Oh yeah, hype, fun, boring... aren't really valid sole topics of discussion here either.
Please refrain.
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Lancer, You've been saying a character is badly designed essentially because you find him boring to play. Marth can get away with fairing for damage, combos, and stocks, but that doesn't mean it's the most efficient way of playing him, your use of for glory anecdotes is making you more biased than people are willing to accept (so don't use the excuse of everyone has bias [duh] because that is trash).
Uhmm, a really big choice because one is a full anti-air with KO potential that can be pivoted out of a dash or PP reversed towards an opponent, and the other is a grounded poke (anti-dash) that's a shield trap with low knockback and is more safe on shield? Bair starts low, ends high, can kinda fill niches of his up air because of it's high reach, his only worthwhile auto cancel so it's his best aerial to use from a rising jump. Nair has long duration (covering of dodge options/etc), more range, pokes in specific places and has surprising KO power, it's the lowest landing lag of his aerials, you're daft if you don't get the differences.
Them leaving dash attack and down smash as weak/awful is a shame, in Brawl Dsmash was his best KO move, they neutered it. Dair is an up tilt that aims downwards.
But my goodness why am I having to explain how a character works to the person who makes the claim a character has a poor design? One would hope you would know what you're talking about...
Sheik's fair AC is actually 3/4 frames after the last hitbox is gone.... and this is a 10 frame interaction vs Pit's 30.
And you didn't say it at all, you just used 'options are samey'/nothype/notfun/boring. You fluffed up paragraph upon paragraph with inane nothingness.
One should actually try playing the game offline/at tournaments before forming such caustic opinions on characters. Yes, button pressing on wifi is powerful and is skewed towards those with higher range.
DP = Dragon Punch = Up-B. It's got pretty low landing lag (19? IIRC), invincibility, the range is poor unfortunately but w/e. If you ever played offline where you use stages with platforms you'd see a bit more variance in it's use and mix ups that allow safety. It's still fine to use to intercept people in the air because of the low landing lag even on flat stages.
"dancing blade isn't a move I see a lot of".... ....
.......... *sigh*
You're not above the 'for glory anecdotes aren't valid evidence to bring to this thread'.
In fact, you're below it, because you have shown an inability to differentiate between real game play and what you experience at your level of play.
STOP.
Please refrain.
----
Lancer, You've been saying a character is badly designed essentially because you find him boring to play. Marth can get away with fairing for damage, combos, and stocks, but that doesn't mean it's the most efficient way of playing him, your use of for glory anecdotes is making you more biased than people are willing to accept (so don't use the excuse of everyone has bias [duh] because that is trash).
Uhmm, a really big choice because one is a full anti-air with KO potential that can be pivoted out of a dash or PP reversed towards an opponent, and the other is a grounded poke (anti-dash) that's a shield trap with low knockback and is more safe on shield? Bair starts low, ends high, can kinda fill niches of his up air because of it's high reach, his only worthwhile auto cancel so it's his best aerial to use from a rising jump. Nair has long duration (covering of dodge options/etc), more range, pokes in specific places and has surprising KO power, it's the lowest landing lag of his aerials, you're daft if you don't get the differences.
Them leaving dash attack and down smash as weak/awful is a shame, in Brawl Dsmash was his best KO move, they neutered it. Dair is an up tilt that aims downwards.
But my goodness why am I having to explain how a character works to the person who makes the claim a character has a poor design? One would hope you would know what you're talking about...
Sheik's fair AC is actually 3/4 frames after the last hitbox is gone.... and this is a 10 frame interaction vs Pit's 30.
And you didn't say it at all, you just used 'options are samey'/nothype/notfun/boring. You fluffed up paragraph upon paragraph with inane nothingness.
One should actually try playing the game offline/at tournaments before forming such caustic opinions on characters. Yes, button pressing on wifi is powerful and is skewed towards those with higher range.
DP = Dragon Punch = Up-B. It's got pretty low landing lag (19? IIRC), invincibility, the range is poor unfortunately but w/e. If you ever played offline where you use stages with platforms you'd see a bit more variance in it's use and mix ups that allow safety. It's still fine to use to intercept people in the air because of the low landing lag even on flat stages.
"dancing blade isn't a move I see a lot of".... ....
.......... *sigh*
You're not above the 'for glory anecdotes aren't valid evidence to bring to this thread'.
In fact, you're below it, because you have shown an inability to differentiate between real game play and what you experience at your level of play.
STOP.
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