committing opponents. Landing is still poor though.
2) D-tilt aids in CQC. It is Frame 7-8 with an FAF of 22. CQC is medicore at best.
3) No idea why they nerfed WInd Jab, but they fixed Fire Jab almost completely. (Marcina can Dolphin Slash out at lower %s, if I remember correctly)
4) Recovery is exploitable, join the club. At least his free-fall drift is good?
5) Only Charizard and Bowser are immune to checkmate, and there are two caveats to this:
- Checkmate connects on Charizard, but not at high enough %s to where it will KO.
- If you grab either of those two with horizontal momentum at ledge, you can run-off Double Jump to cut some of the jumpsquat frames off.
- This momentum can be acquired via Dash Grabbing or Roll-Cancelled Grabbing. (RCG for short)
(Also optimal DI for D-throw is Up and Away, which has been accounted for. Except for Cloud... DI directly away)
So, yeah it's bad, but not totally bad. Whatever that means ¯\_(ツ)_/¯.