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So I have a lot of respect for you for actually standing by your views and backing them up. I just want to respond because I think your logic needs refining.Mario actually has a grab game, and his quicker startup gives him superior mixups, with more guessing having to be done to not get grabbed and take 70% or get usmashed and die. Bayonetta has a superior punish game and longer limbs, but those don't equate to the same thing.
Luigi is much the same, with a better projectile to control space, but inferior mobility and landing options. His dash grab is straight broke, too, and his hitboxes and frame data allow him to create more ambiguous situations that lead into followups or death, of course.
I was wrong about ZSS and MK, I admit
Pit's entire STRENGTH is his neutral game, are you serious? He has tremendous space controlling options, forces the approach, has decent-good frame data, and a solid grab game (although not as good as the mario bros.).
Palutena's strength is her neutral game, too, I would say, but she has fewer potent killing options, and her damage output is mediocre, which is a lot of what makes her mid-low tier. But with superior mobility, a grab game (yes, that is very important), a practically unstoppable back air, and a better boxing game she edges out bayo in that regard.
Also it's important to keep in mind that even tho bayo DOES have burst mobility, unless she gets to the ledge, she's putting herself at risk by doing so. She doesn't have an aerial command grab, so long as you're diligent, you can punish special lag and condition her not to use it to escape as much. Sometimes you won't be able to and that's fine, and there are mixups that can make it harder, any competent bayo will try and use them to avoid punishment because landing with lag is a *****.
You're making note of the very obviously increasing funnel. The meta is coming down to 4 characters: Bayo, Sheik, Diddy, Cloud. The outliers we have now are awesome but in about 1-2 years I could very easily see those four being the primary choices and that's it.Long story short, the letter classifications are almost entirely irrelevant. PGR is calculated by point value. Since people were complaining that Dreamhack was an S-tiers (right after EVO), PGR added "S+" which represents the extremely high point value, but doesn't actually mean anything.
I can see that, and I agree we should be more focused on top 5 than top ten now... But at the same time, I don't think the other characters have become less capable in the meta... just need stronger rep.
Not ZSS though - ZSS has godlike rep in Nairo... She's just... Idk. I don't see where her meta goes from here. Even the top 5 could stand to get stronger. ZSS though? But maybe I'm not up to date on her latest improvements. But from what I understand, she kinda loses to... all of the top 4.
You're making note of the very obviously increasing funnel. The meta is coming down to 4 characters: Bayo, Sheik, Diddy, Cloud. The outliers we have now are awesome but in about 1-2 years I could very easily see those four being the primary choices and that's it.
Ah, DLC.
Is "can beat" someone with a winning matchup, an even MU, or a MU not worse than 45:55? Given the amount of characters I'm guessing it's either even MUs or 45:55 MUs. How many MUs does Bayonetta actually lose?These are probably going to be relevant for a while:
I would also personally include and maybe on this list, too.and these are hard but still doable (might need stage pick)
— あばだんご🍡 | SNB (@Abadango) July 23, 2017
Mario/Peach/MK/Ryu/Mewtwo/Pika
Thank you for the convincing and reasonable reply. There's a reason I didn't include Ness in the original, and it's because I feel his poor mobility with few outstanding options besides the regular ones doesn't give him the edge.So I have a lot of respect for you for actually standing by your views and backing them up. I just want to respond because I think your logic needs refining.
So let's take your assessment of Mario and Luigi. I could apply basically all of that to Ness. And Ness' neutral is not better than Bayonetta's, I'll give you that for free.
"Ness actually has a grab game, his quicker startup gives him superior mixups, with more guessing having to be done to not get grabbed and take 70% or get up aired and die. Bayonetta has a possibly superior punish game and longer limbs, but those don't equate to the same thing. // Ness has inferior mobility to Mario but his dash grab is straight broke and his hitboxes and frame data allow him to create more ambiguous situations that lead into followups or death."
You see my gripe? Having a different set of advantages does not mean that they have a stronger neutral.
What makes Bayonetta's neutral strong, imo, is just how much she can get away with. She can slow the pace of the match right down and keep it that way for as long as she wants because the amount of respect you have to give to Witch Twist and Witch Time is nuts. You can't actually get away with a lot of mistakes vs Bayonetta, yet she can basically do whatever the hell she wants to you with the risk-reward massively on her side. To me, that is a good indicator that a neutral is strong, and characters like Mario, Luigi, Ness, Pit can't match Bayo in that one facet of neutral.
OK so maybe her approach isn't the best. Maybe her mixups aren't up there with Sheik and Fox or Mario or whoever. But do they need to be? IDK but I'm inclined to think that her neutral is plenty strong enough despite that. She's got the defensive game, the pressure game, and some strong footsies to boot with the ability to disengage whenever she wants, and all the while the risk-reward generally favours her rather than her opponent.
