Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
- Messages
- 2,429
I have labbed Mewtwo counterplay. For example, the best way to get out of Fthrow is to SDI up and into Mewtwo at low percents and up at medium-high percents.Are we actually now asking for m2 nerfs
How many of you have even attempted to lab or develop counterplay to his "broken" tools like you did with bayonetta, rosa, and pre patch sheik, never mind the fact that mewtwo is nowhere near any of those levels of bonkers
Yoshi can DJ out.
Bowser can't DI or SDI for less damage really, only saving 2% at 100%, however, he only takes 10% from Fthrow instead of 13%.
Fox cannot DI fthrow below 100%, but he can SDI down and in for 7% at 0% and up starting at about 30% for 9%, falling to 7% later I believe.
Also, Mewtwo's Fthrow is super easy to SDI. I am able to input the throw, switch controllers, and then mash for the lowered percents. (PS, I sorta suck at SDI, only Ryu's Utilt and MK Uair for me.)
Fox may have frame advantage at 0% when SDI'ed.
You can also SDI Nair to change your positioning and negate Nair > Footstool.
On Dtilt > DJ Uair > Fair, DI down and away from Mewtwo at lower percents and Up and Away at high percents. The reason for Up and Away is to avoid the Uair possibility.
On Dtilt > Nair > Fair, NEVER DI Up. It extends the life of the combo. Instead, try to fly back and DI Down and Away. Both Fair and Bair will whiff as the DJ sends Mewtwo too high and Confusion isn't possible at that point. For higher percents, I believe the same is true. Though just DI'ing away might be a better idea.