So, one of the reasons I don't have a problem with Witch Twist's speed is because I felt like it had the same use as a tilt. After playing around with her in friendlies, I recognized how difficult it was to run up Witch Twist someone. You have to be reeeeaaalllyy close. And it makes sense:
If you're above her, it's kinda silly. Incredibly vertically disjointed. But horizontally? Kinda fair.
Because the set frame modifiers are working on Smash Forge now, it means I can do Bayonetta moves without them having incorrect frame data. pic.twitter.com/1oER6LHUBe
— Kurogane Hammer (@KuroganeHammer) July 20, 2017
If you're above her, it's kinda silly. Incredibly vertically disjointed. But horizontally? Kinda fair.