CanadianCourage
Smash Cadet
- Joined
- Feb 22, 2015
- Messages
- 62
Hes hard for me to place because of aura and rage both being things.Why the uncertainty on Lucario?
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Hes hard for me to place because of aura and rage both being things.Why the uncertainty on Lucario?
I hope for this just because it would be so canon, since going from amazing to absolute trash is exactly what happened to the Sonic series itself. I hear that some of the newer Sonic games that are actually decent though, so maybe they can make Sonic upper mid tier again in Smash 6.Do whatever it takes to win, but I really hope they gore sonic in s5 and make him unplayable, because he drastically decreases the quality of every game he is in.
This argument gets trotted out a lot, but I think it's pretty flawed. His complaint is that viable characters should have a diverse array of good options, and nerfing these characters worsens or removes some of their options, resulting in the competitively viable characters having a less robust spread of options, thus making the game less competitively interesting in the name of balance.W/e with this current topic, I've seen something on the MK discord that I wanted to show you guys: View attachment 108602View attachment 108603
Agree or disagree?
My personal gripes about aside, I agree that there is probably nothing left that needs nerfing, and that the game would be fine if they stopped now. I do think that continuing cautious buffs for characters outside top and high tier would help the game, but it's not necessary and most likely is not happening.My stance on buffs/nerfs is pretty simple. Stop. The game is fine right now. If the devs listen to people who complain, then you get a Battlefield 3(?) situation. People complained about the best guns and they got nerfed. Then they complained about the next strongest guns, and those got nerfed. The cycle continued until every gun was weak, and the game was a lot less fun or so the story goes.
The meta needs to develop and settle. Patch culture is bad for games, especially among the community. I wasn't around for competitive Brawl, but was the amount of whining and asking for balance this bad? I don't know. I wish it wasn't the bulk of the conversation all the time. I wish the game was done changing and we had confirmation of the fact, but I think the Smash devs are incapable of that.
This thread is for discussing competitive impressions. We should be analyzing high level sets, trying to hone in on characters, develop the meta, all that rot. There is some merit to making known what stands out as over-powered or potentially abusive, but the tone maybe ought to be more like, "hey, Ryu can kill you early off of his dtilt into tsrk. How can we play around this? Who excels at denying him from this range long enough to matter?" And there is some of that, and it's good.
Just think the salt levels are getting a bit out there. That's to be expected, people put a lot of emotions into this game. They can't always be positive.
Tyrant never "abused" MK properly (read as: use the character's tools as effectively as possible), he had solid fundamentals and that alone, with a little aid of the staircase combo, granted him great results.I don't agree that Meta Knight is solo-viable when the top two Meta Knight mains (Tyrant and Leo) both have secondaries that they semi-frequently pull out.
Whoever said that is really missing the mark. People will always complain, yes. Just because people complain the same doesn't mean a game is more or less balanced. Those people will always complain. They should be ignored. Patches will improve balance, and improve the enjoyment of the rest of the people who actually notice and appreciate the work the devs put in.W/e with this current topic, I've seen something on the MK discord that I wanted to show you guys: View attachment 108602View attachment 108603
Agree or disagree?
WFT has been pretty notable across the game's lifespan, two top 32 placings at evo, another one at genesis, all by different people. The character was also brought out by Anti a while back.@Mr. Johan I'm not sure how would Rise by Results alone. I haven't Seen or heard John #s doing anything notable since he beat Vinnie. (I think he beat Dabuz to I think?) Waveguider is your normal " I dominate this Region but Doesn't go to anything out side of my region" guy. I think that the top 32 at genesis is still in people heads even though RIN has been Awful ever since then.
That's exactly where those characters should be placed lol. (I mean bottom is an exaggeration for yoshi but he's probably only as good or worse than those two characters)If Judge a charatcher by Results alone, would be considered Mid/High and would be bottom tier.
The problem is that Meta Knight has become increasingly hard to play post-nerf. So, while he's still probably solo viable if you dedicate all your time to him, there are probably more appealing top tiers currently. Not to mention, Meta Knight is quite inconsistent due to having his main kill confirm taken away and not really having any backup ones to take its place. He has falling B-air jab locks and some situational mixups with U-air strings if the opponent doesn't DI, but they are all hard to pull off and only work under certain conditions.MK is definitely not solo viable, he's the only one out of the top tiers that got nerfed to drift into irrelevance. Tyrant is leveling up his Sheik as shown in the norcal weekly and Leo is leveling up his marth(I like this) and 3-0d hyuga when his MK recently lost against him and switched to cloud granting him the W.
