NairWizard
Somewhere
- Joined
- Oct 28, 2014
- Messages
- 1,947
Anyone who seriously thinks that any universal movement option is useless needs to reevaluate his understanding of the game.
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I really disagree with this.Most characters just don't get that much out of perfect pivoting.
Well ****. Point taken.I really disagree with this.
Void has demonstrated its uses with Sheik. So has Larry Lurr with Fox. So has Leo with Cloud. Dabuz has even done it with Rosalina. There are characters who's metas are actually largely dependent on its use, like Little Mac and Greninja, because of how good their options are out of it. There are also characters, like Meta Knight, who get a lot of mileage out of using it as a movement tool even if they have no good perfect pivot techniques.
People who are not attempting to perfect this technique because they think its relatively useless are stagnating their play. And if you want to talk about consistency, it is not that difficult to do in tournament without making errors compared to many other techniques, i.e. ledge trumping.
It doesn't just have to be defensive though. PP Utilt with Little Mac is a fantastic approach option when properly spaced (it's pretty good with Cloud too), not to mention PP toward your opponent and ftilt, something I rather like doing with Mac, Marth, and Sheik. And when you add other movement options into it like dash dances, extended dash dances, regular running, and rolling it becomes a great tool for mix ups or catching landings. And while I don't think it will make most characters better tier list wise, I can honestly say I think that Little Mac would be undeniably bottom tier if these movement options like perfect pivoting and extended dash dancing didn't exist. Mac gets some good true combos only if he perfect pivots, and Sheik ftilt chains wouldn't be nearly as good if she couldn't perfect pivot. I'd say those are pretty useful and would definitely encourage others to utilize it. (It's really not that hard to get down)I don't think at all that perfect pivots are useless. It's just that they're not some magical technique that will make characters go up significantly in tiers. They're a good defensive mixup option with some nice spacing potential. Characters with ****ty spacing options will still have ****ty spacing options, and characters with godly spacing options reap their typically godly spacing rewards with a slight positional retreat.
Bidou tho.I'm actually legit worried that perfect pivoting could hurt my hands and my controller, which is why I'm hesitant to devote too much time to it, but then again I'm not competing at the highest level.
Turnaround>turnaround is not instant, which is why you do not see PP forward>turnaround up/dtilt/jab. PP is also beneficial as it interrupts crouches/dtilt animations while walking does not.Characters with really god amazing ftilts really love PP forward into reverse ftilt.
It's my favourite thing to do. Especially on Roy, Marth and ZSS. With tilt stick it can be done very quickly and it supplements dash attacking/grabbing/dash aerials in a lot of situations, with a safer/longer ranged tool.
Actually basically everyone with a poking ftilt. PP Ftilt on the likes of Diddy (such an underused move, it has the exact same start up and safety data as a rising AC fair except with 30-40% more range - Diddy can't weave in the air anyway so that's mute) and Sonic? really really good. G&W, Falco, Cloud and Donkey Kong. I don't play Mac but obviously he would really take a big slice of the cake for it's use.
Ftilts are super important moves. Pivot ftilts are generally underused as it is, but them being the easiest and safest 'correct facing' option for most of the cast out of a PP just screams meta relevance and is one of the strong reasons one would go for tilt stick over smash stick. Obviously if you could input turn around dtilt, jab, etc reliably that would be a huge thing for one's game play, but that may never become a consistent thing (something something bidou perhaps), while reverse ftilts are here NOW, WAITING FOR YOU TO TAKE THEM.
Oh yeah, how could I forget Sheik? Not too many combo ftilts out of there, but consistently chaining them on a fast faller / it catching people trying to jump away so they have to keep taking more ftilts? super priceless.
Also PPing allows one to do reverse up smashes faster than one could normally do so with the rar JC version. The Jump cancel is what allows a lot of characters to have a bit of a sliding motion, but food for thought. Also the MK's have already pointed out, PP bair is allowing throw follow ups that are otherwise more technically demanding / not possible with raring.
Also as PP jumps are from 'neutral', you won't get locked into initial momentum of the direction you were dashing in (this is really crap for characters with poor aerial acceleration: Roy), so for a lot of chars you'll be able to do retreating aerials out of PPs that would be weaving considerably less from a RAR.
Not all characters gain much out of PP (Dedede :< Ganon:<, Robin :<)
But still, it's soooo good and otherwise almost universally applicable that you should learn to do it anyway.
I think our knowledge of perfect pivot options is very limited until we start to use them more in matches.Not all characters gain much out of PP (Dedede :< Ganon:<, Robin :<)
But still, it's soooo good and otherwise almost universally applicable that you should learn to do it anyway.
That's really fantastic! My level of play isn't anywhere near as high as I would like it to be, but I can consistently perfect pivot from end to end to end of the stage without making a mistake because I've practiced it pretty religiously for just about 6 months. The actual wealth of simple movement tech in this game is unfortunately very overlooked, as is each individuals ability to practice and improve with them. I hope that now, as the level of play seen in Smash 4 communities at national and local levels continuously improves (like seriously, I can't believe how far my own region has come in the past year), we will see more people pushing their skill to the next level, and constantly develop on character metagame.I think our knowledge of perfect pivot options is very limited until we start to use them more in matches.
I just buckled down and taught myself how to apply it in neutral for the past few hours after labbing for a higher perfect pivot success rate, and I'm finding a bunch of things for myself already. A lot of it is too nuanced to explain easily with character-specific options, so I can see why a lot of tactics/ situational applications using them aren't well known.
