FeelMeUp
Smash Lord
nah, not just you. Feels the same for Fox as well imo. Pick any two non smash attack moves and they probably link.
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One of the defining traits of top level play is strong usage of shield, which is something Cloud massively struggles against by design. Other notable characters this is often said about are Toon Link and Fox but Cloud is actually worse off than them. Toon Link has a very powerful killing throw and can work against shields with his ability to throw out multiple, safe hitboxes at once. Fox is pretty good at getting grabs even if his throws aren't very rewarding and he can pressure shields by throwing out a lot of hitboxes in rapid succession, often forcing a reaction from the opponent that can create an opening to capitalize on.Interested to hear reasonings as to why Cloud falls off towards the top level.
Aba's Rosalina wasn't that impressive last I checked. Might have to see the match myself, though.We talked about Ryo's almost beating Abadango's (It was down to last game, last stock, and last hit) right?
You are right about Mewtwo vs. Lucario (I wish that was rare here ) where Mewtwo quite literally shuts down all of Lucario's strengths and is very likely his worst matchup. Yes, Mewtwo will die ridiculously early to an aura bair blah blah but so does everyone else with little difference. Aside from that, I can't imagine anything notable going on for Lucario in the MU:I think this game likely has a few of unwinnable matchups, it's just a matter of optimizing and finetuning specific options as the metagame progresses. Personally I don't see a realistic way for Wario to beat Cloud or for Lucario to beat Mewtwo for instance. It's basically just a matter of figuring out which aerial Wario can do nothing about in a specific scenario and executing it right. To be fair though I'm sure those matchups are quite rare in smash 4.
For me, top 3 is and then either orIf Cloud isn't top 3, who is?
Honestly I think top 3 is Sheik, Diddy, and Mewtwo. 4/5 constantly switches between Rosa and Cloud, 6/7/8 is in the same situation with Mario, Fox, and Sonic.People seem quick to dismiss Cloud as "not top 3", despite his overall results are noticeably better than the one with 4th best results (Sonic). This data will be updated soon, but:
If Cloud isn't top 3, who is? Fox? Zero Suit Samus? Sonic?
We'll in the U.S. he has began falling off with his highest placements being around 5th-15th and only winning huge regionals thanks to Mew2King and some credit at CEO 2016 from Anti. In Japan however he does fairly well, with players like Komorikir and Maushi doing very well off compared to the U.S. Clouds.people need to stop being hung up on cloud. what happens on for glory and mid tier tournaments isn't evidence that a character is dominant. no solo cloud main has done well recently. his "counterpick" play from zero looked weak. clouds best playerselling m2k and tweak aren't getting as far as they should if cloud is really that good.
Isn't choice of usage more of just a preference thing than anything else? Martha and Snake had more results in top level play than ICs and Olimar in Brawl iirc, despite being lower ranked in the tier list.If mario is top 5/3 then why don't more people use him at top level? Who else is there aside from Ally? Where are all of marios results coming from? I ask because i don't see him as being better than rosa, fox, mewtwo, or sonic.
How are you going to argue that Mario isn't top 3 or 5 because no one plays him then bring up Mewtwo being better who has only ONE top player.If mario is top 5/3 then why don't more people use him at top level? Who else is there aside from Ally? Where are all of marios results coming from? I ask because i don't see him as being better than rosa, fox, mewtwo, or sonic.
Maushi is doing alright with cloud; he just recently popped up though so I would like to see some consistency first.We'll in the U.S. he has began falling off with his highest placements being around 5th-15th and only winning huge regionals thanks to Mew2King and some credit at CEO 2016 from Anti. In Japan however he does fairly well, with players like Komorikir and Maushi doing very well off compared to the U.S. Clouds.
