@
Thinkaman
:
Filtered out the mystery data/unknown subactions and converted the hex values into decimal values for easier reading.
U-tilt damage 6.3 -> 5.5
F-smash damage 14 -> 15
D-smash back hit angle 70 -> 60, base knockback 80 -> 100
Fair hitbox size 4.8 -> 5.6
subaction 242 hitbox size 1.6 -> 1.7, z-pos 6.1 -> 7.0 (whatever it is, it does 25% at a 88 angle)
subaction 246 hitbox size 2.1 -> 2.2, z-pos 4.7 -> 5.5 (whatever it is, it does 20% at a 90 angle)
D-tilt hitboxes come out on frame 4 -> 5, and have had their sizes reduced 4.0/2.5/2.0 -> 4.0/3.2/2.5; the priorities of the latter two hitboxes has been corrected, and and the x-pos of the last one shifted 0 -> 1; in accordance with the delayed start time, the hitboxes only last 5 -> 4 frames.
F-smash base knockback 115 -> 111
U-smash base knockback 100 -> 90, primary hitbox size 5.0 -> 4.0 (secondary size unchanged)
Nair early hitbox sizes reduced 5.0/3.5 -> 4.2/3.0, x-pos shifted 4.5/1.5 -> 3.0/2.0
Nair early hitbox damage 6.0 -> 5.0
Nair late hitbox sizes reduced 5.0/3.5 -> 4.2/3.0, x-pos shifted 4.5/1.5 -> 3.0/2.0
Nair late hitbox damage decreased 10.0 -> 7.5
Fair early hits knockback growth adjusted 20/35 -> 55/55
Fair final hit knockback growth reduced 60 -> 50
F-throw base knockback reduced 85 -> 76
B-throw base knockback reduced 70 -> 60
Repeating jab final hitbox size 4.0 -> 5.0, y-pos 5.0 -> 5.5
unknown line and 57 frame timer added to subactions 1A7-1AC
unknown line deleted from subaction 21F; also has an unknown hitbox (1%, hits after frame 6) param changed from 63 -> 31
subaction 23E timer changed from 8 -> 9, unknown hitbox-like params of 5.0 and 4.0 reduced by 1
subaction 240 unknown hitbox-like params of 5.0 and 4.0 reduced by 1 or 2
F-smash 1 sweetspot knockback growth decreased 60 -> 47
U-tilt damage increased 6.5 -> 7.2
Unknown param on grab hitbox of pivot grab changed from -18.7 -> -15.0
Fair damage reduced 6.8/6.0 -> 5.5/4.8
Uair final hit base knockback reduced 155 -> 138
Bouncing Fish base knockback reduced 100 -> 90, knockback growth reduced 30 -> 26
U-smash hit frame slowed 8 -> 10, first hitbox duration increased 1 -> 2
U-smash hitbox duration increased, from frame 23 -> 27 (duration 5 -> 9)
Jab 3 hit frame faster 8 -> 7
D-tilt damage increased 7->8, angle changed 361 -> 80, base knockback decreased 90 -> 70, knockback growth increased 50 -> 70, size decreased 4.0 -> 3.8 (4.0 -> 3.0 on last hitbox), slight positional tweaks
D-smash angel changed 52 -> 48
Fair size increased 4.5 -> 5.0, y-pos adjustments
Bair damage increased 13 -> 14
Dair hitbox 1 (angle 50) size increased 4.8 -> 6.0, y-pos adjusted 3.0 -> 2.0
Dair hitbox 2 (angle 270) size increased 4.5 -> 5.5
Dair hitbox 3 (angle 270) size increased 5.3 -> 6.3, y-pos adjusted -7.0 -> -6.0
subaction 286 hitboxes (5%, angles 75, 80, 70) unknown parameter changed 63 -> 31
subaction 289 hitboxes (2%, angle 90) unknown parameter changed 0x3F -> 0x1F, various z-pos adjustments
subaction 28A hitboxes (4%, angle 270) unknown parameter changed 63 -> 31
subaction 28B hitboxes (10%, angle 70) unknown parameter changed 63 -> 31, various z-pos adjustments
Fair damage reduced 13 -> 12
D-throw angle changed 70 -> 80, base knockback increased 60 -> 82
Subaction 304 hitbox frame reduced 1.0 -> 0.0
Subaction 304 and 306 hitboxs (10%, angel 361) has a lot of differences, adds additional hitbox spaced differently (z=40.0)
Nair initial hit damage increased 7.0 -> 10.0
Nair later hit damage increased 5.0 -> 7.5
Fair initial hits angle changed from 366 -> 85 on all applicable hitboxes
Bair final hit base knockback increased 180 -> 212
Uair y-pos changed 17.0 -> 19.0
Uair graphics tweaked
Dair y-pos changed 4.5 -> 6.5, z-pos changed 4.5 -> 3.5
Dair graphics tweaked
Jab 2 damage reduced 3.0 -> 2.0
Jab 3 damage reduced 8.0 -> 7.0
F-tilt (normal) tertiary hitboxes x-pos -5.0 -> -3.8
Fair landing hitbox damage increased 2.0 -> 5.0, z-pos 11.0 -> 12.0, unknown parameter 8.0 -> 7.0
Unknown timer in subactions 213 and 21F moved from frame 9 -> 12
F-smash 15% hitbox base knockback increased 65 -> 73
F-smash 12% hitbox base knockback increased 100 ->102
subaction 222 base knockback increased 60 -> 62 (6%, angle 361)
subaction 255 base knockback increased 62 -> 66 (15%, angle 361)
subaction 258 base knockback increased 62 -> 66 (6%, angle 361)
Unknown parameter in hitbox of subaction 218 (8%, angle 50) changed 63 -> 31
(Dragon Rush should be in a subroutine...)
