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That's not a nuance because it works against the entire cast. That's a definite advantage. Think about all the characters who grabs are a center part of their gameplay. Can you imagine Mario without grabs? Diddy? Ike? Ness? Palutena? You get my point.It just adds nuances to matchups to consider.
That's how the Melee community operated with new discoveries to the game engine and if they could do it for 15 years I'm pretty sure Sm4sh can too for something that's comparatively minor. This'll probably get fixed if people draw enough attention to it, but if not, I'd say it should be accepted.
And there's nothing wrong with this. If you can't fix it, adapt.Melee cannot be patched. All Melee players could do is say "okly-dokly" and figureit out from there.
The point made is that Wobbling is a glitch that's pretty broken when you get right down to it (Grab > kill) but people adapted to it and learn the matchup once the matchup became based around grabbing an opponent consistently.Not to mention that Wobbling is a defined mechanic by virute of the Melee engine facets. ICs are just the only character that can perform it solo.
I agree it should be patched and I think it probably will be. But calls to ban characters to a mechanic that could be adapted to in a worst case scenario? That's silly. Like I said- if one community can deal with it for over a decade and come out with a pretty competitive game, I'm pretty sure people playing Sm4sh can deal with Bayonetta having a method of circumventing grabs.Grab is meant to beat shield. If there's something in Sm4sh that ignores that concept, then it should be patched, because it can be patched, "nuances" be damned.
Adapt with gritted teeth and bloody knuckles.And there's nothing wrong with this. If you can't fix it, adapt.
It's not a glitch in the literal sense. Attacking someone in a grabbed animation and resetting the grab duration is universal between all characters. But ICs can do it on its own because Nana is there.The point made is that Wobbling is a glitch that's pretty broken when you get right down to it (Grab > kill) but people adapted to it and learn the matchup once the matchup became based around grabbing an opponent consistently.
But as long as the game can continue to be patched, then the petitioning for a patch to correct it should be made regardless. It keeps the player base interacting with the devs, and helps out the competitive scene as a whole.Yes, grabbing has a set standard, which is why it should be kept consistent and be patched, but if it isn't, you learn and adapt to it from there instead of hitting the panic button.
Huh? You don't see the problem with someone running in on Bayo's shield, then having to stop their momentum in order to get the standing grab as opposed to a dash grab?Correct me if I'm wrong, but if you're already close enough for this blind spot to occur, shouldn't you be using a regular grab instead of a dash grab anyway? Unless these characters' regular grabs also have this blind spot or something...
Don't get me wrong, I also think this deserves to be fixed if only for consistency's sake, but given what I know about it, it doesn't seem game-breaking for the characters at hand, since it's likely something can be done about it on our end.
Pretty sure this is mostly just Pacman's bad grab unless I am mistaken on this.I agree with y'all that this bayo glitch is unnaccptable buuuuuut...
If we're talking about grabs that can't beat shield...I want this fixed first
If you're far away enough where only a dash grab would land, then you should also be far away enough that the blind spot doesn't apply, correct? No stopping required, just different spacing. Granted, I can't really test all this in-depth until tonight, so any more info on this would be very helpful. Knowing exactly how big the blind spots are should give people a clearer idea of what spacing is needed in case this isn't patched.Huh? You don't see the problem with someone running in on Bayo's shield, then having to stop their momentum in order to get the standing grab as opposed to a dash grab?
His grab is unfortunately bad.Pretty sure this is mostly just Pacman's bad grab unless I am mistaken on this.
This interaction happens to Sheik, apparently Diddy (will test more), Ness, Pika, I've seen it happen to Falco during the cooldown of one of her Smashes....This thing is literally just bad spacing combined with hitboxes. Pure Royzone. Bayo's hitbox is just thin. Furthermore, at that kind of distance, a standard grab might be a more usable and the better option, or just properly spacing your dash grab with one of these characters.
It's like how when you get right up to someone and use Greninja's Fsmash, there's a tiny dead zone and some characters just don't get hit. It's like how getting too close with Falcon's dash grab has him just phase through characters on occasion.
