Rizen
Smash Legend
That's too badBig D mostly used Falcon at G3.
Like I said, Pit's obviously the better character. I was just pointing out the notable DDD, Ganon and Falco players.
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That's too badBig D mostly used Falcon at G3.
As others have said its just one hitbox and it takes a while for it to actually come out and the faf makes it pretty bad offstage, other than that fair is amazing for a normal and its plenty enough to shut down approaches from characters with poor rangeCan you explain "poor frontal coverage" to me? I have a hard time seeing how he has poor frontal coverage when his FAir is massive, does 13%, autocancels, and kills.
Greninja does not lose to Mewtwo.In terms of DLC, I think is a losing MU, I'm still unsure, but I learn more towards losing.
and I believe are even. is probably even also, though much harder than the other two.
and I think is a win.
I dunno, I'd say have better Mewtwo matchups, but I'm open to your opinion considering I don't main Greninja.Greninja trashes Lucas. Potentially Lucas' worst MU. It's Sheik if Sheik could kill.
Roy is actually around 45:55 and potentially even. Not a MU Greninja likes. Sort of comes down to Roy being massively underrated in general though.
Aside from the aforementioned, the DLC goes even with Greninja except for Cloud (we probably lose) and Mewtwo (we probably win).
Greninja does not lose to Mewtwo.
He might have the best Mewtwo MU in the game.
WaDi's opinion only serves to back this up.
On balance I would agree that Diddy might have a better Mewtwo MU because (without going in-depth) he dominates harder in neutral. We haven't seen huge developments with Mewtwo abusing Diddy's disadvantage, though, which could be pretty big considering Mewtwo can catch his landings more easily than most and has various disjoints with which to challenge Monkey Flip. It's just that going by the opinions of WaDi and other top players, plus my own experience, Greninja does very well against Mewtwo. It's definitely a claim to fame for Greninja in the current meta.I dunno, I'd say have better Mewtwo matchups, but I'm open to your opinion considering I don't main Greninja.
What makes you say Roy is massively underrated too?
That also bring up another point you just mentioned: Roy's dash to shield is straight up pants.Yeah, Roy's air acceleration is a pain to work with sometimes. You can't jump towards your opponent and then swerve away with a fair or nair. You're going to head straight into the opponent if you jump towards them. A similar problem Ryu has to put up with. I tend to stay grounded with Roy, currently working with the usual method of movement: dashing and shielding to stop but Roy is tied for having the worst dash to shield in the game so I've been trying to make EDD and perfect pivoting a natural thing that I can do rather than something I have to think about to do. Even then, his aforementioned poor dash to shield and poor air acceleration means projectiles can be a major issue. You either try to shield them while EDD which is slow, try shielding while walking with a slow walk acceleration or jump over it and either stay in place or go in a very uncontrollable arc towards or away from the opponent. Best Roy has for mixing up his aerial movement is breversing and wavebouncing his Flare Blade and DED.
Yeah, Marcina, Roy and Robin (but not Ike or Corrin?) take a whopping 17 frames just to end their initial dash. Compare that to the 2 best which is under half of that, 8 frames from Sheik and Corrin. Heck, Ike is sitting at the average 11 frames so I don't know why every other FE character that has footwear was given such an awful initial dash.That also bring up another point you just mentioned: Roy's dash to shield is straight up pants.
I have to admire Roys that try to work the best with what they have in terms of movement. Ryo comes to mind.
So basically it's mediocre/bad in disadvantage but good in neutral and advantage. I can respect that.As others have said its just one hitbox and it takes a while for it to actually come out and the faf makes it pretty bad offstage, other than that fair is amazing for a normal and its plenty enough to shut down approaches from characters with poor range
Let's take a little trip down memory lane, when Sheik and Diddy dominated the meta with DThrow->whatever, and a certain character had the only tool that could break those combos.There were plenty of people who placed him at low-mid or even low tier. And why shouldn't they? He had no results and questionable theory. Even as recently as 6 months ago, I saw a tier list from FOW placing him in bottom 20.
People forget that Greninja didn't have a bunch of overpowered tools like Diddy, Sheik, Rosa and other top tiers who have been nerfed multiple times yet are still top 10. He had one broken tool (Hydro Pump) and two overpowered ones (shurikens and Usmash; neither were broken, shurikens borderline-ish but they were no worse than Shadow Ball) and took heavy hits to all 3, with a smattering of nerfs to other things that didn't need to be touched. Greninja has only been considered good after an upswing in results brought on largely by two significant rebuff patches, the changes to shieldstun and huge nerfs to his biggest gatekeeper (Sheik).
