I do hope a platform fighter could impliment a proper super meter with different levels of charge; punishment for whiffing; and - not naming names - ways to kill outside of it at some point, but I don't think NASB 2 should be the game to do it - partially because resource management just isn't a fit mechanic for an ADHD-speed game like Nick, but also because - even if all except 9 (Bob, Pat, Sandy, Lincoln, Lucy, Garf (on a different network), Reptar, Mikey, Leo, Shredder, technically 10 if you count April, who is unrecognisable in all future iterations) of its characters haven't been making new episodes in over 15 years and the game is filled with complex tech - NASB is ultimately a kids' game and I feel inpenetrable Final Smash-style tourney-illegal Super Moves are better fit for that kind of context.