Tyrant can very easily go full Diddy with sheik as a secondary, but he has some silly attachment to this fictional character.
It was mostly cloud that took Leo far at GOML.
The problem with Link is that he's supposed to be a character that's strictly designed for mid-range combat but isn't nearly good enough at it.Out of curiosity, for characters that have bad CQC, what seems to make them fundamentally a better character? Just mobility? Looking at Toon Link & Mewtwo, that seems to be the case to an extent. Like if you just gave a character like Link more mobility (let's say his Melee aerial mobility), would he be quite a bit better than he is currently?
Is it me, or does Samus, also a spam-centered character, do better in CQC than Link does?The problem with Link is that he's supposed to be a character that's strictly designed for mid-range combat but isn't nearly good enough at it.
Yes, her jab is 3 frames. But she doesn't carry a sword on her.Is it me, or does Samus, also a spam-centered character, do better in CQC than Link does?
Is solo-viability about difficulty of play? I'd think not. MK hasn't shown us solo viability at the top level lately, and so I don't see how we can keep him in (the very competitive) top 15.The problem is that Meta Knight has become increasingly hard to play post-nerf. So, while he's still probably solo viable if you dedicate all your time to him, there are probably more appealing top tiers currently. Not to mention, Meta Knight is quite inconsistent due to having his main kill confirm taken away and not really having any backup ones to take its place. He has falling B-air jab locks and some situational mixups with U-air strings if the opponent doesn't DI, but they are all hard to pull off and only work under certain conditions.
So, while I would say that he is still top 15 (maybe even top 10) since he does have quite an exceptional all-around kit, he may become a bit irrelevant for the same reasons Pikachu is sort of irrelevant. Too hard to play for less reward than other top tiers, inconsistency, etc. I think he may still end up having a niche for the Rosa MU which could keep him decently played. We will have to see where his current players go with him and if anyone else picks him up.
Too bad Samus was lower on the tier list than Link when this thread started. But hey. Samus got buffed. That's fine with me.Yes, her jab is 3 frames. But she doesn't carry a sword on her.
W-what?WFT has been pretty notable across the game's lifespan, two top 32 placings at evo, another one at genesis, all by different people. The character was also brought out by Anti a while back.
That's exactly where those characters should be placed lol. (I mean bottom is an exaggeration for yoshi but he's probably only as good or worse than those two characters)
People are just stuck with their opinions that were formed near the beginning of the game with these characters, ignoring metagame developments and patches that help them out. (or people learning how to deal with a character like what's happened with yoshi and captain falcon)
Only a few characters in this game have ever been solo viable. It's a dumb term since it applies to such a small group of characters.Wii Fit Trainer is not solo viable.
If those characters are getting results (Duck Hunt definitely is in Japan) it means they don't struggle at top level. That's what their results prove lmao. A character that does demonstrably struggle at top level is yoshi lol.Okay I used to be a big defender of results being everythin, but what? Duck Hunt and Palutena have a really hard time in top level. When you look at Yoshi and see his array of tools, he looks good. Just because nobody plays him doesn't mean he's low tier. However, they mean he should be placed a bit lower, not anywhere drastic (ie. Mid to high-mid).
Falcons results are way worse than you'd think by his tier placings.Falcon not getting results is BS also. I mean sure he isn't actively played at every national, but there are 2 Falcon players in the top 50, who do amazing where they are and have a good amount of wins.
Well, representation is a big factor in determining viability. Difficulty often determines how much rep a character has, therefore it will effect their tier placement.Is solo-viability about difficulty of play? I'd think not. MK hasn't shown us solo viability at the top level lately, and so I don't see how we can keep him in (the very competitive) top 15.
Samus can't actually spam beyond a certain level of play. The end lag on missiles is too long, 60 frames. It's not possible to keep up with the spam output of any of the other traditional zoners in this game, and largely the reason many people still believe the character sucks.Is it me, or does Samus, also a spam-centered character, do better in CQC than Link does?
Right, but lets take Ryu for example - he's much harder to play, and has way fewer successful reps. But it's clear that he's an amazing character. Sure this is in part because of Trela, but even that's one person. There is no one showing MK deserves a top 15 spot at the moment.Well, representation is a big factor in determining viability. Difficulty often determines how much rep a character has, therefore it will effect their tier placement.
