Virgule
Smash Cadet
Thanks for the quick clarification !
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No one's spike was buffed.so were Marth and Lucina's Spikes buffed, or just Marth's? Cause that would differentiate them.
Oh I apologize. I heard Marth's Spike was easier to land in the patch, but thanks for clearing that upNo one's spike was buffed.
I've tested both and have not seen any noticeable Difference in the sweet spot size. of either character. so no the spikes were not buffedso were Marth and Lucina's Spikes buffed, or just Marth's? Cause that would differentiate them.
In that gif, the two attacks aren't even synchronized. One starts before the other. 1.04, to be exact.To be more precise with the f-air buff
http://gfycat.com/AromaticFarAlligatorgar
It still whiffs against jumping opponents (both forward and up-angled)
It fully connects against light characters because of the zero knockback people were talking about
Edit: Oh wait. I got one to connect against a mid air puff. OKAY, now they're all connecting.
I don't know what I did wrong at first but all the angled f-smashes I did against jumping puff and mario are connecting. Maybe there's a specific point where it won't hit. Not sure. Needs more testing
NOT everyone can though, in the end it's an exploit of what is presumably a window put in to make usmashing from a run easier on casuals that has the unintended side effect of carrying momentum from dash attacks. Unless they specifically patched it into 1.0.4 making 1.0.4 different from Wii U (which it's not, and honestly I don't care enough with a community this stubborn if i had to test), it is GONE.Now I'm wondering why they removed it since DACUS doesn't break the game in anyway if everyone can perform it and take advantage from it. It's not like Character X has a wonky hitbox or a move that's too powerful or too fast to react or too spammy.
My best guess is just that it didn't sit well with them during playtesting, some people have infinitely superior dacus's to others, maybe they thought that was unfair, who knows.Now I'm wondering why they removed it since DACUS doesn't break the game in anyway if everyone can perform it and take advantage from it. It's not like Character X has a wonky hitbox or a move that's too powerful or too fast to react or too spammy.
http://giant.gfycat.com/FaroffVibrantAsiantrumpetfish.gifIn that gif, the two attacks aren't even synchronized. One starts before the other. 1.04, to be exact.
same landing time and lag, though.In that gif, the two attacks aren't even synchronized. One starts before the other. 1.04, to be exact.
Yeah, that's my point.same landing time and lag, though.
Most characters actually didn't get anything meaningful out of it. Very few characters (about 12 iirc) have the right properties (most notably high momentum on their dash attack's startup frames, low friction also helps) to get a good DACUS, so most just stick to running or JC usmashes. ZSS for example? Her DACUS went just as far as a running usmash, no farther. When I looked closely I saw why: the momentum boost on her dash attack is delayed by several frames, she does a fancy little turnaround before launching into the attack.Now I'm wondering why they removed it since DACUS doesn't break the game in anyway if everyone can perform it and take advantage from it. It's not like Character X has a wonky hitbox or a move that's too powerful or too fast to react or too spammy.
Please get this signed by a parent and see me after class.Just tested my 1.0.4 alongside my brother's 1.0.3. I tested Greninja, Falco, and Mario. These were all tested on Mario:
- Greninja's Shadow Sneak now does 12% instead of 10% Nope, it always did 12% if you charged it.
- Falco's twirling attack when you hold A now does 1/2% per hit instead of 1% per hit. Nope, always was 0.5%.
- Falco's finisher now does 3% instead of 5%. Nope, always was 3%.
- I don't know if all the hits are connecting, but the most damage I can get with Falco's Fire Bird is 21% instead of 31%. Fire Bird does 16% with all hits afaik. Unchanged.
- Mario's Down Smash now does 14% instead of 13.98% when sourspot is fully charged. Sweetspot is the same. I got 14% in 1.0.3.
- Mario's F-Air now does 12% when sourspotted instead of 10%. Sweetspot is the same. Nope, always did 12%
- Mario's Fireball now does 4% from far away. Still does 5% up close though. Nope, always did 4% from a distance; many projectiles work this way.
- Mario's Cape now does 7% instead of 4%. Nope, always did 7%.
- Mario Finale now does 32% instead of 31%. Nope, it's multi-hit, the damage naturally varies.
Well, there's still the 0.00001% chance that Marth/Lucina's sword got increased in size by a few pixels, but I wouldn't want to derail anything with CONSPIRACY THEORIES.i did this over and over at 1/4 speed (L) . i swear i spot the difference, but eh, ill take Thinkaman and shayas word on this.
What if @Spiderfog is a college, graduate student, or some random worker? Parents don't rule over Spiderfog anymore.Please get this signed by a parent and see me after class.
Magic. Let's just call it magic that increases sword range. Say it with me now: MAGIC.Well, there's still the 1% chance that Marth/Lucina's sword got increased in size by a few pixels, but I wouldn't want to derail anything with CONSPIRACY THEORIES.
http://i.imgur.com/zhp3bfv.png
Totally.Yeah, that was shenanigans. It's like the claw was just a ghost-hand-thing.
Damage does the same. Knockback seems identical. Kills at the same percent.I got a quick question. Has Link's grounded up b been buffed in damage or knockback?
Damage and knockback are identical. no change there.I got a quick question. Has Link's grounded up b been buffed in damage or knockback?
Don't quote me without taking into consideration my edits!! GRRRMagic. Let's just call it magic that increases sword range. Say it with me now: MAGIC.
Oh come now. That's a little much don't you think?I hate this patch...... This game has become not fun for me anymore. Back to Brawl and Melee I go.
I can't even imagine what happened that so drastically affected your experience, especially for the like, less than a day its been out. Sorry you feel that way anyway.I hate this patch...... This game has become not fun for me anymore. Back to Brawl and Melee I go.
What if the next patch is better. Will... Will you return to us?I hate this patch...... This game has become not fun for me anymore. Back to Brawl and Melee I go.
I've been playing with Marth lately and especially been in training mode working on that tip action. I'm not sure if his sword is longer (because I haven''t checked) but I have noticed since I began training that the "tip" that gives you extra knockback doesn't seem to be exactly the tip of the sword but more infront. It's kinda weird but also helpful. Just pointing it out for entertainments sake.marth's sword does seem slightly longer, but the hitbox doesn't seem to match the blade. I don't have the ability to test side-by-side with 1.03 though.
life is no fun without a little, conspiracy. #illuminatiWell, there's still the 0.00001% chance that Marth/Lucina's sword got increased in size by a few pixels, but I wouldn't want to derail anything with CONSPIRACY THEORIES.
No. They ruined my characters.Oh come now. That's a little much don't you think?