FeelMeUp
Smash Lord
Yeah, it's pretty much only Sheik and Diddy mains that overrate Ryu tbh. The Pika/Sonic/Rosa players say he sucks though. Kinda funny how that works out.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah, pacman doesn't really have anything exclusive to him. He abuses universal mechanics (Z drop tricks and item combos) and stage control tools that can be used by both you and the opponent (trampoline and hydrant). He shares all of his toys because he's too damn friendlyWhen people say the opponent holding Pac-Man's fruit puts them at a disadvantage it burns me up. The opponent can z drop and catch the fruit with an aerial just like we can. They can drop it, attack w/ a normal, and pick it up just like we can. THEY CAN DO EVERYTHING WE CAN AND USUALLY DO IT BETTER. If someone holds our fruit and just wants to camp us out they can.
When you play against Pac-Man correctly he's utter garbage.
This speculation but bare with me. the game probably doesn't read witch time as a counter. a counter in game definition is a response to a hitbox and immediately responding with an invicible attack. fire emblem and Shulk and peach and palutena no matter how good or bad the counters are there are things (dragoon and ko punch) that cannot be countered. just goes straight through.It's not as practical as you might think, because it doesn't work on the majority of moves. I'll use Diddy's fair as an example of a lingering hitbox. That move is active from frames 6-16. Let's assume Corrin powershields the move on frame 6 so she has the maximum amount of time available to counter. She goes through 5 frames of powershield shieldstun, at which point there are 6 frames left to counter the move. However, Corrin's counter becomes active frame 7, so she can't counter Diddy's fair after shielding the attack, even under optimal conditions.
Most moves in this game have far fewer than 11 active frames. I can only see this being applicable to incredibly long lingering aerials like nairs or dairs, and in a few special cases like Tatsumaki or Link's Spin Attack. Even then, as Locke mentioned, it may not be the optimal punish option. This tech is going to be incredibly MU dependent at best.
Bayo's counter is the only one that affects KO Punch, so there might be something special with the way it's programmed. Not saying that it doesn't work because I haven't found that reputable source make that claim, but it is possible.
I don't like your comparison. Melee Fox and Sheik aren't as alike as you think them to be. Yes it's true that the players of both characters can't be having an off day, otherwise it's not uncommon to see them buster out. But that goes for several characters in both games.I'm not sure I can buy the whole "sheik is too difficult/mentally draining to succeed as a solo character" thing. Yes, the fact that she often Is killed at far lower percentages than her opponent and her players must be on point at all times is undoubtedly very taxing. But does the same not hold true for, say, melee fox? It took a very long time, but fox did eventually become the almost undisputed best character in that game. I think that as smash 4 grows and its players improve, sheik will become the best character by virtue of having arguably the best neutral and disadvantage states
On the other hand, it's much easier for Fox to die to gimps while for Sheik it's nearly impossible to gimp her. Taking stocks at very low percents against Fox seems almost as bad as Sheik not being able to kill cause at least she's not getting gimped at any point in the match.Turn it around and M!Fox's weaknesses aren't nearly as detrimental as Sheik's. He has three aerials that can kill, a smash attack that can be thrown out any time forcing respect, more range on his projectile, more use out of grabbing, an easier time edge-guarding (primarily due to ledge-hogging), and his attacks actually do damage...
.
in order to gimp fox you have to hard read what he's going to do or hope that he ****s up and loses his jump before you gimp him.On the other hand, it's much easier for Fox to die to gimps while for Sheik it's nearly impossible to gimp her. Taking stocks at very low percents against Fox seems almost as bad as Sheik not being able to kill cause at least she's not getting gimped at any point in the match.
Calling this a "you lose button" is a massive, massive stretch. None of this has even been proven to consistently matter in an actual match, and nobody has gone out and labbed this against an actual opponent. You're making way too many assumptions, some of which are unfounded (I seriously doubt this will benefit all counters equally).PS punishes are generally stronger, yes. If you know what exactly hit you and how the opponent will move after the hit.
Counters being able to do this effectively give the Counter characters a "You lose" button no matter where the opponent is at. There's no guesswork, whether marginal or not otherwise.
Will Cloud cross you up with his landing Dair or will he land in front of you? Will the Dash Attack on shield put them behind you or in front? Out of powershield, the shielder still has to see the opponent's position and work off that for maximum punish. With counters, especially Corrin's and Bayonetta's, that effort is removed.
Edit: Forgot about stuff about gravity values, but general thing is like fall speed, higher in Melee, lower in Brawl, and Smash 4's in the middle.On the other hand, it's much easier for Fox to die to gimps while for Sheik it's nearly impossible to gimp her. Taking stocks at very low percents against Fox seems almost as bad as Sheik not being able to kill cause at least she's not getting gimped at any point in the match.
DDD's results are interesting, pretty much coming from Big D in BC. Asides from Captain L, BC is kinda totally free so it helps DDD's results in a way.I decided to make a tier list based on results (and results only, so it's not a 100% accurate tier list).
The data is taken from Das Koopa's excellent thread: http://smashboards.com/threads/tournament-placing-database-scoring-project.437773/
Based on top 16 weighted.