I personally don't expect anymore patches and praying for bugfix issues when the chance of a patch isn't even certain is a little too much wishful thinking. This isn't some issue like the Diddy Glitch (where a situational yet abusable tactic could make it so Diddy was completely immune to grabs), it's that one character's hitbox and other character's grabboxes just don't mesh when they're exactly next to each other.
I don't see why Bayo should be banned for something like this, but I feel like people are looking for opportunities to find reasons why Bayonetta should be banned.
His grab is unfortunately bad.
Very bad comparison.No, people are talking about bans because this is exactly the sort of thing (see: MK's infinite cape) people should not have to deal with to play the game.
Seconding this post.Very bad comparison.
No.Guys, just tweet the glitches to Bill Trinen or something if you want it fixed, he's generally pretty active on twitter. I highly doubt they would just say "lol no" because Sakurai said that the development is over.
Oh I'm aware, I just think it's crazy that his grab is still this dysfunctional after all these patches.Pretty sure this is mostly just Pacman's bad grab unless I am mistaken on this.
We don't ****ing know if she's the best character in the game yet. She's been out for less than a week.People's issue is that this is something that strongly benefits one of the best, if not the best, character in the game. If this was Samus or Jigglypuff, nobody would care. Obviously, it's still too early to call things like this but if a major player drops a set or even a tournament because of this, you can bet they'll be a huge uproar about it afterwards.
This 1000x. We don't even know how consistent her reward is at high level yet, let alone her matchup spread. She clearly isn't as dominant as Sheik because her neutral is noticeably worse, and so is her ability to throw out low-commitment moves at a high rate. She may very well be the new scrub stomper, or a top tier, but let's wait and see, shall we?We don't ****ing know if she's the best character in the game yet. She's been out for less than a week.
Smooth Criminal
Like I said, probably one of the best. People were calling ZSS, Mario, Ryu, and Cloud good early too and, lo and behold, it happened because enough was known about the character's strengths and weaknesses to give a good projection of how they'd match up in the future. Also, what's up with the Emblem Lord impression as of late?We don't ****ing know if she's the best character in the game yet. She's been out for less than a week.
Smooth Criminal
You weren't here for "early on" if you think people were singing nothing but praise for any of these characters.Like I said, probably one of the best. People were calling ZSS, Mario, Ryu, and Cloud good early too and, lo and behold, it happened because enough was known about the character's strengths and weaknesses to give a good projection of how they'd match up in the future.
I remember that we were calling Cloud kinda bad for a few days. Maybe a week. I wasn't on this thread for the release of Ryu or anything before that so I don't know about the others.Doubts were few and far between for the characters I listed. It's not like Duck Hunt who opinions have radically shifted for since the game came out. Buffs and nerfs taken out of consideration, have any of the characters I listed been heavily criticized and deemed less than high tier in the course of this game? How was what I said the least bit false?
Can someone explain exactly how to sdi out of the witch twist? People just saying 'sdi' without saying what direction, how to recognise which side witch twist is started from, how to react fast enough to the frame 4 move to do the SDI, how to quarter circle sdiIf you get upset about dying from witch twist stuff... you can SDI you know.
←←←←←←←←Can someone explain exactly how to sdi out of the witch twist? People just saying 'sdi' without saying what direction, how to recognise which side witch twist is started from, how to react fast enough to the frame 4 move to do the SDI, how to quarter circle sdi
AFAIK no one I've seen is sdi'ing the witch twist in any streams even in rotations between Nairo and Mr R and Anti.
This also happened in SFxTK where most people agree the Tekken characters, with the exception of Chun-Li who was at top, were better than the majority of the SF cast.I find it really funny how all the third party dlc characters are amazing. I swear playing non-Nintendo characters is the one of the best ways to go in Smash 4 with maybe the exception of Megaman and Pacman. Don't forget how Snake was dope in Brawl too.
@Baby_Sneak If your computer isn't complete butt, Xrd should run fine. The PC version seems solid as far as I know.