I HAVE AN IDEA... for Sigma Busters
So you know DACUS right, Dash Attack Cancel Up Smash, where you cancel a dash attack into an up smash to use the latter while keeping the momentum of the former, and I was thinking in my sleep about what would happen if you could cancel any attack from a dash attack, and that led me to a cool idea... Stamina Cancelling
Basically, the idea goes that during the end-lag of certain attacks, you can press the meter button to cancel the end-lag into a new attack, whether that be a Tilt, Charge Attack, or even Specials, allowing everyone to have more advanced combo trees by default. Using Stamina Cancelling obviously takes away Stamina, which means you would have less Stamina to Airdash, Dodge, Superdash, Wall Slide, and Wall Jump, its a resource you need to manage to be effective, which can bring some unique wrinkles to gameplay. You can only Stamina Cancel once per attack, and if you run out of Stamina the cancelled attack will do reduced damage and have more endlag, so there are some innate nuances you have to keep in mind when using this function. But I think if properly balanced, this could be a fun, unique mechanic that could even out the power field due to its status as a universal mechanic. Tell me how this sounds; does it sound like a good idea, does it remind you of other fighting game mechanics (like Roman Cancelling or Kara Cancelling), and would it be something that would improve the fighting?