FeelMeUp
Smash Lord
thisUnwinnable typically implies equal skill level. Better players can win "unwinnable" MUs against lower level players.
i literally just said this, too.
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thisUnwinnable typically implies equal skill level. Better players can win "unwinnable" MUs against lower level players.
For the record, as sheik meta progressed during her pre-patch era, a lot of her MU vs nearly the entire cast was becoming more and more in her favor in varying degrees and she could approach MU's in many different ways which is why you would see some sheiks just decimate her opponent while others struggled, a character that truly dominated in pretty much every way you can think of. It just so happened the MK MU became quite clearly worse over time for MK. Not to mention the uair ladder vs sheik was very situational vs her. Also I still laughed out loud to the idea that sheik had a EVEN MU pre-patch.Leo defeated Vinnie (would mention Mr. R also, but he probably didn't know the MU), and Jbandrew beat Karna more than once and ANTi's Sheik at PAX Arena. On another related note, did Tyrant ever beat VoiD pre-patch?
That statement is wrong.
Melee Roy vs Melee Sheik, not THAT'S a match up I'd call unwinnable.yeah.
ask any player that used prepatch Sheik and/or MK
they'll correct that thought.
this is the classic example of a character matchup you probably don't understand well unless you've experienced how hopeless it actually is.
MU ratios are also considered to not only be equal skill, but very high level. Not to talk bad about you, but if the MK puff MU was 7:3 in MK's favor, then we see that puff player takin some Ws. If not, the MU is worse than 7:3 and is in the realm of 8:2 or worse.I do not think it was as bad as 7:3 but the Sheik Meta Knight match up is something you need to play on a razors edge in order to succeed in. This is not just due to the match up dynamics, but the nature of Sheik. Sheik forces a player to plan ahead since reacting to Sheik is virtually impossible, so without proper knowledge on where to position, how to punish without overextending, et cetera, it was very easy to lose unless played properly. Probably 6:4 in Sheik's favor pre-patch.
It was a mistake for people to assume on two sets that Meta Knight countered Sheik. Mr. R clearly was unfamiliar with the match up.
I would also like to mention how nonsense the X:X ratios are for assessing proper match up balance. A 7:3 ratio would dictate that players of equal skill would have the one player win 70 games out of 100 with the other winning 30. But this is not how it works in reality. At high levels, when it is really competitive, it is extremely difficult to win a 3:7 ratio, to a degree where it is unlikely that they would succeed in winning 30/100 games provided the one player did not suffer from fatigue. As an example, I would mark down Meta Knight versus Jigglypuff as 7:3-8:2, but if I were to play a 100 games versus a Jigglypuff close to my skill I would wager I would win close to 100% of them. This is why the +2 and -1 methods of addressing match up balance is better, but I digress.
I'm normally fine with it, but I'm tired of people using the game where characters have more tools to invalidate its own roster in order to boost their own point.MU ratios are also considered to not only be equal skill, but very high level. Not to talk bad about you, but if the MK puff MU was 7:3 in MK's favor, then we see that puff player takin some Ws. If not, the MU is worse than 7:3 and is in the realm of 8:2 or worse.
Oh and I don't get what's wrong with using different games to get a point across.
The only way Zelda can scare Sheik is if she's afraid to acknowledge her feminine side. That MU's terrible.Zelda and DDD both have gimmicks that scare and work fairly well against Sheik.
MK did not.
If it's a comeback mechanic with zero strategy attached to it (e.g. Tekken 6's rage system, which is a straight 'deal more damage' mode), then I 1000% agree. That said, I'm a lot more tolerant of comeback mechanics that actually require player know-how in order to fully utilise them (Street Fighter 4's Ultras, Street Fighter 5's V-Triggers etc.)Speaking of rage I'll never be a fan of any sort of comeback mechanics. And I say this as a Ryu secondary in S4 who's won more games thanks to cheesy rage DPs then I'd like to admit.