Yeah I don't know how anyone can say we don't have any.> Tweek, M2K and Rain solo-main Cloud
> Anti, Komorikiri and lately even Zero use him as a secondary
> "there are no top Cloud players"
lololollo olololololol
Being specific, they removed pockets from the equation (really more of secondaries tbh, but whatever) so no ZeRo, ANTi, or Komorikiri. Then they also said Tweek is more of a high level player, while M2K is top.> Tweek, M2K and Rain solo-main Cloud
> Anti, Komorikiri and lately even Zero use him as a secondary
> "there are no top Cloud players"
lololollo olololololol
Nowhere in my post did i specify why I felt that rosa, sonic, mewtwo, and fox were better.How are you going to argue that Mario isn't top 3 or 5 because no one plays him then bring up Mewtwo being better who has only ONE top player.
Cloud has the most robust and practical motive to platform camp Mac.~ Gheb ~ "all you have to do to beat cloud is not jump."
I may have forgotten this, but was there a discussion about little Mac vs cloud before?
Full hop Dair can auto cancel, that's why. So early on it seemed really good.One thing I never understood is why Cloud players use FH Dair in nuetral as an approach.
Why would anyone want to use a move that telegraphed and counterable as an approach?
Why do people hold sheild as he's falling on them or run away from the attack instead of b-airing/f-airing him out of it? Or just punish his landing with a quick projectile.
Cloud has so many better options than this...
Did you bring up results being carried by one player then list Rosa and mewtwo as counter examples? lost you there.If mario is top 5/3 then why don't more people use him at top level? Who else is there aside from Ally? Where are all of marios results coming from? I ask because i don't see him as being better than rosa, fox, mewtwo, or sonic.
Emblem Lord is one of the last High Old Ones....Why is it that the first thing that popped up when I looked up "what is the brickwall concept in fighting games" was this:
http://smashboards.com/threads/brickwalls-and-traps-the-keys-to-victory.183816/
lol
Well awesome, I learned something new. Good stuff my man!
His worst match up is Ness or Fox, I've asked around and researched a bit on thatYou are right about Mewtwo vs. Lucario (I wish that was rare here ) where Mewtwo quite literally shuts down all of Lucario's strengths and is very likely his worst matchup. Yes, Mewtwo will die ridiculously early to an aura bair blah blah but so does everyone else with little difference. Aside from that, I can't imagine anything notable going on for Lucario in the MU:
I'm pretty optimistic about Lucario's other top tier matchups (aside from Cloud being a probable -2) but Mewtwo is the ultimate counterpick against him. It's at least an easy -2 but -3 probably describes it better when the Mewtwo knows the MU well. The thought of getting an aura bair or FP grab are the only things keeping me sane and I'll be sure as hell to fish for them (god heavens SH airdodge -> frame 1 landing FP grab is a thing).
- The combination of a similar projectile and a very usable reflector is something no one else possesses. That heavily limits the usability of Aura Sphere in neutral game, getting KO's and makes fully charged ones just as dangerous to Lucario as to Mewtwo.
- Fair and dtilt (+ Shadow Ball / Reflect) wall out Lucario incredibly well. Sure, Lucario can beat his fair with nair but it's a trade he cannot afford and he isn't fast enough both movement and frame data wise to deal with dtilt or catch retreating fairs.
- Mewtwo has pretty effortless ways to get KO's on Lucario before he gets to high aura. Usmash is very good at catching shorthop anything, fair cannot be challenged at all, Shadow Ball is stronk and then there's his ridiculous runspeed and uthrow from which Lucario cannot escape with such a big difference in runspeed and the threat of other kill options from a run.
- Lucario's very potent uthrow combo and trap game doesn't work on Mewtwo very well at all since his airdodge allows him to escape the usually frame tight followups without putting himself at much risk since he doesn't get momentum locked by it.
- Lucario doesn't have the speed to punish most of Mewtwo's moveset when spaced correctly and when he does it's usually either dash attack which isn't really that scary in this matchup. Mewtwo is able to reset to neutral pretty easily and continue with his shenanigans.
- Mewtwo can edgeguard Lucario deep and threaten his otherwise good and pretty safe recovery.