U-smash hitbox size 6.5 -> 5.0
U-smash 14% hitbox size reduced 7.0 -> 6.0
U-smash secondary hitboxes damage reduced 13% -> 11%
U-smash final hitbox damage reduced 11% -> 10%
D-smash damage increased 11%/9% -> 13%/11%
Fair base knockback reduced 92 -> 84
Uair structural changes including a new hitbox with a 85 angle following the normal 366 one
Uair final hit base knockback 190 -> 168
Subactions 23A, 23B, 23E, 23F, 24A, 24B, 24E, 24F hitbox (10%, angle 48) base knockback increased 100 -> 102
Additional hitbox added to first hit of u-smash; seems the same, but hits at tweaked angle and knockback compared to original it sits alongside.
D-throw initial hitbox base knockback increased 30 -> 80, unknown parameter decreased 90 -> 70
D-throw repeating hits damage decreased 1.0 -> 0.6 (5 hits)
D-throw second hitbox added; x-pos = -4.4 instead of -6.4
Subactions 2C9 hitbox (10%, angle 361) unknown parameter changed 63 -> 31
(Remember, u-smash and many other Villager moves are articles)
Reverse fair now correctly flagged as blockable
Fair initial hitbox (10%) base knockback increased 85 -> 95
Fair sweetspot hitbox (14%) base knockback increased 95 -> 102
Fair final hitbox (9%) base knockback increased 85 -> 95
Dair repeating hit damage increased 1.4 -> 1.7 (4 hits?)
Jab 1 base knockback decreased 60 -> 50, knockback growth decreased 25 -> 20
Jab 1 damage increased 3.0 -> 3.5
Jab 2 damage increased 3.0 -> 3.5
Jab 3 damage increased 4.3/3.2 -> 5.3/4.2
Dash Attack damage increased 10 -> 11
F-tilt damage increased 12/10.5 -> 13/11.5
U-tilt damage increased 7/6 -> 8/7
D-tilt damage increased 8/6 -> 9/7, minor positional tweaks on third hitbox
F-smash initial hit 3rd hitbox weight knockback decreased 45 -> 28
F-smash main hit damage increased 12.5/11.0 -> 13.0/11.5
F-smash main-hit size increased 3.5/2.0 -> 4.0/3.0, second hitbox x-pos 22.0 -> 21.0
U-smash initial hit damage increased 2.0 -> 4.5
U-smash main hit damage increased 13.0 -> 13.5
D-smash hit 1 damage increased 13/10 -> 14/11
D-smash hit 2 damage increased 11/9 -> 12/10
D-smash hit 3 damage increased 9/7 -> 10/8
D-smash hit 4 damage increased 7/5 -> 8/6
D-smash hit 5 damage increased 5/3 -> 6/4
Nair damage increased 6/7 -> 7/8
Fair damage increased 6.5/5.0 -> 7.5/6.0
Bair damage increased 11/7 -> 12/8
Uair hit 1 damage increased 4 -> 5
Uair hit 2 damage increased 9.0/6.5 -> 10.0/7.5
Dair hit 1 damage increased 4/6 -> 5/7
Dair hit 2 damage increased 10/9 -> 11/10
All throw hitbox (not the throws themselves) damage increased 2 -> 3
Subaction 253 damage increased 5/4 -> 6/5
Subaction 254 damage increased 8/6 -> 9/7
Timer in subaction 236 changed from frame 24 -> 20 (...Leaf Shield?)
Timer in subaction 238 changed from frame 3 -> 2
Subaction 24E hitboxes (many 8%, some 6%, angle 38) unknown parameter changed from 63 to 31
Now normal mortals like me can understand this better.