I'm finding a lot of mileage combining perfect pivots with combining standard movement options before and after the pivot as well as a decent amount of uses for perfect pivot into shield in both directions.
First impressions actually exceeded my expectations. Before, my success rate with perfect pivots was 50% at best, so I wasn't able to delve very deep at all with how they're used.
Dedede in a nutshell.though it's a bit too committal to really be abused that often
People still believe this myth?[...] the only real counterpick choice is... The one guy with the big sword.
I agree that Cloud isn't the best counterpick to Sheik.People still believe this myth?
Cloud cannot reasonably cover the Sheik matchup in any way. If your main's worst matchup happens to be Sheik and it's her that you pick a secondary up for then picking up Cloud is 100% useless to you. As a Fox player, for instance, you have absolutely no incentive to pick up Cloud as your secondary. Mewtwo is a much better choice in that case. I wish more players would start counterpicking with Mewtwo in general though.
People also seem strangely unaware of the powerful Luigi counterpick who allows you to deal with such difficult matchups to cover as Diddy Kong and Fox in addition to having a good matchup against Mario. Cloud is by no means the absolute go-to option when you choose a secondary, though there's no denying that he's the best overall.
Sheik is one of Greninja's most notably difficult matchups, and is also hard for Fox and Sonic.I agree that Cloud isn't the best counterpick to Sheik.
It also seems that Cloud's Sheik weaknesses is being a little overstated when talking about his viability. Yes, he loses to her, but that doesn't make him any less than the best counterpick character in the game. There's no one else (as far as we know) that gives him that level of trouble. And if your Sheik weaknesses is 60:40 or less, you still might want to play it out. Cloud covers every other character. One losing MU doesn't change that.
EDIT: Although, I have to wonder who worries about Sheik that much these days such that they need a secondary. Ganondorf?
It's not hard for Sonic anymore since the needle nerf and lack of throw confirms. Sonic can build rage more easily and kill earlier.Sheik is one of Greninja's most notably difficult matchups, and is also hard for Fox and Sonic.
Sheik really isn't that bad anymore. 45:55 for greninja. Definitely worse for fox than greninja.Sheik is one of Greninja's most notably difficult matchups, and is also hard for Fox and Sonic.
People still believe this myth?
Cloud cannot reasonably cover the Sheik matchup in any way. If your main's worst matchup happens to be Sheik and it's her that you pick a secondary up for then picking up Cloud is 100% useless to you. As a Fox player, for instance, you have absolutely no incentive to pick up Cloud as your secondary. Mewtwo is a much better choice in that case. I wish more players would start counterpicking with Mewtwo in general though.
People also seem strangely unaware of the powerful Luigi counterpick who allows you to deal with such difficult matchups to cover as Diddy Kong and Fox in addition to having a good matchup against Mario. Cloud is by no means the absolute go-to option when you choose a secondary, though there's no denying that he's the best overall.
*coughcoughthisincludesninjascoughcough*And if you *do* decide to use a lower tiered character even with Cloud as your secondary, you still run into problems versus that tiny section of the cast who does well vs Cloud and probably your mid/low tier main and are still solo viable.
Even with Ranai's record against Komorikiri (something I wasn't aware of, any good vids?), Villager probably loses to Sonic. That speed allows him to work around a lot of Villager's traps.Sheik could maybe use a secondary for ///. I don't see any of those MUs being better than even for her, and even if they are she might struggle on a player vs. player basis. An unorthodox character who covers several (all?) of these is...Villager. Mewtwo and Diddy seem to struggle against short characters with strong mid-range projectile games. I'd argue Sonic does to an extent as well. Komorikiri used to lose to Ranai all the time, and now KEN has been struggling with Duck Hunt. See a pattern? The only one I'm not sure about is Lucario, but I have a hard time seeing him winning the matchup if Mewtwo doesn't. So yeah, maybe this is worth a try?
I'd say Link is one of those characters. I don't know about anyone else though.I agree that Cloud isn't the best counterpick to Sheik.
It also seems that Cloud's Sheik weaknesses is being a little overstated when talking about his viability. Yes, he loses to her, but that doesn't make him any less than the best counterpick character in the game. There's no one else (as far as we know) that gives him that level of trouble. And if your Sheik weaknesses is 60:40 or less, you still might want to play it out. Cloud covers every other character. One losing MU doesn't change that.
EDIT: Although, I have to wonder who worries about Sheik that much these days such that they need a secondary. Ganondorf?
in terms of mus id stay away from zero's logic. shiek beats greninja. as long as shiek can avoid getting upsmashed shuek should be fine long term.Sheik is still bad for Greninja. At least, he's much worse at that MU than Fox. Even ZeRo said that Greninja does well against Sheik, I'm surprised this is such a fast-spreading misconception.
If Sheik players are still losing after they stop running into Dtilt and weak Nair and getting confirmed into Usmash kills at 70%, then they can say Greninja does well.
Greninja cannot reliably kill a Sheik who knows what they're doing (or simply don't run into his Usmash confirms) without Uthrow, which kills later than Sheik's Ftilt 50/50s or confirms into Bouncing Fish (which are more practical than Greninja's confirms; even yolo Bouncing Fish is probably more practical than Greninja's confirms though it's less safe). Sheik still has vastly superior neutral and is likely to rack damage quicker, so the late kill throw doesn't help much.
The MU has improved a lot (it was likely unwinnable pre-patch) but now that I have more experience I'd still place it in 60:40 territory.
I will, of course, continue to lab the MU and strive to improve it.