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Glubbfubb
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  • Did any of you recently go on a fandom wiki? Did it look weird to you, like it's some big white screen of nothing and is basically unusable? It seems to be gone now, but I swear I saw it happen.
    I've been thinking, why don't Steam games include a feature where if a Steam Friend becomes active, certain games will trigger certain events, kind of like StreetPass? Moreover, if both you and the Steam Friend own the same game, then you trigger a bigger version of said event? How practical would that be? It would be a cool thing to have in, like, a monster-collecting RPG, like how in Yokai Watch there is an apartment complex where rare Yokai spawn when you get a StreetPass?
    For the next Smash Bros story mode, I think it would be cool to fuse the progressions of Subspace Emissary and World of Light. The issue I have with Subspace's level design is that due to having to accommodate for every character the level design tends to be quite bland, but there are good bite sized challenges found within. I was thinking maybe a story mode could follow a style like Zelda 2, traveling a top-down overworld like World of Light and you fight monsters via random encounters. Additionally there are small bite-sized platforming challenges built around specific characters that can make those areas feel more distinct and memorable. Would that be a good progression system?

    I don't know if Mario Kart World costing as much as 2 Diddy Kongs from Mario Kart Tour is pathetic on the console game's part or pathetic on the mobile game's part, maybe both...
    Been looking at all the jokes regarding yugioh being poorly designed, I don't belive that tbh, I do think yugioh as a game has flaws, due to massive power creep, but I don't think it's innately poorly designed. I think people reach this conclusion because yugioh doesn't really have a mainstream game to compare itself too. Magic and Pokemon are both resource based tcgs where you use tangible resources to summon cards, while yugioh lacks such a feature and instead features a focus on long summon combos that leaf to big payoffs, in a way making it the Hyper offense of tcg. I would kinda like to see another take on yugioh's mechanics, maybe a game that focuses on having massive card combos rather than have the card combos be a result of power creep. With some many card games taking after mtg, I would be happy to see a yugioh inspired successor of sorts.
    One fighting game input that doesn't really make sense is the Dragon Punch/DP input. In my eyes it feels a little weird that to perform a DP you have to do a zigzag motion downwards, which feels really weird. Could someone tell me the logic of how a downward zigzag motion results in an uppercut? If anything the zigzag motion would be logical for a fireball, as that replicates the physical motion of realing something back and then throw whatever you have out, while a quarter circle up is more logical for an uppercut attack.
    A_Kae
    A_Kae
    It's a bit odd, yeah, but you could kind of think of it like: step forward slightly > crouch down > rise up? kinda, not really, since the final direction is still on down-forward, but that's sort of how it feels to me.

    Some amount of weirdness had to exist to avoid input overlaps; though in the modern day, input handing is much more generous than 90s arcades.
    Janx_uwu
    Janx_uwu
    Yeah what he said
    I also think that for the time, Dragon Punch was kind of a complicated input, and Shoryuken is a high risk high reward attack, so it makes sense from that pov.
    Why don't many 3D fighting games have projectiles, like the only game I could think of that has a large portion of the cast wield projectiles were the 3d Mortal Kombat games. Do projectiles just not work in 3d fighters?
    Um hey, do you guys think Bluesky is becoming a bit too hostile? Like I admit, I may not be as politically minded as most users, but I feel there is a large amount of contempt for anyone who steps out of line. I wish there was more peaceful social media. I feel this forum is the closest to such a want, so I guess I'll stick to this for the time being.
    CapitaineCrash
    CapitaineCrash
    I mean, every forum and social media will have their fair share of "hostile" people. For the sake of mental health, it's best to ignore those contents and hope the algorhithm doesn't give you too much of those contents, and it's okay to take social media break too!
    Rebellious Treecko
    Rebellious Treecko
    I remember people claiming that the "callout stuff" from Twitter would be gone and that things would be more positive, but most people are flocking there there out of protest for Musk and are the precise types of people to be negative and post callout stuff.

    The attitude didn't go away, they just apply it to people differently. You might not get dogpiled via replies as much, but you'll be put on blocklists and be straight up not be able to reply to nearly half the site or something.
    Glubbfubb
    Glubbfubb
    I just hate how they view conservatives/right-wingers/Republicans/whoever this side is as subhuman. Like yes, MAGA people are annoying, but there are plenty of descent right-wingers I know of, and they don't deserve to be dog-piled on just for their beliefs. Isn't that discrimination in its own right? I am more centrist politically, but I see that some Bluesky users see centrists as no better than right-wingers.

