Is an overturned swordsman with some grotesque combination of MK's frame date with Ike's range and the best "come at me" option in the game.
is the usual "one-two punch" character of the games: no extensive, flashy, 0-to death combos and instead focuses on hitting you with the same or similar combo over and over until he can kill you.
is the series' usual "destined for greatness" newcomer, evidenced by how she hasn't been nerfed in forever. She's also the "two-in-one fighter", like Ice Climbers but without the 02Ds and instead focuses on using Luma to stop you from hitting her. Lima itself is also insane.
is the usual fast, weak character: she will win 99% of the button wars she enters and can put you to 120+ really quickly but takes forever to actually kill anyone.
is the complex, flashy "I touch you and you die" character that requires a ton of skill to play correctly but the payoff is amazing when you get there, killing at 60% is no joke.
is the hit and run character. Focuses on on-two combos and forcing approaches so he can get said combos.
is the hardest to quantify into a trope. He's got about as much range as a swordsman without the disjoint, but he plays like a zoner and a combo character rolled into one. He also has a surprising amount of tech to him.
is pretty much the "hit buttons to win" character. You hit buttons, and you win most exchanges if you hit the right button.
I know nothing about.
fits the bill of "bait and punish"; you have to respect her because of her ladder combo, because if she gets one hit there is a very good chance she can end your stock.
plays the same way he always did; get in and string together moves.
This correct?