The more I develop this platfighter game, the more the game places emphasis on both combat AND momentum. You have more accurate controls compared to other platfighters, you have a lot of ways to take advantage of momentum for travel, and air and fall speeds seem to be on the faster side. Would this be a game feel you guys would be up to playing, I feel this gives the game its own identity, especially since my original idea was placing emphasis on the platform side of platform fighters.
I'd recommend checking out the SmashWiki on this, it's got more info on usage than I can think of off the top of my head, but in terms of usage, it gives Bowser the possibility to explore mindgames when airborne and gives it a little more usage for the sake of edgeguarding.