meleebrawler
Smash Hero
It seems that contrary to popular belief, a perfectly (or at least as close as it gets to be) balanced game actually doesn't really have much of a metagame: since everyone has an equal shot of winning vs. everyone there's not a whole lot to discuss, as MUs mostly just boil down to whoever's the better player.
People are just used to landing hitboxes being weak.Why are people complaining about a frame 18 move that doesn't kill if you tech it and is terrible to throw out in the neutral due to having nearly 30 frames of landing lag?