That's a fair enough opinion to have tbh.I would also like to mention how nonsense the X:X ratios are for assessing proper match up balance. A 7:3 ratio would dictate that players of equal skill would have the one player win 70 games out of 100 with the other winning 30. But this is not how it works in reality. At high levels, when it is really competitive, it is extremely difficult to win a 3:7 ratio, to a degree where it is unlikely that they would succeed in winning 30/100 games provided the one player did not suffer from fatigue. As an example, I would mark down Meta Knight versus Jigglypuff as 7:3-8:2, but if I were to play a 100 games versus a Jigglypuff close to my skill I would wager I would win close to 100% of them. This is why the +2 and -1 methods of addressing match up balance is better, but I digress.
I think Mewtwo's unfavorable for herWhat bad matchups DOES Sheik have anyway? Never really known that
Is considered her worst matchup I think. Other characters slated to be one of Sheik's worst matchups are and I think . and a few others are generally considered even too, like the other ones I mentioned, but are never considered a disadvantage so I'm not sure that they count or not (Then again neither are a lot of the ones above considered a disadvantage most of the time)What bad matchups DOES Sheik have anyway? Never really known that
Rage.What bad matchups DOES Sheik have anyway? Never really known that
I think the results show this, too. Abadango has a winning record against most, if not all, the top level Sheik players.I think Mewtwo's unfavorable for her
His mobility is a match for hers, has an excellent reflector, combos her effectively, and his light weight is alleviated by the fact that Sheik struggles to kill, which makes rage Uthrow a ticking time bomb waiting to blow up in Sheik's face.
That's the first time I've heard of Mewtwo being a bad MU for Lucario, much less his worst. Usually Mario is considered to be his worst. Could you elaborate?I think this game likely has a few of unwinnable matchups, it's just a matter of optimizing and finetuning specific options as the metagame progresses. Personally I don't see a realistic way for Wario to beat Cloud or for Lucario to beat Mewtwo for instance. It's basically just a matter of figuring out which aerial Wario can do nothing about in a specific scenario and executing it right. To be fair though I'm sure those matchups are quite rare in smash 4.
Thank you for the explanation!Mewtwo just completely covers Lucario on all fronts. Reliably kills him before he can go super-saiyan, retreating fair hardcounters reverse Aura Sphere shenanigans, dtilt beats every ground option Lucario has head-on except a high% force palm. Offstage is also a disaster once Mewtwo players realize how vulnerable Lucario is during recovery. Just going offstage and throwing a Shadow Ball into the stage can mess up Lucario badly. It's often argued that Mewtwo's main weakness is close range combat because his jab is slow and his grab isn't that good. Lucario cannot in any way capitalize on that though because his jab is even worse than Mewtwo's. It's my least favorite matchup to play by far.
Why Mario would be considered a bad matchup is beyond me though. Fox is way worse than Mario. And I personally think Mewtwo is worse still.
I have no idea who Astro is.Thank you for the explanation!
From what I've seen of Astro's MU chart, Mario and Fox are both up there at -2. I think the main Mario reasoning is just that Lucario has no way to keep him off. Mario's buttons are straight up superior.
From my understanding, he's one of the upper level Lucario players. I forget what region he's in.I have no idea who Astro is.
What is supposed to make the Rosa match-up that bad?Is considered her worst matchup I think. Other characters slated to be one of Sheik's worst matchups are and I think . and a few others are generally considered even too, like the other ones I mentioned, but are never considered a disadvantage so I'm not sure that they count or not (Then again neither are a lot of the ones above considered a disadvantage most of the time)
What do you think about the Mac matchup? Sol just took out K9, and according to him, he thinks it's even or slightly in Mac's favor. It helps that he apparently hasn't lost that MU in a year.Sheik vs Rosa is even. Maybe 55:45 Sheik favour at best. She doesn't lose though. I think I explained this a few pages back.
She's 55:45 over Mario/Kirby, probably 55:45 or 6:4 on Lucario, 45:55 on Mewtwo, and dead even with Diddy.
The closest thing to a bad matchup after Mewtwo is Sonic, imo.
Her matchups change depending on what kind of Sheik you play. Passive Sheik only loses slightly to M2 while aggressive Sheik gets destroyed. Passive campy Sheik beats Ryu while aggressive Sheik loses.
etc.
Edit: btw, as a Sheik player I think that rage is the only thing balancing this character. I loathe comeback mechanics and it's artificially pulling her closer to the rest of the cast