Which is ironic considering that Trela himself went out and said that he uses Ryu because he is simply one of the best characters in the game.
http://smashboards.com/threads/viab...ive-impressions.410551/page-389#post-20401107
Read that post by him, its quite a rant though. Now look at Ryu today with 9B dropping him and now apparently Trela isnt playing anymore.
The character has been overrated since day 1, with people going mad about the character ever since Mr R LOST to ally with Ryu.
Wow... It's been that long... O_O
Problem with Ryu is that out of all the characters in Smash is that he's mechanically the most demanding alongside Peach. For the reward, you get a great character to Peach's good character. That's the best bargain for a mechanically demanding character... Now, mechanically unusual which he's also a part of alongside Peach, you've got Bayonetta who like Ryu, is built to play like in her games which means a ton of combo options, Cloud, a meter character which Akuma will be like in Tekken 7, Jigglypuff and Little Mac sort of because of their heavily polarized game plans, Lucario's Aura, Mega Man who was made to feel like you're playing a Mega Man game, Olimar and Robin who deal with limited uses, Rosalina as the first puppeteer archetype, Shulk with his buffs and debuffs during combat, and kind of Yoshi because of his "different" jump and recovery. Out of those 13 characters, and I leave this to the readers, who are the most difficult to use. Peach and Ryu are already on that list because of their mechanical demands, but who else? I'm willing to bet that Bayonetta, Cloud, Jigglypuff, Little Mac, Lucario, Mega Man, Olimar, Robin, Rosalina, Shulk, and Yoshi are not on that list. They might feel weird like Mega Man does for some or they might require careful play like Little Mac to space properly - hello, boxer Marth - or keeping track of how many uses you have left like Olimar and Robin, but they are not characters with high demands for proper input. Rosalina's archetype is found in tons of games like MOBA, RPG, and other fighting games, but it's really about keeping track of two characters you control and your opponent(s) over anything different like different inputs, demand for precise inputs, etc. PAC-MAN doesn't count for any of this as the major "roadblock" is that you need know what Bonus Fruits do what, but otherwise, he doesn't have a use count, he doesn't have different inputs, and he doesn't really function any different from the other characters.
With Peach, Ryu, and Shulk, you are putting something like 150% effort to get the same reward as 55 other characters. In the case of Peach, you're putting 150% to get a mid-tier blob when you can put in 100% with Captain Falcon, the Pits, ROB, or Yoshi and get the same reward. With Shulk, you're putting in 150% and getting Dr. Mario, Kirby, and Samus-level rewards. Ryu? 150% for reward that Cloud, Fox, Mario, Meta Knight, Rosalina & Luma, Sheik, Sonic, and ZSS would get you.
Peach was high tier in Melee and mid tier in Brawl. She's likely to be mid tier in Smash 4 since she's good, but she's not that good nor is she getting any better. Melee you could chalk it up to the fact her Down Smash was stupid as all hell, Float helping out her good aerials in a game where aerials were really good, recoveries in general were crap while hers was good and Vegetables love gimping people, Vegetables themselves are good, and RNG goddess. In Brawl - I know nothing! -, she just couldn't kill and she wasn't oppressive unlike another fellow, dirtbag of a zoner who also had kill issues: Falco. Hit stun canceling just made this worse. In Smash 4? She's strong, she's got good aerials, and she can pressure shields with aerials which is a rarity in Smash 4 because of how aerials in general were nerfed and how in the beginning, shield stun wasn't as strong. That's it. She's also got throw setups, good moves in general, and she's just good, but she's not great. Is this a problem? Not really, except for people who want to see Peach have an arbitrarily good rank on the tier list. Point is that she's viable and in a game where viability is more generous. Game's not balanced - no game will or else it would be boring as **** or only had 1 character, so mirror matches galore -, but it's close.
For Ryu who is in a game where most characters aren't insanely demanding and in a game where fundamentals are highly-prized alongside hit and kill confirms, having the need to input a little bit more than another character who can get the same if not better reward makes the reward seem not as great compared to effort. At the same time, is Ryu (or Peach) oppressive in any way? Outside of his early kills which other characters also have claims to: Bayonetta, Bowser, Cloud, Captain Falcon at times, DK, Fox at times, Ganondorf, Jigglypuff, Little Mac, Marth, Meta Knight, Roy, Wario, even Zelda, and ZSS, it's not really a big deal. What separates them is confirms which means Captain Falcon - dodgy Knee setups -, Ganondorf, Jiggles, Little Mac, Marth, Roy, Wario - sort of -, and Zelda are out of the picture leaving Bayleef, Bowser, Cloud, DK, Fox, Meta Knight, and ZSS. Damn sure you're killing at similar percents, maybe in different areas of the screen, but still the same. Problem? They're doing that in "braindead" ways and they're all really fast in some ways, but mostly on the ground while Ryu's average everywhere, but air acceleration where he's terrible like Little Mac. In other words: he's not oppressive. He's probably the fairest of them all - hot Ryu available for DLC (in some time) for SFV - and it makes sense 'cause it's Ryu... Y'know, the honorable fighter? The guy trying to stay off the path of the Satsui no Hado? Screw it, I give up.
TL;DR: Peach and Ryu are good; Peach is mid-tier and Ryu's at least high tier. Are they great? No, but are they bad? Nope. Their problems is that they are demanding characters and when you want results fast and easy, you're looking at the wrong characters. They need dedicated players who love their characters and want to see them succeed as much as possible.
Also, Ally with his I'm going to play ZSS after Umebara FAT? and I'm playing Cloud after Genesis, but he drops back to Mario. Safe and sound considering Mario is a speedy jack of all trades - then you have the Pits being true jacks of all trades and not really excelling in anything... There's not really anything that's a problem outside of maybe kill options, but does that matter if you can avoid horrible situations off-stage with Cloud or the fact you have to learn a different character? Get-rich-quicks schemes, thy name is Mario. Hello, Nintendo and your nth Mario game. When's F-Zero?
Rude post: All characters except Sheik are overrated. I'm being serious by the way. Have a good day.