BunbUn129
Smash Ace
Aba's Meta Knight play wasn't optimal, first of all. Yeah, he had his uair combos and jab locks and other punishes down, but look past that, and you can see a pretty one-dimensional neutral game. Whereas Leo uses all options available from perfect pivoting to dair to d tilt to f smash, Aba's neutral boiled down mostly to roll-ins, sitting in shield, and throwing out dash attacks. Basically, he remained grounded and wasn't really capable of mixing up his approach, which is essential for MK as he can't cheese his way through neutral.True, but what I'm saying is that his options in neutral seems to be too good for his character weakness and design. The character can be compared to G&W, who is also considered a glass cannon but lacks the range, endlag, and kill power of Mew2.
Also, for how insanely good Aba is, he doesn't exactly get dominating results in Japan. And like I said, he was never able to pull of what he did in Pound VI with an "extremely overtuned" character like MK.
Mew2's neutral is too good for his weaknesses and character design, especially because he has a working kill confirm setup from an aerial with big range (n-air), multiple/lasting hitboxes, good startup frames for an aerial attack, and barely any landing lag, which is just ridiculous. Characters that similarly fit Mew2's role of glass cannon (i.e. G&W) do not have nearly as many options or power/strength as Mew2 has in the neutral.
Aba's neutral wasn't bad per se, but his neutral was not good, and this was the reason for his lackluster G3 performance, which exposed his short-comings as a player. His success with Meta Knight was due to how consistent his punishes were, but the holes in his neutral meant that he could only do well if he didn't run into a good Sheik or Diddy in bracket.
And this is where your reasoning for Mewtwo falls apart. Aba never played Meta Knight to his full potential, while his Mewtwo play is simply more optimal. He ironically abuses M2's neutral options, mainly with charging and camping with Shadow Ball and poking safely with d tilt. M2's neutral is supposed to be played just like that--raw, boring, and lame. Good God, imagine if his neutral with Meta Knight was this effective!
Pre-nerf Meta Knight was in another league from post-buff M2. 1.1.4 MK had everything M2 had but with a far better disadvantage state and better survivability and frame data, and this is still the case for the most part. If you're trying to make a case for an M2 nerf because he's more overtuned than pre-patch MK, I have to question your sanity.
Pre-patch Meta Knight had no meaningful weakness (sound familiar?) and a blatantly unfair punish game along with a good neutral and excellent disadvantage--but why wasn't this a huge problem, though? Because he had an 8-2 MU with the best character in the game. Sheik was the only character who could actually exploit MK's weaknesses and shut down his best options. A lot of people don't realize how beneficial the Sheik MU was for the meta game, because it was the only thing that stood in his way from contending for #1 and becoming a serious problem. Look at the whole Bayo drama and imagine if MK wasn't nerfed. We would now have two characters being banned in regions.
On the other hand, M2 is a paper-juggernaut who's light, big, susceptible to combos and doesn't have the best landing options, and these overall balance out a moveset that would be completely broken on a character who didn't suffer from such issues.
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