    I feel this hostility will die down after a while, but there is a reason I hate political grifters in general.

    Sorry if this very thread became political in its own right, I just wanted to share a personal experience when using Bluesky.
    I wonder, is there a concept of a fighting game where you have three attack buttons, your standard punch and kick buttons, alongside a special button that is unique to each fighter? You perform your light, medium, and heavy attacks not by using different buttons but by using your single punch and kick button while either pressing left for the medium attack, right for the heavy attack, or none for the light attack. Meanwhile, all your specials are performed via motion inputs on the species button, and by special I mean actually unique specials such as projectiles, not stuff like DPs or Tatsus as those would be command normals. Sounds like a weird control scheme, but I think a fighting game using that control style could work.
    KneeOfJustice99
    KneeOfJustice99
    I'm not exactly sure your more specific concept has been done elsewhere, but the idea of your attacks being performed with the joystick was something that was explored in Buriki One (which also had you move around with the buttons), and I think there are a couple of fighting games that have dedicated "special" buttons in at least alternate control schemes.

    Sounds like it could be interesting, at least. It'd need workshopping to feel ideal, but I'm sure you could play around with it in fresh ways.
    Do you think the Mortal Kombat guys are a bit too vindictive to the characters they hate, like i get it, Hsu Hao is low key lame, but I don't see why people can't reimagine him into someone cool. I kinda feel if SNK is willing to bring back K9999 and rework him into someone better liked, why can't likes of Movado, Moloch, Dhramin, Shujinko, and yes Hsu Hao get a second chance
    I'm confused, I thought Sony had exclusive video game rights to Spider Man, so why is he playable on Marvel Rivals, which is on Xbox?
    KneeOfJustice99
    KneeOfJustice99
    iirc sony's exclusive rights over spidey only extend to film, and are currently shared with marvel studios - it just so happens (basically) that spidey's higher-profile video game appearances like the insomniac games or his playstation exclusivity in avengers line up with sony, because they want spidey as a big part of their "brand". (i may be mistaken here though.)
    Janx_uwu
    Janx_uwu
    there is an exclusive Spider-Man skin on PS i suppose
    D
    darkvortex
    They don't. They just want you to think they do (which is why they paid for the avenegers dlc)

    I know there's some weird rules about which characters from spider-man and the x-men can show up, but I don't actually think it can effect spider-man showing up in other things
    Random thought: when you hear the words "kaizo chess," what do you imagine a game with that name to play like?
    KneeOfJustice99
    KneeOfJustice99
    every turn you draw a card that has some random effect on the board. there's 49 cards, which are as follows
    • 24x "all pieces on black tiles are removed from the board"
    • 24x "all pieces on white tiles are removed from the board"
    • 1x "all of your pieces are now knights"
    Is anyone using windows 11 here? The more I read about it the more it is starting to feel like a Windows 8 situation where no body likes it.
    MBRedboy31
    MBRedboy31
    I haven’t used it, but I’ve hardly ever heard anyone say anything good about it either (although admittedly I haven’t seen a lot of discussion on it in general.)

    Personally, I’m going to stay on Windows 10 for as long as possible. Hopefully patches will make it better by the time I’m forced to upgrade.
    Janx_uwu
    Janx_uwu
    I use it. It's fine. Though I guess I have nothing to compare it to, other than 8 which I used in elemantary and middle school (and used Chrome OS for a while in highschool until I got my own laptop, which is the only OS I've ever used that actively felt bad, and that was in no part due to the chromebook's lack of any power.)
    In managing to fix a glitch regarding my input buffer, I somehow accidentally coded how to B-Reverse my Special Moves. This is a property that differs from move to move; some Specials can B-Reverse, some can't; it's mainly based off if the move could logically B-Reverse. Most Up Specials can B-Reverse so you can manipulate the direction of where the attack goes to recovery, while a few other moves don't have this property.
    With how much of a dumpster fire MK1 has been according to the fanbase, I've actually been trying out the PS2 Mortal Kombat games, and Armageddon is surprisingly good; sure, I can definitely feel the imbalance in the roster, but I just think the 3D era needs a second chance. The idea of a fighter where everyone has 2-3 different stances is a cool and unique idea, and I think the MK style of special move inputs are quite intuitive in a 3D fighting game. Maybe with how much people dog on MK1, maybe they will give the PS2 era games a nice retrospective.
    I HAVE AN IDEA... for Sigma Busters

