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Is an overturned swordsman with some grotesque combination of MK's frame date with Ike's range and the best "come at me" option in the game.
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is the usual "one-two punch" character of the games: no extensive, flashy, 0-to death combos and instead focuses on hitting you with the same or similar combo over and over until he can kill you.
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is the series' usual "destined for greatness" newcomer, evidenced by how she hasn't been nerfed in forever. She's also the "two-in-one fighter", like Ice Climbers but without the 02Ds and instead focuses on using Luma to stop you from hitting her. Lima itself is also insane.
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is the usual fast, weak character: she will win 99% of the button wars she enters and can put you to 120+ really quickly but takes forever to actually kill anyone.
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is the complex, flashy "I touch you and you die" character that requires a ton of skill to play correctly but the payoff is amazing when you get there, killing at 60% is no joke.
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is the hit and run character. Focuses on on-two combos and forcing approaches so he can get said combos.
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is the hardest to quantify into a trope. He's got about as much range as a swordsman without the disjoint, but he plays like a zoner and a combo character rolled into one. He also has a surprising amount of tech to him.
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is pretty much the "hit buttons to win" character. You hit buttons, and you win most exchanges if you hit the right button.
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I know nothing about.
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fits the bill of "bait and punish"; you have to respect her because of her ladder combo, because if she gets one hit there is a very good chance she can end your stock.
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plays the same way he always did; get in and string together moves.
This correct?