Envoy of Chaos
Smash Ace
From what I've seen and heard he's in the upper half of the roster, ranking between 15-25 which I think is a great spot for him.Mentioning Ranai, what is Villager considered? Lower than top 10?
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From what I've seen and heard he's in the upper half of the roster, ranking between 15-25 which I think is a great spot for him.Mentioning Ranai, what is Villager considered? Lower than top 10?
Villager has never been considered top 10 except in Japan. Not sure if that's still the case with Ranai having been absent for a while. Other Villager players, especially kept, have kinda held it down for a while so there's a slight chance that some people in Japan still have him in top 10. I really doubt it though. They still have a very high opinion of Cloud who seems to be among Villy's worse matchups.Mentioning Ranai, what is Villager considered? Lower than top 10?
Bair autocancels if done immediately in a short hop. That's not going to hit low opponents. So pretty much only relevant versus tall opponents that happen to be right next to you as you do it. I would have thought that was obvious. I mean uair autocancels too, how relevant is that when it comes to air to ground pressure.Bair autocancels. lolwut.
Hate that term btw. Bair also has 12 frames of landing recovery. That is like..the opposite of big commitment.
You seem like an intelligent dude. Don't *** pull ok? Otherwise I might have to go verbal Super Saiyan on ya. Then Shaya and Thinkaman gotta hand out 80 billion warnings and I get banned yet again, shucks its just a mess.
and then he turns around and dtilts you for massive damage/deathI don't mean you can react to the landing lag directly of bair. But you can react to the bair startup+cooldown+the landing lag. And then suddenly it's not hard to punish on whiff.
How is he downtilting you when in lag?and then he turns around and dtilts you for massive damage/death
Ironic, I asked this morning in the Cloud board about the matchup and nothing. Do you know of any particular example matches or anything you saw/read to say that Cloud beats Villager? I've only found Ranai vs Komorikiri matches from January.Villager has never been considered top 10 except in Japan. Not sure if that's still the case with Ranai having been absent for a while. Other Villager players, especially kept, have kinda held it down for a while so there's a slight chance that some people in Japan still have him in top 10. I really doubt it though. They still have a very high opinion of Cloud who seems to be among Villy's worse matchups.
Top 5 probably.My biggest question right now is exactly how good is Mewtwo? He is top 10 for sure, but where does everyone think he'll end up? Top 5? Top 3? No. 1? No. 7? Where?
the funy thing is (as many people have shown) that lineup of top players doesn't feature one non aggro player. even falln is a very aggro rosa in comparison to most others. that helps a lot. between no campy shiek, no sonic, and no mario she is very viable.That's debatable.
If you can solo win a US major [Category 3 on @Das Koopa's ranking] in freaking SoCal Socal with the likes of Void, Larry, Marss, Mr-r, falln, Tyrant and Mr E in attendance, citing results to support the claim that Bayonetta is top 5 is probably legitimate.
I always heard Mewtwo beats Rosa. I don't know about Mewtwo beating Sheik but I heard Diddy Beats Mewtwo by a decent margin. What do you think about Mewtwo VS Sheik?Probably Rosa or Sonic.
It's hard to to tell because he has a solid amount of top tier -1s/45:55 MUs but Rosa Marth and Sonic all look bad.
There's also Tweek vs Ranai from Shots Fired 2 if that's the tournament.Ironic, I asked this morning in the Cloud board about the matchup and nothing. Do you know of any particular example matches or anything you saw/read to say that Cloud beats Villager? I've only found Ranai vs Komorikiri matches from January.
Sheik's only bad MU.I always heard Mewtwo beats Rosa. I don't know about Mewtwo beating Sheik but I heard Diddy Beats Mewtwo by a decent margin. What do you think about Mewtwo VS Sheik?
I'm not seeing pac beating Lucas.View attachment 114494
Zage's Match-up chart for Pac-man. Most of these are normal to see in most Pac match-up charts except a few.
Being Pac's worst Match-up? I don't see it. Sure Pac can't kill very well but Pac has a better neutral intill Aura kicks in and even then if the Pacman plays it correctly, He should be fine anyway. It only gets ugly if Lucario gets the fruit at High Aura. Also Pac can Pellet Aura Sphere for healing.
Being Harder then Marth is something i'm been thinking for a while and Zage seens to agree. Her being a "safer" Marth is what makes the difference.
This is a strange one because a lot of Pac's believe this is bad but some of the Top level Pac's think otherwise. (Sinji thinks the same way)
Aura invalidates pellet healing, since you literally cannot ever misjudge when to use it.Being Pac's worst Match-up? I don't see it. Sure Pac can't kill very well but Pac has a better neutral intill Aura kicks in and even then if the Pacman plays it correctly, He should be fine anyway. It only gets ugly if Lucario gets the fruit at High Aura. Also Pac can Pellet Aura Sphere for healing.
