Strong-Arm
Smash Ace
Mr R only used Link for game 1 and it was pretty bad.
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Like every other top tier? And top tiers don't invalidate lowered tiered characters, they invalidate low and some mid tiered characters. High tiers are fine.I almost believed that this was a disguised attempt to show Nintendo that Rosalina invalidates lower tiered characters, lol.
Mr. R apparently said this was a test run so that he didn't have to try it at EVO tho.
The complaints were mostly from one guy, who I know gets pretty salty about France losing, lol. Pretty much everybody agrees that Ixis is one of the most fun Sonic players to watch, very technical, aggro, and creative, not unlike SGK. Even his ditto against Pefo earlier in the bracket was somehow pretty entertaining, they definitely showed that Sonic doesn't have to be played lame to be effective.When watching GFs for Neokan Party I saw many complaints for "spin to win" sonic, but honestly I found Ixis to be one of the most entertaining Sonics I've ever watched. He carefully picked his time to go in but outside of that he was aggressive in a smart way. Instead of the usual hit-and-run he dealt damage, extended combos, went for airdodge reads for bigger damage instead of getting lower damage bread and butter combos, and generally didn't let go of pressure. When I tried to describe to my girlfriend why I found his play so interesting what came to mind was "an aggressive ZSS player like Nairo picks up Sonic".
In the second set he was forced to play a lot more careful because he was constantly dying to rage Wario setups or similar, but you could still see that spindash hit-and-run play required a ton of mixups to avoid getting punished since Wario's aerial speed is very high. He stopped side B in front of and behind shield, jumped over shield, very rarely upB'd, and was on point with stopping side B charge and gradually getting closer, sometimes baiting an attack and sometimes outright getting a grab. His decisionmaking when under pressure was also quite amazing, at one point he avoided getting hit by waft in a tough situation w/ no jump by using neutral B to rise up and hit back to the stage, instead of using up B and easily getting trapped on the way down.
I was later told that Ixis didn't really do well in the US tournaments that he went to, but Sonic just legitimately felt like a really fun and complex character for one tournament, so I just wanted to share it.
No, Zage has it as -1 in his MU chart and Reflex has it as +1 in his. It's generally considered to be Wario favor, an example of the MU at a good level is Tweek vs Koolaid at some KTAR where Tweek 3-0'd him.Is Wario vs Pac-Man a good MU for Pac? I found it odd that Elexiao switched to Pac when his struggle to kill likely meant Wario would have more opportunities to use Waft.
He wasn't desperate, he wanted to try playing Link before EVO.How desperate was Mr. R to try Link over Sheik?
You would be right if it was just M2K because well M2K but, Komorikiri has had trouble with Kamemushi another top mega man player. Also i didn't say the match-up is 60-40 i said its starting to look like that. This hasn't happened once not twice its happened more then 3 times between the both of them and Komo has fought high level mega man before so its not even like they both have match-up inexperience.Only if we talk about the 500 unknowns that properly establish a full context in the match instead of jumping to definitive statements like "Cloud definitely loses! But I'll say it's 6:4 anyway because matchup ratios mean nothing anymore."
You know, like matchup experience (and inexperience) of the players, the why on the loss, the why on the win, what could of been done differently by M2K, player emotions, etc.
Worth pointing out that Serge took Mr. R to game 5 and was very close to eliminating him, and Mr. R getting eliminated in Mexico is what started the Mexico hype to start with. It seems pretty evident that Mexico is a strong region.Ixis winning a big french tournament, even though he kind of just drowned in US tours he went to.
Yeah, we're DEFINITLY good, care about us, we're top players!!!
Seriously tho, Europe's attempts at getting attention & trying to prove that they're some kind of underdogs with huge potential is starting to annoy me, especially when there's a fair amount of proofs of all kind that we're indeed below the top level of US & to some extent Japan, as well as the really talented guys of a continent/country: Mr.R in Netherlands, Hyuga & MKLeo in Mexico, who are all slightly above the rest of their country ( To a stretch, Regi and his G&W, undefeated in his region, and i'm quite faithful to Wonf's ability to do decent out of state, but that has to be proven ) :
- Beast's results speak for themselves: MVD's results were already dropping back then, and then comes his 4th place at Beast
- Let's talk about Ixis himself: He just won Neokan & is winning a fair amount of tours in his state. So what about out of state then? Wanna talk about that magnificent 65th place at Genesis 3? If he had more chances, i don't think he would have managed to get in any stacked top 8 with US & *** threats, and he's a contender for one of our best threats on EU scale.
- Anyone remember the Bayonetta days? Complaints about her dominating the lower level of play were kind of shown by some european tours, most notably: Albion. This tour in UK had 4 bayonettas in its Top 8, and the top German player, cyve, dropped the GF & the rest to Badr, who hadn't done much at all by the time of this tournament.
So yeah, i guess the " under " part of the word " underdog " is the thing that should mostly be remembered about Europe. Much like Australia, it's not that we're bad, not at all, but in most cases, there's always a better footage to watch & learn from. If i had to compare these to a known name, i'd say we're close to what SGKels may do: While we sometimes may be able to pull off some decent to nice placements here & there, the name of SGKels won't & shouldn't ring a bell when talking about the BEST Sonic.
