Ffamran
The Smooth Devil Mod
- Joined
- Aug 25, 2014
- Messages
- 14,629
This?DA's hitboxes are as if he's holding a sword in front of him rather then swinging and extend past the blade even when it's fully extended. This can give the illusion of a body hitbox when he stops. Uair extends up past the blades, Nair extends outwards diagonally (which is usually how you'd use the move besides against shields), and a few others... Can't check on a potato, but you're definitely missing a few.
That isn't a "ginormous [hitbox] that extend past the swords". I'm talking about **** like this.
The low disjoint existed since Melee and as Meshima's videos suggest, even (Smash 4) Ganondorf has it, but slightly less and more for covering below him since Ganondorf does a high roundhouse. Melee Ganondorf didn't, but the disjoint in Smash 4 and maybe Brawl resembles the low hitbox between his knees in Melee.
This could have been "solved" had they not changed his Side Smash from 64 or made it so he dashed forward further like SFV Laura's Bolt Charge, a dash forward elbow. Ganondorf? Similarly disjointed, but less so. Ganondorf's could have had armor or something... Anyway...
Really shouldn't exist... Nothing about the animation suggest there should be a hit and it's a crutch for players using an unsafe move and what is more of an air-to-air aerial to cover their landings. If anyone should have a landing hit on their Fair, it should be Ganondorf -- OoT reference -- and Sonic who pops up while spinning which seems like, considering Sonic's quills, would hurt if you touched him and his quills just scratched all over you.
I'm not talking about the little disjoints that everyone and their mom has in Smash or any other game. Not the disjoints like on Fox's Utilt, Down Smash including the stretched legs, and Bair; Ike's Fair, Jigglypuff's Bair including the stretched leg, the Pits' dash attack, or Ryu's light Utilt and light Ftilt which for light Utilt, as an elbow, you kind of need it to be slightly disjointed to work in Smash or even in Street Fighter without severely gimping a character's range. The other option is having close and far attacks which can complicate some things like a far attack is called despite being too close where you expected and wanted a close attack. I'm talking about stuff like the infamous 64 Kirby Utilt and Brawl Snake Utilt. The actual "ginormous hitboxes that extend past" their legs. The only one that comes close to this for the Pits' is Utilt.
For the Pits' Uair, not that disjointed. If anything, it's just because of their thin blades and the hitboxes being separate circles -- Smash's hitboxes are circular for some reason while in The King of Fighters and Street Fighter, they're rectangular. Even if the hitboxes were replaced by a static, oval one like on Pits other moves or Fox's Ftilt, it would still look big unless they decided to make the hitbox match as close as possible to their blades which at that point, you'd have a really thin and probably useless hitbox for Uair. For Nair, I have no idea what you're talking about if it's about hitboxes. If it's about the animation, then yes, like I said, it the front hit looks like it'll hit far out enough that their hurtboxes will be safe. There's also the Pits not having their bodies face exactly center which shouldn't really matter. If it's about the hitboxes, then I don't see it since the 4 hitboxes during the loop hits seem to be placed in a circular formation which makes sense when you look at the last hit's hitbox which is a giant circle, a common hitbox for multi-hit aerials to end with.
Cloud, Corrin, and Palutena's Nairs say hi. None of them are broken as far as I know.One would expect spinning blades to always beat arms, legs, and other appendages buuuut Nair would be pretty broke if it did. Even if the hitboxes lined up perfectly it'd still lose to Mario Bair because of how Smash works. Even if it were even it'd be a terrible trade because all but the last hit does 0.8%.
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