    So you know DACUS right, Dash Attack Cancel Up Smash, where you cancel a dash attack into an up smash to use the latter while keeping the momentum of the former, and I was thinking in my sleep about what would happen if you could cancel any attack from a dash attack, and that led me to a cool idea... Stamina Cancelling

    Basically, the idea goes that during the end-lag of certain attacks, you can press the meter button to cancel the end-lag into a new attack, whether that be a Tilt, Charge Attack, or even Specials, allowing everyone to have more advanced combo trees by default. Using Stamina Cancelling obviously takes away Stamina, which means you would have less Stamina to Airdash, Dodge, Superdash, Wall Slide, and Wall Jump, its a resource you need to manage to be effective, which can bring some unique wrinkles to gameplay. You can only Stamina Cancel once per attack, and if you run out of Stamina the cancelled attack will do reduced damage and have more endlag, so there are some innate nuances you have to keep in mind when using this function. But I think if properly balanced, this could be a fun, unique mechanic that could even out the power field due to its status as a universal mechanic. Tell me how this sounds; does it sound like a good idea, does it remind you of other fighting game mechanics (like Roman Cancelling or Kara Cancelling), and would it be something that would improve the fighting?
    Anyone tried those survey websites where you do surveys to make money? Are they an okay way to make a few extra bucks?
    KneeOfJustice99
    KneeOfJustice99
    General rule of thumb with these kinds of sites is that they're going to get more difficult to use the more surveys you complete, mostly because they ultimately don't want you to be able to withdraw. (Especially with "crashes" and "connection issues".) I haven't used them personally but my uncle swears by them lol
    ZephyrZ
    ZephyrZ
    I've tried it when I was broke before and tbh it's generally just not worth it. They just waste your time and don't pay you enough to actually buy anything.

    You're probably better off walking dogs or something if you need some pocket change.
    With Joshscorcher likely doing a top 10 2024 game industry fails list, what do you think will be on it?
    KneeOfJustice99
    KneeOfJustice99
    I have to imagine Concord's going to be in the top half, but... damn, there's a lot of stuff you could argue for, honestly.

    You could technically count Unity's "runtime fee", I suppose? It was set into motion in January of this year, and that absolutely shot Unity in the foot; to the point that Godot became genuinely decently popular as like, a large-scale "third-option" alongside UE5 (and maybe GameMaker or whatever.)

    I think there's an argument to consider "layoffs" across the board as a genuine contender for number one, especially in the long term; I've read somewhere that we're up to about 14,600 layoffs in the industry as a whole this year alone, coming off 10,000 in 2023. That's not exclusively a 2024 thing, but... it's pretty huge. (For a specific 2024 example, just look at Embracer's failed deal with the Saudi PIF.)

    There's some more nebulous stuff too. 2024's seen an absolute decimation of entry-level openings into the industry as a whole to the point that junior developers are essentially being stonewalled out of entering the industry as a whole - which, while arguably not a huge "fail" right now, certainly will be in around 5-10 years time.
    Cyborg Sun
    Cyborg Sun
    Dang, that's a name I haven't thought about in years... well anyways I haven't followed news closely enough to suggest anything lol.
    Glubbfubb
    Glubbfubb
    KneeOfJustice99 KneeOfJustice99 His 2023 fails did cover the Unity debacle alongside the layoffs, though if layoffs became extra wack then I assume an update will be included on the matters. Also yes, Sony as a whole will be on the fails, mainly due to all the boneheaded decisions they made this year.
    Do you think people just complain about Smash top tiers because they are the top tiers, I feel like they do sometimes
    Been trying to find a good partner for my team in MVC2, I'm currently maining Amingo and BB Hood, but I can seem to find a good third character to pick. Yes, I know those 2 are mid- to low-tier, but I think their fun, and I always welcome low-tier metas developing.
    Honestly looking as SF3 Gill, obvious brokeness aside, the idea of a fighter whose has a slightly different set of moves based on what side they are standing in, with one side having different elemental properties over the other side, is a genuinely cool mechanic/gimmick, and I think it could form a nice, high-skill ceiling character.
    I'm deleting my Instagram account. Not only are the comment sections a toxic political wasteland, not only is there a worrying rise of weird, brainrotting, or disturbing content, but all the accounts I liked are inactive, so whats the point anymore? Discord, BlueSky, Smashboard, Reddit, and YouTube are all the social media I need; why do I need Instagram alongside that?
    Why hasn't there been a new Tekken Tag Tournament game in more than a decade? That is something I just don't get, like why doesn't Tekken 8 have a tag team mode or something? More games should have that ngl.
    Looking at the history of Skullgirls and it is one of those rare beasts that seems to alternate between having a rise and fall every year, if you know you know
    Post a character that is... blatantly overpowered or top-tier in a fighting game but no one cares because they radiate pure hype energy, If you guys are predictable and pick the Melee top tiers, I will be deeply disappointed; they are hype, but they are too obvious choices
    I think I'm going to join BlueSky, I like their vibes, all social media have their pros and cons, and this site doesn't seem like the utter dumpster fire Truth Social is, so I feel safe in joining it and not make people see me as lesser for joining it
    How is Blue Sky the social media app, is it just another niche alternative app that will be like Truth Social and be a breeding ground for the ultra conservative grifters, or a genuine, well-balanced, community
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    Cyborg Sun
    Cyborg Sun
    All I know is that a lot of left-leaning folks are using it, probably because Musk is basically a conservative grifter himself.
    ZephyrZ
    ZephyrZ
    I think Bluesky is...okay. It seems to have a really positive art community at least (and unfortunately a lot of art theft).

