Anyway, there are some problems. First one: DLC characters and Dr. Mario. They will be the ones with the most information missing. Initial walk speed, walk acceleration, etc. Nobody really bothered to check or write them down... Really wished someone did, since I would like to know Roy and Ryu's walk data. Doc's problem is that his most of his movement values are Mario's, but multiplied by... 0.8? It's something like that and I'm not sure exactly what was and wasn't multiplied such as Doc's air deceleration and traction being the same as Mario's. Also, one thing connected to that is air friction has two values: one for horizontal and one for vertical. Most characters just have the same number, but some have slightly different or even drastically different horizontal and vertical air frictions like Sheik. Because of this, I didn't type down any vertical air frictions for any of the DLC characters. Their horizontal air friction came from a famous frame data site everyone probably knows by now.
The next problem is also missing information: jump data. Smash 4 as far as I know -- should probably dig further -- doesn't seem to have data on jumps. For the most part, it kind of doesn't matter and it's a bit complicated since it's not black and white e.g. fast fallers tend to have really high velocities, but they jump like nowhere. There are, however, important information that I wished was available and it's about how momentum transfers from a jump or the maximum horizontal velocities characters have for their jumps.
Lastly, the formatting and terminology was based on Project Smash Attacks with Charizard, Squirtle, Triple D, and Venusaur's data from Smash Attacks because... well, they're weird. I started off compiling Brawl's movement data and there's one issue shared with Smash 4 from the data I used: dash acceleration and dash deceleration. For whatever reason, they're flipped Smash Attacks and the Smash 4 thread. In PSA, they're listed as "Dash & Run Acceleration A" and "Dash & Run Acceleration B". A is described as "The speed at which a character decelerates during Dash, Run, and Turn Run. Combines with 0x018 [Dash & Run Acceleration B]." B, in turn is described as "The speed at which a character accelerates during Dash, Run, and Turn Run. Combines with 0x014 [Dash & Run Acceleration A]." I did format it as so for both Brawl and Smash 4, but it's weird... So, disclaimer: if I screwed up which I might have, then oopsy doops. Everything else should be fine... I hope.
Also, everyone technically has a wall jump; answer what happens when you tech off a wall. Since there isn't any data for that in Smash 4 and nobody cares about Brawl anymore, then it shouldn't affect anything.
(I did mark wall jump values for characters who can't normally wall jump with an asterisk)