What is compelling Ryu to Bair at the apex of his hop? With the startup Bair has, Ryu is at full liberty to just stall his hop, daring you to come after him, and then Bairing you when he's near the ground. There, you either shield the hit and take that far-greater-than-twelve-frames shieldstun, spotdodge it while Ryu finishes landing lag before your spotdodge is finished, roll forward and take a TSRK for your trouble, or hope you powershield the hit while also hoping Ryu actually Baired in the first place instead of mixed you up.Besides it's not like downtilt will beat out any move you try anyway. It will only really beat dash grabs but dash attacks will still work. You can just go for a raw TSRK as the other poster suggested which will beat any late punish attempt. But if you have to take risks like that to win, that's hardly the mark of a top tier.
Funnily enough Mekos just beat Zage 3:1 at road to shine. Whole set was a giant zoning war and it seemed like zage had a hard time getting anything set up when Mekos could just pelt him with PK Fire. Lucas's reflector played a not insignificant part in this match as well.I'm not seeing pac beating Lucas.
The combination of pk fire and zair are enough to make zoning a living hell for pacman. Pacman can't even be near the hydrant when Lucas uses PK fire on it.
Add in faster buttons in cqc and you have a matchup that kinda blows.
Ah that's right, forgot about the fsmash.Funnily enough Mekos just beat Zage 3:1 at road to shine. Whole set was a giant zoning war and it seemed like zage had a hard time getting anything set up when Mekos could just pelt him with PK Fire. Lucas's reflector played a not insignificant part in this match as well.
Alright, I have a few questions...I should put up this disclaimer though, I know next to nothing about the character (besides the fact that his grab is pretty bad and Japanese Pac-man dittos are God's gift to mankind).View attachment 114494
Zage's Match-up chart for Pac-man. Most of these are normal to see in most Pac match-up charts except a few.
Being Pac's worst Match-up? I don't see it. Sure Pac can't kill very well but Pac has a better neutral intill Aura kicks in and even then if the Pacman plays it correctly, He should be fine anyway. It only gets ugly if Lucario gets the fruit at High Aura. Also Pac can Pellet Aura Sphere for healing.
Being Harder then Marth is something i'm been thinking for a while and Zage seens to agree. Her being a "safer" Marth is what makes the difference.
This is a strange one because a lot of Pac's believe this is bad but some of the Top level Pac's think otherwise. (Sinji thinks the same way)
It straight up loses clean to disjoints any char that doesn't need to challenge. So basically it's good vs non top tiers.What is compelling Ryu to Bair at the apex of his hop? With the startup Bair has, Ryu is at full liberty to just stall his hop, daring you to come after him, and then Bairing you when he's near the ground. There, you either shield the hit and take that far-greater-than-twelve-frames shieldstun, spotdodge it while Ryu finishes landing lag before your spotdodge is finished, roll forward and take a TSRK for your trouble, or hope you powershield the hit while also hoping Ryu actually Baired in the first place instead of mixed you up.
I am honestly surprised Ryus do not use this move more in neutral. Ryu gets an obscene amount of reward and pressure as he closes the gap with SH falling Bairs.
Again with the one sentence contentions I seePac-man does not have the advantage against Diddy Kong.
There's a reason why Aba CP Pac-Man vs Zinoto at CEO. Not only as a surprise counterpick, but also because the M2 Diddy MU is **** and Pac-Man has the advantage. How do you think he survive the abundance of Diddy back in the beginning of the game??Pac-man does not have the advantage against Diddy Kong.
... he didn't.How do you think he survive the abundance of Diddy back in the beginning of the game??
I'll give the benefit of the doubt that Pac-Man vs Diddy may be a better matchup than Mewtwo vs Diddy.There's a reason why Aba CP Pac-Man vs Zinoto at CEO. Not only as a surprise counterpick, but also because the M2 Diddy MU is **** and Pac-Man has the advantage. How do you think he survive the abundance of Diddy back in the beginning of the game??
Then again, Mewtwo vs Diddy is supposedly pretty ridiculously bad for Mewtwo. I've heard M2 mains say Diddy invalidates Mewtwo's chances of being solo viable. Food for thought.I'll give the benefit of the doubt that Pac-Man vs Diddy may be a better matchup than Mewtwo vs Diddy.
But did Abadango not lose that match?
You make it sound like it's a crime to have a diffferant opinionDiddy's neutral game is drastically superior to Pac-Mans.
Pac-Man does not have good enough an advantaged state to threaten Diddy's disadvantaged state.
Diddy's toolkit allows for enough non-commitment to shut out Pac's KO options for the most part [this is true for a lot of matchups that involve Pac-Man]. In order for a character to win a matchup like that he needs to be able to get into a favorable position enough times to consistently pull ahead of his opponent. In the Diddy vs Pac matchup that can virtually only happen if the Diddy player repeatedly runs into Pac's defensive walling tools.