    I've only been using it for a little while but after the election it feels like there's been a huge rise is liberal engagement farming accounts posting the same unfunny political cartoons over and over again.

    I'll take a liberal engagement farm over a conservative grifter any day but they're still really annoying. I think its too left leaning right now for it to swing too far to the right all of a sudden. Right now everyone is encouraged to block right wing trolls and bots which is making it hard for them to get a foothold.
    So how is Star Wars: Skeleton Crew, I never heard any complaints, and you know how much the grifters love to complain, so I want any thoughts on it
    Do you find it more natural to use Tilt Attacks using the right stick or by tilting the left stick alongside pressing a button? Personally, I find the former more comfortable, hence why I am designing my game around the benefits using Tilt Stick can bring, I will have the option to use Tilt Attacks the regular way, but using Tilt Stick lets you do some cool momentum cancelling tech I found. Don't know if that's a good idea, but let me tell you the controls are a bit unique, not bad or difficult to get used too, just a bit off what your expecting.
    Anyone find it odd how Mii Brawler had one of each of his special moves replaced from Smash 4 to Ultimate, and they were the only Mii to do that.

    Ultimate Uppercut became the Flashing Mach Punch

    Piston Punch became Thrust Uppercut

    Headache Maker became Suplex

    Foot Flurry to Counter-Throw

    In my opinion I kinda prefer Piston Punch and Foot Flurry over what we have in Ultimate. I felt Piston Punch has a cooler and more distinct move concept, while Foot Flurry is usable unlike Counter-Throw, being basically a multi-hit Falcon Kick/Wizard Foot. What do you guys think, do you think any of these Smash 4 moves should of be kept instead of what we got, or do the customs we have now work?
    Technical Smash Question - What is an angle flipper?
    I've been researching hitboxes of Smash Bros attacks, more specifically the angle each hitbox sends you. Recently I learned of a hidden mechanic called angle flippers that from what I gathered changes what angle an attack sends based on certain conditions. I am very confused about this mechanic since I feel the SmashWiki didn't do a good job explaining the mechanic, so could someone knowledgeable of the technical aspects of Smash Bros explain it for me so I can better picture the mechanic in my head?
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    A_Kae
    A_Kae
    Angle stuff can sometimes be hard to understand from text/without a diagram so let me know if this doesn't help.

    It's a hitbox parameter to make sure attacks send in the right direction, basically. By default and in older smash games, whenever you get hit with something, the game checks which side of the attacker you're on, and sends you in that direction. Usually, this is fine, Mario fsmashes you and you get sent the direction you expect. But in some cases you can be kind of inside mario a bit, or behind him and still overlapping the hitbox, and in this case you get sent behind him, which is kind of weird. More modern smash games introduced this parameter to force hitboxes to always send in the direction that the attacker is facing, so if mario is facing right, you'll go to the right, and never left. It can also be set to always send behind for moves where that makes more sense, like the back hit of a dsmash or something. Lots of moves still use the classic "based on position" parameter too. Something like, hmm, Roy utilt? If you get hit in front of him, the moves sends you up and behind him (98 degree angle). If you're behind him, however, it'll send you up and back in front of him. It uses this positional knockback.

    Just a consistency mechanic to make moves behave more predictably
    Glubbfubb
    Glubbfubb
    Hopefully this won't be a total pain in the butt to implement in Sigma Busters.
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