People thought he was bad, and for all intents and purposes he was.
Agreed; personally I think the match-up is even. Falco can combo Pac-Man, but once they start to play the keep-away game it can be hard to get in.I don't agree with Falco being bad for Pac. Yes Shine Rekts a lot of Pac's stuff but if he doesn't get a lead, its hard for him to comeback.
Greninja didn't have anything to break Diddy's throw combos.Let's take a little trip down memory lane, when Sheik and Diddy dominated the meta with DThrow->whatever, and a certain character had the only tool that could break those combos.
Great and now I feel dumb because I don't know any of these people except Hakii whose name I've at least heard before.Yeah, Hakii is a friend of mine. He's played me and P2P with Gibus and lost to us both.
When I asked him about the MU, he said he thinks Greninja has a slight advantage, and now I'm seeing other Lucas mains (Kodystri, JeBB) also say the same.
Cloud really doesn't have that much of an advantage against Mewtwo though.I dunno, I'd say have better Mewtwo matchups, but I'm open to your opinion considering I don't main Greninja.
Kuroganehammer has a section on character attributes.Does anyone know where we can find stuff like walk/dash acceleration, dash to shield, skid etc... ?
I think there was a google doc but I can't get my hands on it.
Doesn't that only show dash length, though? I'm finding completely different values for dash to shield and dash to neutral elsewhere. Most notably here:Kuroganehammer has a section on character attributes.
Izaw probably makes the best Smash 4 guides. They're visually appealing and the audio is good so there's nothing distracting you from the wealth of information he gives you, and that information is good for both beginners and veterans of the character.At risk of being hunted down by an angry mob...
Art of Marth was released yesterday: https://www.youtube.com/watch?v=ITPEEtexc0Q
Not sure whether it was posted here, but just in case, because it's quite an interesting watch (well of course it would be; I main Marth...).
For mobility there's this document. https://docs.google.com/spreadsheets/d/13bO7oaM4HLH0xgq3CmGiRTUF2Ftm_00A6u-g7ow220g/pubhtmlDoes anyone know where we can find stuff like walk/dash acceleration, dash to shield, skid etc... ?
I think there was a google doc but I can't get my hands on it.
I'm not going to let this get drowned out without a fair chance; I too, would like to know what happened here.https://www.youtube.com/watch?v=A9g6bFiVLBY
Not sure how many of you have seen this, but what happened here?
Dash to shield is the same thing as the initial dash length on Kuroganehammer. The 1 frame difference is probably that the docs sheet doesn't count the frame it takes to pull shield up, while on KH it does.Doesn't that only show dash length, though? I'm finding completely different values for dash to shield and dash to neutral elsewhere. Most notably here:
https://docs.google.com/spreadsheet...NqVb8uJQL_g0KWgl4IOjXQ/htmlview?pref=2&pli=1#
The orange sparks are exactly what a phantom hit is. It happens when your hitbox is less than 0.1 units inside of the opponent's hurt box. It causes no damage, just a spark and a quiet sound. In Melee is was similar, except it was 0.01 units and it still did damage.As far as I know, true phantom hits only exist in Melee (no, the little sparks that appear when a move appears to touch an opponent in this game is not a phantom hit, it means your move was 1 frame away from hitting the opponent). I really don't get what happened here.
Except that he used Mewtwo to beat NairoNot the Smash the Record thread but,
Xmasbeat Nairo 2-1 at said tournament.
He later ended up getting 33rd, not bad for 414 entrants.
Oh, my bExcept that he used Mewtwo to beat Nairo
That was my initial thought but the two hits do 6 and 7% respectively. Mario took a total of 13%, so that can't be it.The orange sparks are exactly what a phantom hit is. It happens when your hitbox is less than 0.1 units inside of the opponent's hurt box. It causes no damage, just a spark and a quiet sound. In Melee is was similar, except it was 0.01 units and it still did damage.
Officially, it is called a "glancing blow."
As for that clip, doesn't Cloud's limit Up B have 2 hits? Perhaps the first hit connected but the second one did not?
Why would you attend an online qualifier for a tournament you're already going to?TLTC beats Aarvark 6-4 over 2 sets to win Hero to ZeRo and gives his plane ticket to Regi since he's already attending.
Good play incoming?