Pac does have a pretty good disadvantaged state that allows him to wiggle his way out of big damage dealing strings, potentially allowing him to go even with Diddy. But claiming an advantage against a top 3 character with virtually no observable data to back it up is preposterous and nothing else.
... he didn't.
Abadango won the first game that he used Pac-Man in, he only lost the second game (Which cost him the set). Don't forget this was a rusty Pac-Man that hadn't been used in tournament for months vs one of the best diddys in the world.I'll give the benefit of the doubt that Pac-Man vs Diddy may be a better matchup than Mewtwo vs Diddy.
But did Abadango not lose that match?
I believe you, and I have seen the match; it does look pretty damn difficult for Mewtwo. It makes sense why any M2 player would want a counterpick or at least a character with a better matchup.Then again, Mewtwo vs Diddy is supposedly pretty ridiculously bad for Mewtwo. I've heard M2 mains say Diddy invalidates Mewtwo's chances of being solo viable. Food for thought.
If he was so rusty, why did he even pick him??? Are you telling me that Abadango wasn't taking it seriously? How does this justify the MU being +2 or whatever for Pac?Abadango won the first game that he used Pac-Man in, he only lost the second game (Which cost him the set). Don't forget this was a rusty Pac-Man that hadn't been used in tournament for months vs one of the best diddys in the world.
... no, I don't.You make it sound like it's a crime to have a diffferant opinion
Hence me saying you guys are absolutely NUTS for not realizing how bad the Sheik and Diddy matchups are. Bayonetta simply cannot do ANYTHING to a Diddy/Sheik committed to camping in shield with banana or needlecamping halfway across the stage.
Interesting list, but I disagree with a good bit of it. That's a lot of text to write out, so let me do myself a favor and not worry about it.View attachment 114494
Zage's Match-up chart for Pac-man. Most of these are normal to see in most Pac match-up charts except a few.
IMO Marth and Lucina are equally bad for Pac. Marth's tippers are scary as usual, but since the general method of dealing with Pac-Man for both of them is to chase him down and press buttons, Lucina not having to worry about spacing as much for damage/power/etc. is annoying too.Anywaysss. You already answered my first question, which was why does he think that Lucina does better than Marth? I understand that you believe her to be "safer", but I want to know what exactly you're suggesting within that statement? In what situations does Lucina thrive where Marth wouldn't be able to? Or is it not a situational matter, but rather the consistency of the character?
I don't understand the plus on Diddy either, which I'll cover below.My other question is, what gives Pac-man the edge over Diddy and Luigi to such a notable extent (seeing as he gave them their own "ranking")? Similarly, what is it that makes the MU bad on Falcon's end? As I mentioned, my knowledge in regards to this character and his MUs are laughable, but when I (try to) piece together what I do know, I would've never imagined these three characters losing to Pac-man.
IDK if I'd say Diddy's neutral is drastically superior. Without Pac-Man's obstacles in play, yes, Diddy stomps him neutral wise. Pac-Man doesn't have a good answer to Fair at all (sans crouch, but Diddy can take that into account) and banana in hand is busted. With the stuff involved, I'm not seeing how Diddy bypasses them for free without any risk. If a character can do that, then i'd call then neutral vastly superior to Pac's.Diddy's neutral game is drastically superior to Pac-Mans.
Pac-Man does not have good enough an advantaged state to threaten Diddy's disadvantaged state.
Diddy's toolkit allows for enough non-commitment to shut out Pac's KO options for the most part [this is true for a lot of matchups that involve Pac-Man]. In order for a character to win a matchup like that he needs to be able to get into a favorable position enough times to consistently pull ahead of his opponent. In the Diddy vs Pac matchup that can virtually only happen if the Diddy player repeatedly runs into Pac's defensive walling tools.
Pac does have a pretty good disadvantaged state that allows him to wiggle his way out of big damage dealing strings, potentially allowing him to go even with Diddy. But claiming an advantage against a top 3 character with virtually no observable data to back it up is preposterous and nothing else.
That could easily be the case.Optimally played, I see this MU timing out a lot.
this isn't new
Mind you this extends her standing grab and not her dash grab. And she can do it with her shield which she can then follow up with oos Up-B.
It has its uses. The early monkey flip kick will instant launch the hydrant if it's fresh, and the kick in general > anything pac man throws out minus his ghosts. Fruits and tumbling hydrant get clanked, while aerials will trade. If Pac-Man is hiding behind the hydrant and pressing buttons a lot, plants it too closely to diddy, or stands on top of it for some reason, I would be kicking away.Is Monkey Flip even that useful an option against Pac-Man? It seems risky to do when Pac-Man has a Bonus Fruit ready or a Hydrant on the field and Pac-Man isn't a character you see approach via Dash -> Shield a lot, which is what Monkey Flip really counters hard and makes it wrongfully considered 'broken' by some people. If we're talking about 'optimal play' then I'd say that Diddy is better off not using side B a whole lot.
That could easily be the case.