So yeah I could be way off the mark, call me out if you want but for those reasons I think Bayonetta has a stronger neutral than most of the characters you originally listed. If you can rephrase your logic to explain why the key advantages of those characters outweigh Bayo's, or if you have a different view of Bayo's neutral, then I'm all ears.
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Incidentally, the theme among the characters that people percieve to have a fighting chance against Bayo appears to be the characters with high potential reward per hit, with a few anomalies (Lucas, interestingly, comes up a lot but doesn't fit this criteria - and imo loses the mu). It's not necessarily to do with risk, although obviously low risk helps, possibly because of how Bayo skews it. Food for thought. Could be incorrect logic, but it's the pattern I'm seeing from Aba, this thread, and elsewhere.
i'd interpret it as even or -1Is "can beat" someone with a winning matchup, an even MU, or a MU not worse than 45:55? Given the amount of characters I'm guessing it's either even MUs or 45:55 MUs. How many MUs does Bayonetta actually lose?
It's pretty silly to say the meta is coming down to those four characters when you have people like Dabuz (Rosa), Larry (Fox), Nairo (ZSS), and KEN (Sonic) making top 8 with amazing consistency.You're making note of the very obviously increasing funnel. The meta is coming down to 4 characters: Bayo, Sheik, Diddy, Cloud. The outliers we have now are awesome but in about 1-2 years I could very easily see those four being the primary choices and that's it.
Ah, DLC.
I needed to see who Captain L used Puff to win games off of, and he took JJROCKETS to game 5 with her (well, mostly her).It appears you all need a reminder that diversity in this game is still going strong:
Randall City (108 Entrants) (Alberta)
1st: Big D
2nd: JJROCKETS
3rd: TooManyCooks
4th: Captain L
5th: Exodia
5th: Alphicans
7th: MD
7th: Shoghi
I mean if you take my quote out of the context it was presented in then yeah of course it sounds dumb. I'm speaking of characters that will win and do significantly well in tournament, for which I would imagine we'll have 4-8 of, with 8 being a marginally possible outcome assuming this counterplay rolls around and proves to be reliable. Who knows, but I just think we quite obviously have about 4 chars that are vastly outperforming the rest of the cast atm. Sure you'll see some others in Top 30, definitely Top 100. You can't magically expunge character variety without having something blatantly impossible to deal with tbh, that's common logic. Primary choices !=! only choices. Worth noting. But the 4 I listed are looking like premier meta characters to be honest, for the everyman and for the seasoned veteran.I mean, when melee has fox, sheik, falco, marth, puff, Falcón, ICs, Luigi, yoshi, samus, peach, and pikachu placing still after 13 years, you can't say smash 4 will just be about the 4 top with a handful of rarities showing up.
Sure, but it's nice to track stats. People always ask "who is best right now," "how is so and so doing," and more, so it's good to have a system that shows that kind of thing. Since it became a little bigger, people get those questions answered faster. Then, the season-end systems show the consistency. I know Practical TAS was curious to see how close it got to the PGR come time - so it'll be good for a test run.Rankings this early in the season (back-to-back majors at the start of a season) are completely worthless, the game is too volatile to rank it on a major-to-major basis. You need a snapshot of at least a couple of month to have a good idea of things
Cloudhead is fine but it's too soon to really interpret much beyond Salem & ZeRo being the top players this season
Wow what's Shulk doing way down there.undefined
I think Puff needs to be above Zelda (6.5 > 5).Bayonetta: 499
Diddy Kong: 482
Cloud: 388
Sheik: 317.5
Sonic: 305
Mario: 279.5
Fox: 278
Rosalina & Luma: 233.5
Zero Suit Samus: 228
Ryu: 175.5
Mewtwo: 165.5
Corrin: 119
Mega Man: 118
Meta Knight: 113.5
Pikachu: 106
Ness: 102.5
Peach: 101.5
Donkey Kong: 101
Luigi: 96
Captain Falcon: 94.5
Marth: 92.5
Villager: 91
Bowser: 81.5
Greninja: 76.5
Toon Link: 64.5
Lucina: 63.5
Lucas: 62.5
Olimar: 61.5
R.O.B.: 59
Samus: 52.5
Duck Hunt: 51
Lucario: 46.5
Yoshi: 43.5
Mr. Game & Watch: 40.5
Little Mac: 35
Ike: 31
Wario: 26.5
Roy: 26.5
Wii Fit Trainer: 26.5
Robin: 26
Charizard: 25.5
Link: 20
Palutena: 18
Pit: 18
Pac-Man: 17.5
Shulk: 12
King Dedede: 10
Ganondorf: 9
Falco: 8
Zelda: 5
Jigglypuff: 6.5
Bowser Jr.: 4
Mii Brawler: 3.5
Dark Pit: 2
Mii Gunner: 1
PB&J told me Pac does pretty good vs Bayo. I believe him. The match up just takes a lot of mental stamina.
