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It's Abadango's personal tier list. Don't put too much stock in it.Someone wanna explain the reasoning for Luigi, being B tier(and below Bowser), and Cloud and Meta Knight being top 4 as well as Jigglypuff and Falco being so low? This tier list just seems all over the map.
oh ok that explains A LOT thanks lolIt's Abadango's personal tier list. Don't put too much stock in it.
Oh one more thing. Where did you find that out? My friend refuses to believe its not official and wants "proof". So if you could link me to where you found that that would be really helpfulIt's Abadango's personal tier list. Don't put too much stock in it.
Abadango tweeted it himself: https://twitter.com/Abadangowario/status/698035781160423424Oh one more thing. Where did you find that out? My friend refuses to believe its not official and wants "proof". So if you could link me to where you found that that would be really helpful
thanks! i dont follow him so i didnt know.Abadango tweeted it himself: https://twitter.com/Abadangowario/status/698035781160423424
stay moving so that you can be unpredictable and not get corned at the ledge, especially if the opponent has a reflector or good rangeI wonder.
How mobile do you think an ideal should be?
Should he try to build a fortress and stay in one place or should he be running around?
Let's look at Mewtwo's throws then. his Fthrow and Bthrow can both send the opponent relatively far off the ledge. These throws are mainly positioning, with Fthrow being good for 13% early game and Bthrow killing at 115% at the ledge. Mid game, however, these throws serve a vital purpose. After a throw, Mewtwo has time to fully charge an SB, or he can press the advantage. Off stage, few characters can beat Mewtwo consistently. He has a plethora of wide hitboxes and a very reliable recovery. His edge-guarding game is probably top 15-10.People need to learn to DI her fthrow better. I can get Mario to live at 155% when fthrown from the edge of FD. Lots of kill throws at the edge hover around the mid 120s with ness being around 90.
Saying they lose to shield isnt accurate, but they CERTAINLY get less reward from a grab than the majority of the cast to the point that you can trade with oos punishes and possibly win.
Saying a throw gives you 'positional advantage' is just a euphemism for the throw being bad.
Thats like saying Ryus downsmash being good for damage racking. No, I want the damn move to kill below 160% when I clip someones recovery right on the ledge.
Lmao claims I always buy into the new character hype then please show me where I said I was going to stick with mewtwo, lucas, roy, and ryu since I buy into new character hype unless you are just speaking false info~ ^.^ I liked mewtwo when he came out but I never said he was going to be my new main, hes fun tho so I still use him time to time on my stream just like other characters that I find fun. CAN'T USE ALL THE CHARACTERS I LIKE IN A TOURNEY(only a few lol)Nairo always buys into the new character hype. Like when he said he was gonna "stick" with Mewtwo.
Similarly, the future of the game is also always looking "bleak"
Yeah, there will be a followup article within a few days with frequently asked questions, some regional differences and a more thorough look at certain characters.Marc
Can you confirm?
In all seriousness, I'm wondering about how things were compiled per region and how you guys are going to go forward.
Smooth Criminal
Shaya
can i ask why the 4BR tier list has luigi in D tier...or just some of the logic behind it being released two days before a major update?
Ay I just wanted to respond to the sarcasm in a snarky way I don't really care, I like to mess around a bit/kill time but I wasn't planning on actually having a (pointless) argument, Ismar will probably agree that ya its pointless. Thanks homie! Not sure who I'm going to use today, maybe a mix of both characters depending on who I face~People on streams buying into new character hype seems like a natural by product of... trying to be entertaining while streaming.
Beyond that I don't think we need to be getting that annoyed over such comments, Nairo . You probably did give an impression at some point that you'd bring out some characters in tournament, that you have at least in some capacity, that's what makes you you~
No one's really expecting you to not be using ZSS in the near future until you... start using someone else for the foreseeable future
I always look forward to your break out non-main usages though, good luck tomorrow.
I certainly hope you bust the Bayo at least a little bit. It feels like you have her tournament ready at this point in time, and I think matchup inexperience will net you some easy wins. Of course, don't let me make your decisions for you, but I personally believe that you could potentially win this with Bayo alone, (and of course you can always fall back on ZSS.)Ay I just wanted to respond to the sarcasm in a snarky way I don't really care, I like to mess around a bit/kill time but I wasn't planning on actually having a (pointless) argument, Ismar will probably agree that ya its pointless. Thanks homie! Not sure who I'm going to use today, maybe a mix of both characters depending on who I face~
Going to have to entirely disagree. Relativity has little to no weight in Smash Bros.Everything is relative, people keep thinking of things in a vacuum
Yes Ryus dsmash is good, but just because a move does damage and has knockback doesnt make it 'good', its just usable.