Idk, maybe i'm too negative about Europe, but this feeling of seeing people trying so hard to raise us to the top of the mountain when, while not too far, almost none of our players will be able to reach it, i needed to share my feelings about it.
MM up air is very strong in the matchup, both transcendent and being a windbox messing with autocancel heights and timings. Not letting Cloud land or be comfortable on a platform (it does a lot of shield damage).MM beating Cloud is not at all a ridiculous suggestion if we're going by results. In addition to ScAtt's dominant record vs. M2K, Japanese Clouds also struggle against Kamemushi. However, one would expect characters with top-class dash to shield stats wouldn't lose that badly to a projectile-based character. I realize Cloud can't play a passive Limit-charging game, but he shouldn't really have to when he can approach. I can also see him giving MM difficulty recovering, though obviously he has the same trouble in return. In what area(s) does MM seriously outpace Cloud?
I would bet money that europe with his full force would beat Canada in a Crew Battlealso canada > europe
i dunno, I think a team ofI would bet money that europe with his full force would beat Canada in a Crew Battle
Or even after 500 sets. Experience isn't just about having played the matchup a ton. Experience is about labbing the matchup and coming up with the right approach to it. If you play a matchup over and over and over again but keep using the same approach every single time what have you really gained by playing it?PS: mu inexperience can still be a thing after 3 sets...
Yeah, we can talk about it if you want. 'Cause 65th at G3 actually sounds like a pretty respectable result if you think about it. He did beat Dan who is one of the better midwest Marios I hear and he lost to Nick Riddle taking a game off somebody who was known back then to be a Sonic-slayer, in a disadvantaged matchup. Players he tied with include such people as: Ryo, M2K, RichBrown, Regi, MJG and Ryuga and he outplaced Pink Fresh, JJRockets, Zenyou, Alphicans, TLTC, Nasubi, Dath, Seibrik, 2ManyCooks and Sol. I'd wager that outside of SoCal and Tristate he'd be almost certainly be ranked top 5 in most, if not all, PRs available in the USA and Ixis has also improved significantly as a player since G3.Wanna talk about that magnificent 65th place at Genesis 3?
You're forgetting one more Canadiani dunno, I think a team of
Ally
Holy
SGKels
Alphicans
Venom/Chrim Foish
could probably take on Europe
What would a European team look like?
Mr. R
iStudying
S1-14
Phogos
Cyve
Maybe Sodrek or Ixis in there?
If you can nail him down, Cloud is quite susceptible to shield pressure. Even though he has a quick dash to shield, his OoS options are subpar.MM beating Cloud is not at all a ridiculous suggestion if we're going by results. In addition to ScAtt's dominant record vs. M2K, Japanese Clouds also struggle against Kamemushi. However, one would expect characters with top-class dash to shield stats wouldn't lose that badly to a projectile-based character. I realize Cloud can't play a passive Limit-charging game, but he shouldn't really have to when he can approach. I can also see him giving MM difficulty recovering, though obviously he has the same trouble in return. In what area(s) does MM seriously outpace Cloud?
I'd put Ixis and Sodrek over istudy and S1. But it would be a very close, arbitrary and subjective decision overall. I think that would be a really good battle.i dunno, I think a team of
Ally
Holy
SGKels
Alphicans
Venom/Chrim Foish
could probably take on Europe
What would a European team look like?
Mr. R
iStudying
S1-14
Phogos
Cyve
Maybe Sodrek or Ixis in there?
If I understand this right, these characters would find this almost impossible to utilise:Pressing a Jump input when a midair jump cannot come out will cause your character to footstool an opponent if they are in range during the next ten frames. However, Ledge Jumps don't allow you to buffer your next input.
Because all Ledge Jumps last 12 frames, you can only avoid a buffered footstool if you input an action exactly on Frame 13. The footstool timing is made easier by the fact that you cannot footstool an opponent who is invincible on the ledge.
If the victim gets footstooled and doesn't move away, they will hit the ground almost immediately, allowing you to get into position for a strong punish. If they do move away, they will still be able to attempt a recovery, but they will not have ledge invincibility if they grab the ledge while coming back.
Because most players on the ledge react to an opponent getting close with a buffered ledge option, dropping to the ledge while holding Down to avoid grabbing it, then double-jumping can bait out the response for an easy footstool. If they wait, ledge trumping becomes a viable punish. Buffering a Ledge Roll is punishable on reaction by many characters, and Ledge Attack is pretty risky.
amount sold has an inpact yes but it really comes down to the players themselves. in street fighter 4 japan was dominant depspite europe and us having higher sales. japan just learned the gane better and had better players.Regarding NA vs EU: Let's start by looking at some facts. Smash Wii U has sold around 2.77 million copies in NA, 1.03 Europe, 0.78 Japan. Europe is much larger than Japan, both geographically and demographically, yet just a few hundred thousand more have bought Smash 4. This gives Japan a huge edge, since it's most more likely you'll face another good Smash 4 player, and local scenes are likely to be stronger. Furthermore, I suspect it's easier and cheaper to travel within Japan than it is to travel from, say, Sweden to Spain.
As for NA, NA has fewer people yet have sold almost three times as much than Europe. It makes sense for the NA scene to be stronger.
I'm just happy I have a local scene where I live. Lots of Swedish cities don't even have one.