— Sinji (@Sinji93) July 23, 2017
Yeah. They're not as talked about in other games, but bracket demons exist in most popular fighters. Justin Wong in MvC3, for example, had two notable demons for years... and then stomped them at EVO 2015, but I digress. They tend to be given more importance in Smash than in most games, but people consistently lose the same matchups in top level play in all games. It's just assumed that these players will lag out the matchups after a few losses, and usually prove themselves capable of winning fast enough that it doesn't become a talked about issue.Question for those who play other fighting games outside of Smash, or keep up with comp scenes outside of smash: In other fighting games, do top players have "bracket demons" like top smash players have?
1. Kome got a job right after civil war and pretty much moved away from the smash scene in Japan all together, so there's no telling when he will come back.kome and nicko just kind of vanished lmao
I don't really have a problem with most of this post, but ZSS is really only in trouble when whiffing either a grab or boost kick. Otherwise ZSS can get out of any juggle or landing situation with down B combined with her superb mobility and comparable offstage game and mixups.Bayonetta mops the floor with her in disadvantage
Like, seriously, coming from other fighting games, Bayo is clearly not tiers above the other top tiers. Being tiers above requires that character to actually be on the level of a Street Fighter 2 Akuma, like invalidating every other character with minimal effort better.Bayo isn't just better. She's tiers better. Than an already-top-10 character. And the gap will only increase with time.
And if she whiffs it, she has to use one of her other specials to escape. And then she accumulates at least 30 frames of lag and her options are predictable. Now, I agree, not every character can pressure her at this point. But all of the top tiers (and some non-top tiers) absolutely can, at the least, force her to the ledge if she whiffs. And if they are caught in the air attacking her shield with unsafe spacing, that's on them.You want to compare her to ZSS? ZSS has combos on you that start from a frame 16-24 move with like a full second of endlag. Bayo's combos start from a frame 4 move that she can use out of shield, and it's incredibly difficult to punish. They are worlds apart.
If Bayo is caught in a true combo, she can't Witch Twist out of it. It's a combo. If you meant Bat Within, then okay, that is a get out of Jail Free card with limits, but you seem to overplaying her strengths to make a point. Too many top players rely on strings, rather than combos, and they have thus far been able to coast with those strings. So in that sense, I'm glad at least Salem is punishing those tendencies.When Bayonetta Witch Twists out of your combo she "resets" to advantage.
She has limited options off the ledge, and her quickest one happens to be one that a lot of the cast can actually straight duck under and actually punish. If she jumps at does Nair, she has no hitbox underneath her, which is why she gets caught by say, Dabuz throwing out Upsmashes with malicious gleefulness. Salem was running into a hell of a time getting off the ledge against Void in game 1, until Void, like every other top player literally let him land with Nair.She even enjoys being on the ledge as Salem demonstrates. She handles ledgetrapping scenarios with almost a malicious gleefulness.
Bottom line: top players consistently overly respect her (all of them), roll away from her for no reason when she lands right in front of them (KEN), over-extend non-true strings and get punished (Zero, Void, etc), inconsistently space when they have a more mobile character (KEN again, Larry), land or attack right on top of her (all of them), continually refuse to stay under her and punish/pressure her lack of landing options (Larry, KEN), let her dash grab them for free (Zero), and continue to not actually know what she can and can't do, then yeah, let's put her in S++ right now.Definitely deserves a tier of her own above everyone else.
This is fair for a game where tier gaps are large between tiers. smash 4 isn't that game. The gap between top and high is tiny. High and mid is even tinier. Mid and low... who even knows which characters are in which tier? Bayonetta being tiers above ZSS makes sense in the scheme of smash 4's cast. But this is semantics, of course. I just mean that the gap between Bayonetta and ZSS is bigger than the gap between, say, ZSS and Toon Link by a significant and obvious margin.Like, seriously, coming from other fighting games, Bayo is clearly not tiers above the other top tiers. Being tiers above requires that character to actually be on the level of a Street Fighter 2 Akuma, like invalidating every other character with minimal effort better.
Flip Kick being used in this fashion happens but it's hardly consistent, it requires a followup after the Flip itself.As for the "Bayo has a different class of disadvantage" - I know you've seen Nairo flip kick out of some shenanigans and then reverse it around and kill someone who was chasing him. He literally does it all the time on his stream. Both quick attack and Bouncing Fish can also be used to turn the tables, albeit they are much more contextually based than Witch Twist.
It's like Shaya said, she has an entire freaking stage to go to. 30 frames of lag is actually nothing given the distance that she travels. Her options are far less predictable than the options of someone like ZSS after Flip Kick.And if she whiffs it, she has to use one of her other specials to escape. And then she accumulates at least 30 frames of lag and her options are predictable.
LylatSerious question: what do you guys consider ban-worthy?
Serious question: what do you guys consider ban-worthy?
This opinion.Lylat
Tbh, that's quite a tough question to answer.So I guess I needed a better question. Allow me to rephrase that:
What do you guys think is needed for a character to be banned?