Someone mentioned the other day that
probably wouldn't get as much mileage as they do if more people picked up
and I kind of wanted to dive back into that conversation. We talked extensively about Kirby's drawbacks but we really didn't get into the upsides of these characters.
one of my mains so I do see the potential of this.
Upsides to Villager as a Counterpick (from biggest relative advantage to least):
- can steal Diddy's banana and play keep away for an entire stock, can literally ball tap him out of his recovery, one of the few characters that actually benefits from going full aggro against him offstage (chasing and spamming nair is stupidly effective) , can kill Diddy absurdly early with rage, was one of the few characters that broke even with prepatch Diddy because of these traits
- one of the few characters that doesn't really care about his uairs because dair can beat it and has reliable air stalls, very easy to put a ton of edgeguarding pressure on him without even leaving the stage, fsmash can interrupt Fox Illusion and hit Fox even if Fox hits Villager, ftilt and dtilt can punish jab's finisher, utilt outprioritizes dair, rage against Fox means killing as early as 40-50% with good reads, dthrow combos work at higher percentages because Fox is a fast faller, easiest reflector for Villager to work around, getting ledgetrumped in this match up is pretty much certain death for Fox if the Villager has the slightest clue what they're doing.
- well timed Lloids can cause Sheik to blow herself up using bouncing fish, utilt beats fair and nair, Lloid and the tree stop needles, a rage filled Villager is something to be feared (again), Lloid and momentum canceling make bouncing fish/bair/throw set up kill attempts a lot harder to pull off
Downsides to Villager as a Counterpick (from least depressing to alcoholism inducing):
-one of the easiest characters to pick up, outrange and outprioritize most of Villager's attacks with ease both on the ground and in the air, one of the worst match ups to even attempt grabbing in, does so good against Villager onstage that he can simply just run off, charge limit, and wait for Villager to come back if Villager goes offstage for any reason, one of the few characters that can punish Villager's jab spam even if he lands them
Light in the Darkness- can gimp Cloud really early if you get him offstage without Limit, one of the few matchups up where the devastatingly embarrassing watering can gimp is actually relevant
- can force Villager to approach with ease, one of the easiest characters to pick up, spam cape and FLUDD to make most Villagers want to violently kill themselves by the match's end, the cape turns small mistakes into huge losses, the cape is the hardest reflector for Villager to punish and manipulate, close combat situations will see Mario winning out most of the time, usmash beats out... well... everything...
Light in the Darkness- Marios are a dime a dozen and everyone knows the basic strategies, going all or nothing in edgeguarding is a toss up between making the highlight reel or making yourself look like a total *** in this match up
- spam Gravity Pull and hide behind Luma so that Villager does 90% of the work of the match up, uair, utilt, or usmash if Villager is above you for any reason and you'll beat it out 9 times out of 10, run away and spam Gravity Pull if Luma dies until it comes back, camp until you hate yourself and everyone is justified in hating you
Light in the Darkness- hardly anyone plays her because of her learning curve, your opponent won't be allowed into Heaven because they play Rosalina anyways so just take comfort in that