Seriously before people start calling moves good, they first need to identify what is bad.
For single-side hitting dsmashes he is competing with
Now either they are all average or some are good and some are bad. You literally can not have 2 'average' moves and 2 'good' moves because then the 'average' is actually somewhere in between, and the 'average' moves are therefore bad by definition.
So then, if Ryu's dsmash is good, which of the above dsmashes is bad? Remember at least one has to be and then Ryus dsmash must be equal to or better than the remaining ones.
The only point im trying to get across is that you can not call a move 'good' in this game unless you define what 'bad' is. Its the exact same reason why good cannot exist without evil. I am completely aware this is arguing semantics and I shouldn't even be bothering, it just annoys me when people are so quick to go 'lol clouds recovery is so bad, bottom 2 in the game' yet apparently his throws, which are all bad, somehow passes off as ok. We might as well argue that because cloud actually has a recovery which can work sometimes, it has a use, and therefore he has a decent recovery.
ugh
Umm....because he is not very good? His results at the highest levels was always poor (Con Con got 25th at EVO), even before the nerf, and after nerf his results/placings at locals and regionals are also starting to decline. I don't want to explain why luigi is not top tier, but I'll simplify what I said before:Shaya
can i ask why the 4BR tier list has luigi in D tier...or just some of the logic behind it being released two days before a major update?
He still does ridiculous damage off of a throw. He just doesn't have a kill confirm.Umm....because he is not very good? His results at the highest levels was always poor (Con Con got 25th at EVO), even before the nerf, and after nerf his results/placings at locals and regionals are also starting to decline. I don't want to explain why luigi is not top tier, but I'll simplify what I said before:
Luigi post-nerf lost his greatest advantage - killing early and long combo strings from d-throw. His mobility is bad, he can be edgeguarded rather easily if you know how to counter the laggy side-b. He loses to characters with good zoning/fortress tools, which is why he struggles a lot against mega-man. All of this means his MU spread against top and high tiers at A and B are bad.
He probably should not be at D-tier, but at C-tier max. His results and weaknesses just doesn't cut it for him to be in high tier or top tier.
Also you can check out my post and G.Stache's post in the previous pages of this thread for more impressions/info on Luigi knowledge.
TL;DR The nerf killed the character's punish/combo meta :/
So basically...ACTUALLY playing the game?Theorycraft warning:
I think the solution to fighting Bayonetta, though it still won't be easy, is going to be really smart footsies and poking/counterpoking. Bayonetta has good burst movement but iffy frame data, and seems like a character whose momentum you just have to stuff. At the same time, she excels in disadvantage too, so just by process of elimination you're going to have to do a lot in the neutral game. Some characters are better at this. Some much, much worse. At the same time, her jab is slower than Ganondorf's, and her down tilt is decent but not amazing (for comparison Mewtwo's down tilt comes out faster, has longer range, and recovers more quickly). Witch Twist and Witch Time are things, but I don't think they're unsolvable problems, especially if you have a command grab in the latter case.
I think what I'm seeing from a lot of players on streams is an unwillingness to REALLY try and go toe to toe with Bayonetta in the footsies war when that might be what they need to do. Stick as close to her as your character wants, and engage in that conversation. Try to bait out Witch Time, try to stuff that jab. Give her too much breathing room and she builds up momentum again. Witch Time is scary of course, but it might be scaring opponents off a bit too much.
By the way, if people didn't check out Hooded's Ryu vs. Salem's Bayo from last night, they should: http://www.twitch.tv/clashtournaments/v/44216611?t=4h55m0s
I'm looking forward to the arms race that's going to develop from that matchup.
This is probably a joke but what do you mean?.. (I don't understand why my char is rip)So basically...ACTUALLY playing the game?
RIP Yoshi, Mario and Ness mains.
You are going to need to break this down for me seriously.Luigi is 50:50 for Ryu imo. I'm at school RN so I'm just going to give tiny notes.
