LancerStaff
Smash Hero
Anybody can preemptively SDI away from her after hitting her shield and get away from Witch Twist if she uses it or simply get out of the way if she doesn't, with the same controller movement.Bayonneta is feasibly still top 5.
A very dominant toolset, very functional mobility despite it's shortfalls.
Only ultimately lost 1 thing from the nerfs, down side-b giving free get away and heavy/potential death combos - she didn't need it. Still was likely one of the single best moves to ever exist in a smash game.
Oh and steeper precision/move choices necessary to still get 30-40% combos, necessitating very high level play to maintain the damage output.
<Cue "BUT SDI" wifi warriors>
That's pretty big, no? To say she really only had one thing nerfed isn't exactly true, and even then her previous results were almost exclusively because of that one move, ATBK.
I get that... I said Pit's was probably better then Wario's, not Fox's. Wario's DA is especially good for Wario because it's hard for him to get his fat behind over to the ledge, and having an easy option to 2-frame from a dash makes up for it. But with other characters who can get into position easier it's not as valuable because they have much stronger 2-frame options then Wario's 4%.Fox's also has low enough knockback to do other moves and keep the pressure going at low %s, at high %s is a free fly to the air, and Fox loves having people in the air and destroy airdodges/landings. Wario's 2 frames for free, chip damage is always welcomed. Regardless of condition, it trips 100%. Tripping is ALWAYS advantageous, it gets easy grabs or another dash attack (more damage). GnW's is a clutch killer with rage as well.