Luig
Confused
Maybe, there's almost no ending lag on it, but she'll suffer lag on the ground when she lands.Does this make Witch Twist potentiall punishable on hit?
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Maybe, there's almost no ending lag on it, but she'll suffer lag on the ground when she lands.Does this make Witch Twist potentiall punishable on hit?
I think it's realistic if Bayonetta does more than one Witch Twist in a row. She has some combos that involve two of them chained together so it's the same theory as Ryu Utilt SDI.If you escape from the upper hitbox on hits 2 or 3, it seems that way.
I don't think that's realistic in a combo situation though.
For some reason Wesker comes to mind.Damn, Bayonetta being this super strong character is one thing, but having legit counterplay that's difficult is another thing entirely. People are going to have get serious and learn this MU, how to SDI, etc. if they want to get results. Bayonetta may weed out the lazy players, that's for sure. She might be good for this game in the long term.
IIRC it was a two way thing.Well, most of why Wesker became less relevant is because he got nerfed in the transition to UMvC3.
Counterplay developed and he got less powerful as time went on.
But that's a different game with a completelybrokendifferent meta.
Pretty much this, but people were jumping on the whole "Dark Wesker" (lvl 3 X-Factor without the shades) bandwagon despite those huge nerfs he got coming into UMvC3. There was a hot minute when people were legit running him as battery and/or anchor.IIRC it was a two way thing.
People were developing really solid counterplay and then he got nerfed at around the same time and down the chute he went lol.
There's that and the fact that they created another Wesker gave him a sword and called him Vergil. One of the main reasons Wesker fell off is Vergil is better in almost every way.Well, most of why Wesker became less relevant is because he got nerfed in the transition to UMvC3.
Counterplay developed and he got less powerful as time went on.
But that's a different game with a completelybrokendifferent meta.
My opinion on Smash 4's balance fluctuates wildly. I'm still bouncing around characters a lot, and sometimes I feel down when I'm trying to play someone like Mega Man. But really, there a lot of characters that can compete even at top level. Who knows how long that will last? If this is the final game, I won't lie, I'm a bit salty. But of course I'll deal with it haha.
I can understand your frustration with Megaman because, the best way to put it, is that he's plays like he does in his games. If you're not a big Megaman fan or at least familiar with the classic Megaman games, Megaman is awkward as all hell to play as. Despite this, I feel like it works because it's so true to the character that I be willing to argue that he's the most authentic character of the whole cast aside from Ryu. Could he be better? Definitely but, for what it's worth, his overarching concept as a character works exceptionally well.My opinion on Smash 4's balance fluctuates wildly. I'm still bouncing around characters a lot, and sometimes I feel down when I'm trying to play someone like Mega Man. But really, there a lot of characters that can compete even at top level. Who knows how long that will last? If this is the final game, I won't lie, I'm a bit salty. But of course I'll deal with it haha.
Probably the whole "learn the matchup inside and out or die at 80%" thing SSB4 has going on...But no seriously, why you would be miffed if this is indeed the final game?
I realize it could be a lot worse (the game on launch was pretty awful compared to where it's at now), but I'm a bit salty that some characters got shafted (Duck Hunt, Dedede, Jigglypuff all immediately come to mind). But, not every character is going to be good. I'll roll with it as always.
But no seriously, why you would be miffed if this is indeed the final game?
Thanks for the link. But I wasn't actively complaining. More... sarcastically lamenting.Go ahead and use Lucina, but prepare to face some losses/tough matchups if you do so. If you feel really passionate about using her, then go ahead, nobody is stopping you. Otherwise just use a more competitively viable character. This thread is not for complaining, we have seen far too much of that in the other competitive impressions thread...
Also here is a video that talks about winning competitively (also goes over a lot of what I want to say): https://www.youtube.com/watch?v=9zJNyrFnsHY&index=4&list=PLF2EUdK5HdldfTc6WKy2P8ZTdPvZYjdOY.
Enjoy
I can understand your frustration with Megaman because, the best way to put it, is that he's plays like he does in his games. If you're not a big Megaman fan or at least familiar with the classic Megaman games, Megaman is awkward as all hell to play as. Despite this, I feel like it works because it's so true to the character that I be willing to argue that he's the most authentic character of the whole cast aside from Ryu. Could he be better? Definitely but, for what it's worth, his overarching concept as a character works exceptionally well.
I think what this is going to mean is that Witch Twist will be more appropriate at higher percentages.Looks like he's SDIing down and behind her. The early examples put him under the final hitbox, the last one just has him fly out under and behind Bayo.
Just SDIing toward her back seems to work well too.
(edit since someone's going to ask: her modifiers are 1.3 hitlag 1.0 sdi)
A stock cap throw for DHD like Bayonetta would help him SO much.Its very sad to me that Duck Hunt has been left the way he is. He actually has some of the most interesting and complex projectile play in the game with how dynamic the can is. Its a shame we rarely get to see it.
Whats particularly frustrating to me about DHD is that hes only a few small changes away from being made viable imo. It may be a cliche buff, but simply giving him a kill throw at around 130-150% would instantly shoot him up to around mid imo. I would also like to have seen Gunmen given more health so they could be used much more efficiently as human shields. Making cans generally more powerful in both knockback and percent dealt would be fair aswell (especially when you consider how the staleing system works against can play). In high level play with DHD, landing a clean hit with a can often requires you to be three steps ahead of your opponent, so they should be more rewarding.
Watching DH play with some of the characters in Smash 4 is like watching a lauded boxing technician bust a guy up with careful jabs, counterpunching, and mind games before the other guy pulls out a gun and shoots him.I think what this is going to mean is that Witch Twist will be more appropriate at higher percentages.
A stock cap throw for DHD like Bayonetta would help him SO much.
Nailed it.Watching DH play with some of the characters in Smash 4 is like watching a lauded boxing technician bust a guy up with careful jabs, counterpunching, and mind games before the other guy pulls out a gun and shoots him.
...I feel as if i lost this analogy somewhere, but I'm going with it.
Does the C-Stick have to be set to Smash for it to work?It's double stick sdi aka controller stick/c-stick sdi in a quarter circle down/behind her so you either pop out early or behind Bayonetta before the final hit. Noji, who posted the Ryu sdi video, has one for Bayonetta as well on Twitter.
... Why didn't any of us realize this sooner... What is one common, reoccurring, and essential part of Final Fantasy games that was introduced in the first game? Party members aka teammates...And cloud, while definitely good in singles, seems like he was made even more for teams. He's just dumb in teams.
Someone tell them about the Witch Twist SDI, please
No one is SDI-ing at all. It's a foreign concept for Smash 4 players.Someone tell them about the Witch Twist SDI, please
Make that Grand finals, with the extra that tyrant got double eliminated by bayo.