Derpy_Steve
Smash Rookie
Let's face it. She really doesn't have a bad matchup.What bad matchups DOES Sheik have anyway? Never really known that
Let's talk neutral game:
Needles are one of, if not, the best projectiles in the game. Being able to hold the charges, deal a fair amount of damage, angle in the air, has transcendant priority, is very fast, and the biggest factor: it deals HITSTUN AND KNOCKBACK. This makes this projectile remarkably safer than fox's lasers, which is already considered decent for a projectile. Falco is close, but due to VERY, VERY, low knockback and somewhat high end lag, he can easily get punish if he misses or if the opponent is close to him. This makes sheik near impossible to camp against, because she can just simply needle you until kill range. A well spaced fair is near impossible to punish, and if she does land one, she can begin a string just like that.
Her combo game is also one of the best in the game, falling only short to Ryu due to lower damage input and kill potential. But this is compensated by how easy and safe they are. Grabs nullifies shield, whereas Ryu need to use tilts, sour fair, second hit uair, etc. in order to start a string. She easily deals over 20% with almost every grab at low percent. Bouncing fish is an excellent combo finisher, and can be used after a sour spot nair. It is also MUCH safer than true shoryuken, due to the distance it puts between her and the opponent of it hits them OR their shield.
Oh, now that I mention it, Nair comes out at frame 3, and has a long sex kick hitbox, along with low endlag. It also have decent range, as her leg sticks out in front of her fully stretched.
The only category she's not REALLY good is killing via launching. But then again, the nair to bouncing fish is a kill confirm.
She also has (in my opinion) the best recovery. Her bouncing fish covers very far horizontal distance, and that with a double jump is really all that she needs. With that type of recovery, what would obviously come to mind is her edgeguarding capabilities. She can gimp you easily, using nair to cancel your double jump, use fair to keep you away from the ledge, and once she throws you close enough to the blast zone, a delicious meal of salty fish is at order. (That's an actual piece of food I had eaten before. It was good, unlike this one.)
Seriously, she has almost no downsides. A godly neutral, excellent combos, the most annoying of combo breakers, a great projectile, unrivaled edgeguarding capabilities, fair killing capabilities, and a very strong recovery.