Unsurprisingly, is #1, with #2. is #3, which makes the argument that Cloud shouldn't be top 5 because of a lack of results rather lackluster. You might argue that he has flaws that keeps him out of top 5, but he doesn't lack results. #4 is , #5 , #6 . at #11 is interesting, as is for #13. #16 is also interesting. Seems Mewtwo has some high quality players but lacks the quantity to get placed higher.
has better results than . isn't even bottom 20, going by results alone.
GOOD!This will DEF hurt Clouds full hop dair game in several match-ups.
This cannot even be argued.
Non-limit FH D-Air was already pretty bad to begin with.This will DEF hurt Clouds full hop dair game in several match-ups.
This cannot even be argued.
If you watched the video for a few more seconds, you'd see Ally DIng Diddy's downtilt away making Fsmash followups impossible.I actually do play Diddy LMFAO.
He's my secondary. Don't assume things.
What are you trying to show me? I don't see anything at 5:10.
it's an entire day later.If you watched the video for a few more seconds, you'd see Ally DIng Diddy's downtilt away making Fsmash followups impossible.
A secondary is not the same as a main.
If Diddy could really kill reliably/consistently at 90, everyone would be playing him, there would be little reason to use anyone else.
With that said I do believe Diddy is the best character in Smash 4 but he's not significantly better than every other top tier.
Please don't spread false information next time then. If you want to argue Diddy Kong beats Mario, making absurd claims like him dying all the time at 90 in the matchup is not the way to do it.it's an entire day later.
i quite frankly do not care anymore.
the discussion is over.
I find it interesting top players have a rather low opinion of Sheik these days. Zero didn't put her in his top 5. Ally and Anti have tweeted about her being too weak to play now.You guys are blowing this **** way out of proportion and taking all of PJB 's post out of context.
The man wasn't trying to say that Sheik is as good as melee ****ing fox, I think we all owe it to him to give him the benefit of the doubt and assume he's smarter than that.
His point was that just because a character is technically demanding or "exhausting" to play at high level doesn't mean they can't be the best. Is smash 4 sheik as good as melee fox? Absolutely not. Do they both require strong fundamentals on top of something else that makes them hard to play at top level whether that be carpel tunnel inducing tech or difficulty closing stocks consistently? Yes.
Now before this further devolves into comparing two different characters from two different games and then eventually becomes game vs game, maybe we should keep the focus on sheik bc that's what we were originally talking about.
Roy is a really interesting swordsman experiment, and to be honest, I think they barely thought about his Melee design at all; they just made him Bizarro-Marth (Remember, Melee was developed in 13 months!). Heck, they clearly just stuck Marth's dash attack on Melee Roy without thinking about how long the hitbox needed to be out, and thus we have the infamous Melee Roy dash attack. For his second appearance, they put some more thought into his mechanics, but ran into some difficult questions.Erm, so, I've been thinking about picking up Roy, recently, since I like him as a character and as Smash fighter...
Where did they go so wrong with him?...
How do they screw up the same character twice? I mean, they screwed up Zelda 3 times but that's one character, now we have two getting this treatment?
Not 5 minutes ago, I was struck with his Sourspot Down Smash while I was at 160% using Lucina. I was close to the edge of the stage, and Roy had 110% on him.
The knockback was barely enough to make me go offscreen. I know that is just a drop in the ocean of problems Roy has, but... why? Was this intentional, is this supposed to be funny?
I want you guys to tell me realistically what's Roy's niche in this game. What does he do that no one else can do better than him? Also, I want you guys to tell me how 9 out of 10 people used to think he was High Tier a year ago. I was one of those people...
Sorry for venting like this... I didn't want to see a character like him so bad.
Actually, Duck Hunt has god like theory (foxtrot Can to have combobreaker on you at all times, using the Can to force air dodges guarantee UAir frame trap kills, every projectile can follow up into A LOT of things) but in reality, he falls flat because anyone who knows the match up will not let anything happen. You only lose to Duck Hunt if you've never fought a good DH player before. He relies on character unfamiliarity.:Duck hunt is underestimated in terms of theory. He has 2 good projectiles, pretty good aierals and jab and dash attack, and a pretty good matchup spread (Although there aren't as many evens aganist top tiers as Pac-Man does.) However, mostly, people overestimate his flaws. All three of his biggest flaws aren't as bad as people say.
I mean, really, just a question,Every character can have godlike theory if you're deluded enough.
That's true. Every character is better in theory. Maybe god like wasn't the word I should have used, but Duck Hunt does have some good theory, but I still think even with it, he is still a pretty mediocre character.Every character can have godlike theory if you're deluded enough.
This is super dishearteningThis isn't a "competitive impression," but it is relevant because we depend on high-level footage to talk meaningfully about the game. Some doofus who was personally recmommended to GimR changed every. single. title. of all VGBC's videos to the same thing. It's a pretty awful scenario:
Oh, gee, this is horrible.This is super disheartening
I hope youtube somehow comes through because goddamnit
What the character can do, really. What techs/tools they have and their pros and cons.What does "good theory" even mean.
I mean Shulk can switch between being the fastest character, the heaviest character, the character with the best damage output, killpower and recovery at will all while massively reducing lag on every single one of his moves in the process.
Best character in the game, am I right?
Not at all.if a character is "good in theory" but "bad in practice" then your theory is lacking information -> your theory is wrong -> the character is not good in theory.