People are just using the grab thing to argue for their Bayo nerfs tbh
I think part of the reason that people are starting to complain quite a lot about
is because
she kind of ****s on any idea of what a character should be in Smash 4.
- Good characters generally have pretty good neutrals. Bayonetta does not.
- Counters in Smash have always been quite awful; Bayo's is the first that is actually a usable part in someone's gameplan (though recovery gimping has always existed.)
- Dairs across the board are pretty bad, which means most characters don't have great ways of protecting beneath them; Bayo's dair will kill you if you whiff a punish
- Overextension and sloppy/lazy play will get you destroyed; you really need to have a excellent grasp on the neutral and your characters advantage state and the options that are available at a given time/ what can be delayed to avoid Witch Time
- SDI will be imperative to learn and use, as opposed to only against Ryu
- Excessive short hops/sh aerials is a staple in midlevel play- Bayo will stomp that out
With that said, any character that Bayo outneutrals or relies heavily on short hops to do work will find themselves on the losing side of the MU.
vs
looks to be impossible for the latter, though it wouldn't be Ganon's first bad MU.