Your definition of "solo viable" is extremely generous and vague.Solo viable( in no order)- Shiek,Ryu,Pits,Cloud,Mewtwo,Mario,Luigi,peach,Yoshi,Rosalina, Diddy Kong, Toon Link,Zss,Ike,Fox,pikachu,Lucario(?),greninja,Ness,Villager,Wii Fit,mega man, sonic, Captin Falcon.
My definition of Solo viable is a bit loose but it is" any character that can get top 16 to top 8, even factoring in any bad matchups". For example Falcon and Pits are very "honest" characters that could make these ranks even if they don't have any matchups highly in thier favour.
I think Link has the better Up Air. That is to say we are comparing who has the better KO potential with an Up Air. A lingering hitbox is nothing to sleep on either on Link's Up Air.Samus can't actually spam beyond a certain level of play. The end lag on missiles is too long, 60 frames. It's not possible to keep up with the spam output of any of the other traditional zoners in this game, and largely the reason many people still believe the character sucks.
Missiles are used less for zoning and more as combo tools. If Samus did have 45 frame missiles she would instantly become a high tier threat. The character would have true zoning traps and combined with a very strong combo game.
Right now Z-air and abuse of dash-attack is the neutral. Super missiles are tertiary, situational and particularly good against players who don't realize their combo potential. Homing missiles remain candidate for the worst move in the game.
Samus' CQC is indeed much better than Link's. It's not just the speed of jab 1 but also the invincible Up-B OOS and to a lesser extent a considerably better d-tilt as well as up-air from SHAD.
That being said, Link owns the zoning game, again, because missiles are so poorly designed.
Like you say, it depends how you view "better".I think Link has the better Up Air. That is to say we are comparing who has the better KO potential with an Up Air. A lingering hitbox is nothing to sleep on either on Link's Up Air.
All true stuff. Link just capitalizes better off of an air dodge read.Like you say, it depends how you view "better".
Link's Up Air is better in a few ways, with the fact it has more raw power, better range, and disjoint. Like you said, it's lingering hitbox is nothing to sniff at either.
Samus's Up Air is better in other areas. Samus's Up Air has far better combo potential, comboing into itself or other moves (Link for example. can't string his Up Air into itself, and then into his Up B. On some stages, Samus can even KO the opponent if the conditions are right, such as having the platforms to extend 4 or so Up Airs). Samus's Up Air is less laggy on all fronts, being safer overall. As mentioned above, with Samus being able to SHAD and Uair, it gives it more utility in that area.
It's fairly simple why that can be the case. Tier lists and the like are based on MUs most of the time, and in some brackets they can not face counter match-ups, or the opponent can be inexperienced in the MU to help carry underwhelming characters.i don't understand how characters consistently performing well at high/top level proves they don't do well at high/top level
I didn't actually want to say anything, but this is bugging me. No other character could win a large tournament with multiple top level attendants and then have a post made about them two days later saying they are on life support. Actually think about it, no other character could have this happen to them, and in this thread there were about three posts at the same time saying this. And how is Pikachu being carried by his lesser known players?is on life support, carried by his lesser known players.
Samus's uair is amazing. Off of rising and falling uair Samus can always confirm ~20+ damage. Rising uair combos into itself and up b for 30 damage or with platforms can kill at ZSS percents. It also combos into basically all of her other moves including charge shot, or can set up an air dodge read into dair. Falling uair to up b or dtilt is easy damage and can be done out of shad or the same sh as bair, uair to utilt can lead to huge damage especially if they don't tech, and falling uair to jab 1 to fsmash is a true kill combo. Falling uair to ftilt can set up CS tech chases as well. It's also frame 5 and has 12 frames of landing lag, autocancels from a sh (which may have unexplored utility), and is just in general really spammable. Link's uair kills and lingers, but Samus's is just a lot better in general.I think Link has the better Up Air.
What exactly do you mean by this?I think Link would work much better if his CQC game actually played like a real swordie. It seems like Link lacks the spacing game that makes Marth, Ike, Corrin etc. so good at mid range.
Link's range (and frame data, coincidentally) are worse than a good majority of the viable swords in this game. His damage output is good and the master sword feels very meaty, but he would rather have range and better tilts for spacing.What exactly do you mean by this?