Crescent_Sun
Smash Apprentice
I dunno, that 1% boost to up tilt is a game changer.If we're pretending Zelda isn't on the roster, I very much agree with you.
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I dunno, that 1% boost to up tilt is a game changer.If we're pretending Zelda isn't on the roster, I very much agree with you.
Isn't vision in general unblockable?Shulk Power Vision is still unblockable.
To be fair, they DID say there were some things that could've been done better.If we're pretending Zelda isn't on the roster, I very much agree with you.
Ganondorf has a pretty noticeable decrease to the landing lag on nair. Its rumored he got similar changes to his other aerials, but we've yet to confirm that.DK, Charizard, and Ganondorf almost unchanged, eh?
IT'S NOT EVEN 1%, IT'S 0.5%.I dunno, that 1% boost to up tilt is a game changer.
seeing no difference here on the knockback angle.Villager's dash attack sends enemies more vertical now? pretty sure. Fast sort of jab too.
And after all the hype of advancing utilt, I have no idea how I missed the fact that they also moved you in 1.0.3...Captain Falcon u-tilt and d-tilt are unchanged.
lol zelda is good though have you not seen nairo's?If we're pretending Zelda isn't on the roster, I very much agree with you.
I try to pretend she's not on the roster, but I keep running into them on For Glory. It makes me sad.If we're pretending Zelda isn't on the roster, I very much agree with you.
How are you testing this? Simply putting two 3DS side by side won't give you an accurate frame reference.Ganondorf:
Aerial landing lag on Fair decreased? NOPE
Faster startup on grounded down B? NOPE
I ignore any changes I see for Yoshi. Screw that guy.Didn't see Yoshi on the original post, but I also haven't read through the entire thread, so I apologize if this has already been posted. These are things that the Yoshi boards have noticed (besides glitch fixes):
No changes to damage, and no noticeable change in knockback thus far.
- More lag after dash attack (probably the biggest change)
- Small Increase in lag after dair
- Longer start-up and cooldown on Neutral+B
- Down+B no longer slides off edges on slopes. We still slide when hitting an incline though, just not off the stage.
Yes they do. For sensitive tests like this, I put both in frame advance mode, and input a single frame of the input on each one in turn, while paused.How are you testing this? Simply putting two 3DS side by side won't give you an accurate frame reference.
Not this again.lol zelda is good though have you not seen nairo's?
And if this happens... patches!It's a repeat of Brawl. Zelda appears to do fine for a while, fast-forward a few months and the bottom-tier queen has found her throne once more.
I ignore any changes I see for Yoshi. Screw that guy.
I also think Aerodrome is taking care of the dino.
If that were the case, you'd think she'd have substantially improved from Brawl to begin with.And if this happens... patches!
punishment is not not reletive to just your opponet making mistakes. in a battle you create the oppening. but i guess we will just agree to disagree. i doubt anything will change in regards to her arials much in future patches.Not this again.
Nairo's control over Zelda is magnificent. She looks good right now because her entire strategy is based around heavy punishment. Something which becomes less and less reliable of a playstyle once people learn to stop making mistakes.
It's a repeat of Brawl. Zelda appears to do fine for a while, fast-forward a few months and the bottom-tier queen has found her throne once more.
Utilt and Fair Feel unchanged
Here are some things I found that seemed a little bit different with Pit. (This requires some confirmation, as I don't have a spare 3DS along with a previous patch)
Buffs (unconfirmed)
- Utilt seems to have more range.
- His bair seems to have more range, and comes out quicker.
- Fair seems to have more knock back, and less of a multi hit move.
Nerf (unconfirmed)
- The side B's super armor is not as effective when you get hit by someone from the ground from certain attacks. Still works, just not as effective.
Again, I want to someone else to test these, just to make sure if they are true
Yes, X-Files, ect. ect.If that were the case, you'd think she'd have substantially improved from Brawl to begin with.
Face it, Zelda fans. Sakurai's team doesn't like us, and probably never will.
honestky i don't think anything changed with pitUtilt and Fair Feel unchanged
Bair feels unchanged as well, could use secondary confirmation, especially on Bair
I am getting a bounce on 1.0.4.Link's Fastfalled Dair no longer bounces off opponents. It goes through them like in Brawl.
@ Thinkaman can you double check this for me?
None of these seem true with testing.
Here are some things I found that seemed a little bit different with Pit. (This requires some confirmation, as I don't have a spare 3DS along with a previous patch)
Buffs (unconfirmed)
- Utilt seems to have more range.
- His bair seems to have more range, and comes out quicker.
- Fair seems to have more knock back, and less of a multi hit move.
Nerf (unconfirmed)
- The side B's super armor is not as effective when you get hit by someone from the ground from certain attacks. Still works, just not as effective.
Again, I want to someone else to test these, just to make sure if they are true
Pressing L when in frame advance mode doesn't give you a single frame of input, it will go past 1 frame. Others who are using the same method have different 'confirmations' than you. @Yikarur, for example, stated that he confirmed Ganon does indeed have lower ending lag on fair (as well as dair, uair and bair).Yes they do. For sensitive tests like this, I put both in frame advance mode, and input a single frame of the input on each one in turn, while paused.
Then I transition both to 0.25x speed at the same moment, which is easy to synchronize. I can then watch the moves animate with whatever input I want (usually shield) at 0.25x speed. It's easy to see when one interrupts before the other.
Yeah right. We all know Sakurai. Soon, Zelda will only be doing 1% for all her attacks. She's OP after all.And if this happens... patches!
Right, I have to try multiple times sometimes. However, when you get both 3DSs paused on the same animation frame, it's obvious.Pressing L when in frame advance mode doesn't give you a single frame of input, it will go past 1 frame. Others who are using the same method have different 'confirmations' than you. @Yikarur, for example, stated that he confirmed Ganon does indeed have lower ending lag on fair (as well as dair, uair and bair).
Apparently it has more killpower though, so that's cool.Lol Falco nerfed with the weakening of vaccum hitboxes on multi-hit moves. FF FAir gimp was his best kill option but now you can't fast-fall during it without the enemy escaping T_T
He specifically stated "fastfalled DAir," and it does indeed go through the target. Not sure if it wasn't like this in 1.0.3 though.I am getting a bounce on 1.0.4.