Megamang
Smash Lord
- Joined
- Apr 21, 2015
- Messages
- 1,791
The sheer fact one would have to 'go back to the drawing board' on almost universal smash 4 mechanic (punish landings, since there is no lagless landing and most dairs suck, airdodging to the ground sucks, and you don't have access to shield so running PS can destroy you for using a spacing aerial to land) is all im saying its good for.
It isn't a super abusive, neutral dominance tool that people pine for/complain about. Ryu does not have any of those. He is a well rounded, powerful character.
But even if you don't use FA once an entire set, it sets the pace in a way. They can't smash your landing. They can't do a committal aerial offstage in a close game. If they are consistently shielding your landings and punishing, your mixups between his great aerials, landing FADC, and using the FA are enough to give people pause. Ryu is damn heavy. The thing that makes it so annoying is you are trying to deal with everything he has, and if you slap him while he is glowing black you might die at 50%, and at least you are gonna take a hefty amount of damage.
You already know this, so I guess im just saying obvious stuff at this point. I guess my idea was, you might be underestimating the power that FA holds over the enemy. As someone said, it limits your ability to challenge Ryu. And 20 frames aint **** when he as an option tree out of it. Yea, the best choice is to just go away and not challenge it... but that gives Ryu the ground you can't be giving him.
So characters with powerful multihit aerials can say "hey, I'll try and slap Ryu offstage when he burns his double jump" WITHOUT the caveat of 'He can armor this, land, and attack me, or just armor-punch me for bad spacing and the reward is HUGE, you can lose at 50%'.
So, multihits are important. You say its odd that people focus on it, but for people on the opposing end of Ryu, its a huge huge comfort factor. Your style does not use much FA at all, but the risk is always there. F1 armor my utilt? 8.5% for you, FA3 to death for me.
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So, Dr.Light wear's a Ghi and Ryu's headband when he gives me my Dragon Punch. WHY DOES MINE HAVE LANDING LAG. Input shoryu for mega pls.
It isn't a super abusive, neutral dominance tool that people pine for/complain about. Ryu does not have any of those. He is a well rounded, powerful character.
But even if you don't use FA once an entire set, it sets the pace in a way. They can't smash your landing. They can't do a committal aerial offstage in a close game. If they are consistently shielding your landings and punishing, your mixups between his great aerials, landing FADC, and using the FA are enough to give people pause. Ryu is damn heavy. The thing that makes it so annoying is you are trying to deal with everything he has, and if you slap him while he is glowing black you might die at 50%, and at least you are gonna take a hefty amount of damage.
You already know this, so I guess im just saying obvious stuff at this point. I guess my idea was, you might be underestimating the power that FA holds over the enemy. As someone said, it limits your ability to challenge Ryu. And 20 frames aint **** when he as an option tree out of it. Yea, the best choice is to just go away and not challenge it... but that gives Ryu the ground you can't be giving him.
So characters with powerful multihit aerials can say "hey, I'll try and slap Ryu offstage when he burns his double jump" WITHOUT the caveat of 'He can armor this, land, and attack me, or just armor-punch me for bad spacing and the reward is HUGE, you can lose at 50%'.
So, multihits are important. You say its odd that people focus on it, but for people on the opposing end of Ryu, its a huge huge comfort factor. Your style does not use much FA at all, but the risk is always there. F1 armor my utilt? 8.5% for you, FA3 to death for me.
---
So, Dr.Light wear's a Ghi and Ryu's headband when he gives me my Dragon Punch. WHY DOES MINE HAVE LANDING LAG. Input shoryu for mega pls.
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