Essentially this is an uphill battle for Ryu until he gets rage. Focus Attack really saves him here. His reward at low % isn't as good as Luigi's because he's a fastfaller and Luigi's a floaty with a sex kick. Luigi just struggles really hard to kill and Ryu gets angry and dragon punches him in the nose. Luigi wins neutral most of the time because his fireballs are better than Ryu's, and any MU where Ryu approaches is generally not a great one. If Ryu gets the upper hand in neutral he usually wins because his CQC is way better (obviously). Both characters dump on each other offstage though.
No opinion of Luigi/Bayonetta yet.
Nitpick: Bayonetta's Bair is not fast; it's frame 11... Oh, wait, I play Falco and Ike.Then we have Bayonetta, probably top 5 at Edge-guarding with multiple long lasting hitboxes, a powerful and fast Bair, as well as an easy spike set-up, WITH a move to force the opponent to either recover high or fall below the ledge.
Yes it is the community. I hope Bayonetta will make certain stuff mandatory for high level competition instead of optional.You are going to need to break this down for me seriously.
How the hell is it even when Ryus buttons crap on Luigis, he lives longer and has legit kill confirms.
Luigi has mid range fireball pressure.
THAT'S IT
Yikarur
The general player base for those characters are not known for having strong conceptual understanding of traditional footsies. Mario players especially. Its usually just short hop and press this really good button which i know yields good reward/positioning. Mario Dair for example.
There are exceptions of course. Ally with Mario, The Wall with Yoshi, and FOW with Ness to name a few.
But on the flip side most Ryu players don't know how to play footsies either, soooooo...maybe its just the community?
It kills at 140% center stage apparently.Nitpick: Bayonetta's Bair is not fast; it's frame 11... Oh, wait, I play Falco and Ike.
Hitbox-wise, it has the same sweet-spot and sour-spot as ZSS's, but the sweet-spot does 13% like Fox's instead of ZSS's 12%. Knockback is 12 base and 106 growth to Fox's 30 base and 88 growth and ZSS's 42 base and 98 growth. Fox's is going to be more generous in terms of hitboxes and his is faster than Bayonetta's at frame 9, but slower than ZSS's 8, but he has shorter range than both of theirs and higher landing lag at 15 to Bayonetta's 12 and ZSS's 11. With ZSS, she's probably not going to stale hers as much as Bayonetta and Fox will who all tend to use them as part of early to late combos or in the case of Fox, baiting which has a side effect of hitting and stalling it while ZSS usually uses it from a kill setup. Drawback with hers is that it has 1 less active frame than Fox's and 2 less than Bayonetta's. Yes, Bayonetta's Bair lasts 4 frames. Kill power? I don't really know. The first time people heard about it, it was said to be weaker than ZSS's... Considering the higher growth and +1% on the sweet-spot, it might be stronger? Then again, ZSS's base is a bit high for a Bair; 40 base puts it on par with Ganondorf's Bair base. Also, apparently Toon Link's Bair has a base of 117 and growth of 18... I feel like those show be switched.
my bad i meant i conused the abadango list with th br oneLuigi is quite clearly not below Bowser.
I really dislike when people cite things like this as a reason for Luigi being "high tier". I already mentioned that he has good damage racking abilities, but his inability to kill severely limits him. Luigi is floaty, and can get juggled very easily. For example, watch some games between Boss and Mr. Eric. R.O.B's ridiculous up-air does wonders against Luigi. His zoning game is limited to fireballs, and he has to approach. He has bad time offstage. This means that Luigi can die very early to things that would not kill other high tiers, who are mostly fast fallers or have very good fortress abilities (rosa & luma).He still does ridiculous damage off of a throw. He just doesn't have a kill confirm.
i see...thanks for the info. Ill try to follow the tournaments more so i dont have to ask these questions as often.Umm....because he is not very good? His results at the highest levels was always poor (Con Con got 25th at EVO), even before the nerf, and after nerf his results/placings at locals and regionals are also starting to decline. I don't want to explain why luigi is not top tier, but I'll simplify what I said before:
Luigi post-nerf lost his greatest advantage - killing early and long combo strings from d-throw. His mobility is bad, he can be edgeguarded rather easily if you know how to counter the laggy side-b. He loses to characters with good zoning/fortress tools, which is why he struggles a lot against mega-man. All of this means his MU spread against top and high tiers at A and B are bad.
He probably should not be at D-tier, but at C-tier max. His results and weaknesses just doesn't cut it for him to be in high tier or top tier.
Also you can check out my post and G.Stache's post in the previous pages of this thread for more impressions/info on Luigi knowledge.
TL;DR The nerf killed the character's punish/combo meta :/