Making attacks for Peach and Zelda back in Melee must've been pretty hard. Fighting game attacks need to be distinct and recognisable in silhouette so doing that with a long dress must've been a pain. (This applies to a lesser extent Rosalina in 3DS/Wii U - she floats and has a slightly shorter dress so she wouldn't be as hard to desgin for I imagine)
Perhaps that's why they held off on giving Daisy any unique moves.
Perhaps that's why they held off on giving Daisy any unique moves.