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shanus
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  • 065A9400 00000018
    FF000018 ARIALLAG
    FF000074 LEDGELAG
    FF00000A JUMPSTAR
    FF000075 LEDGEINV
    FF000061 UKEMROLL
    Format is [spunit262]
    XXYYZZZZ LLLLLLLL
    XX is charactor id and need the following code to work.
    YY is the first frame the speed mod is applyed (experimental)
    ZZZZ is the action Id
    LLLLLLLL is the multiplier for frame speed.
    Notes:
    1. The first one on the list that matches is used.
    2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
    3. FF is use as the Character id for every one.
    4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.



    i was told you might know how to use this code. if you do know, please tell me the id's and how to use the code. all i know is that it is a frame speed mod.
    I know this may be much, but do you have a log or anything about how you got around to fixing TL's fmsash? What hitboxes were touched, if those values are the minimum required to achieve a good fsmash, etc.

    I'm trying to see if I could possibly tweak it so that if the first hit is spaced well it can still connect while still maintaining the safety that it currently maintains.

    Err, finally, just a question, have you gone around to fixing every tether user's dash and pivot grab speed-up accordingly?

    Sorry for bombarding you man, I'm not in the loop yet. <_< =D?
    If you ever feel like playing some lagfi+, I'd love to show you some of my silly tricks :p
    where do you find matches for online b+ matches? ****'s seriously annoying <.< i'm bored and want to play lol
    i got a lot ppl around my town to switch from brawl to brawl+, but i had to help them hack their wiis n it took hours :( but luckily no bricks :). So its like advertisin or something
    D
    hi shanus, that should be possible, I gotta swithc some adresses but otherwise it should work.
    how do think it works now? should we change de grab break or is it fine?
    Since you don't respond on Youtube...

    What's the song for your first "What's all the Plus about" combo video?

    And did you get my PM from about a week ago?
    Can you get me into the Brawl+ Backroom? It seems like there are a number of things I could probably help you guys with, balance-wise.
    Hey Shanus, I know you must be busy most of the time on SWF, and so since I'm the self-proclaimed nagging TL+ rep, I was wondering if you've read my complaints of the current problem the new dsmash has. I really just want to get one of those "yeah we're working on it" sort of responses. It makes me feel better inside. Somehow.

    I have video proof and just a short description of it in my post in the TL+ thread:

    http://www.smashboards.com/showpost.php?p=7452999&postcount=107

    It was also in my random feedback post in the Nightly Builds page. However that thread moves relatively quickly so I can't keep up with it, and no idea if you have either. =(

    http://www.smashboards.com/showpost.php?p=7444150&postcount=1129
    What are the changes to the dsmash I cant test it right now. :( I know u fixed the first hit glitch. Does the second hit have a horizontal angle? Does it have more knockback?
    That I do sir.
    What day are you getting in? If I don't have work I'll drop by and play all day and go to my girlfriend's after or something.

    ;O Get me into that WBR too, 'cause I'm cool.
    -DD
    Just finished AP exams, so not doing anything in school (like I ever do...) Got some stuff I was thinking of to toss into the mix. I'll catch you on AIM or something later.
    Unlock all Characters [eric]
    42000000 90000000
    0417B640 FFFFFFFF
    0417B644 FFFFFFFF
    E0000000 80008000

    Unlock all Stages [eric]
    42000000 90000000
    0417B658 FFFFFFFF
    E0000000 80008000

    Unrestricted Pause camera
    040A7D60 4E800020
    04109D88 38800001


    These codes should be included to add functionality and eliminate bugs that happen when players do not have everything unlocked :-)
    I see, well if you say so lol everyone has their style..just my opinion. But hey whatever wins matches right?
    So yeah, seen a vid and you're pretty good...too bad you guys have that boring campy (brawl-like) play style though which kinda made me not wanna watch any more vids.

    Anyway, take advantage of shield stun and be aggressive dammit lol.
    If you're gonna be playing with Bum that will most likely be at his house in the Bronx...doesn't sound fun traveling two hours on the train but if for some reason I'm super bored then yeah I might go. Other than that I usually hold smashfests so if anything I can just invite you to one of them or whatever.
    Shanus what program do you use to make your gifs?

    The Internet does not seem to be fruitful in this matter. <_<
    Looking for people who want to play brawl+ with me.

    my fc 0387-8439-8094

    reply on my public message board to tell me if you can right now or at a later time. Thanks.
    I need some codes made is there any way you can help? I'm trying to start a street fighter 4 mod just for fun. The game would be played in an enclosed Custom stage in stamina mode. Heavier characters would have more percent then the lighter cast
    . I'm trying to do whatever I can with the existing codes already made for Brawl.

    I would need the following codes for the first beta version:


    Get rid of the following animations/moves because they just aren't in street fighter:

    Air Dodge
    Double Jump
    Short hop
    Running Animation(You can still dash but you can't run after the initial dash)
    Turning around animation(People automatically move back and forth there is no turnaround animation)
    Crawling
    Spot Dodge
    Roll left or right
    Tech Roll left
    Tech Roll Right
    U-throw
    D-throw
    Grab Hit
    Grab release
    holding a button to shield
    Dash attack
    Jumping out of a dash
    Rapid hit Jabs(Like Falco's spinning jab attack)


    Add the following:

    -Make the game a little faster

    -Make everyone fall a little faster

    -whenever you do an attack the game makes it so your facing your opponent while doing it.

    -When you jump you automatically fast fall

    -everyone has three jumping animations that have set momentum, Jump straight up, jump forward, and jump backwards,(You can't change your aerial momentum by holding left or right on the control stick)

    -add more shield stun and a little more hitstun

    -you have to press forward twice on the control stick to do a forward dash

    -If you press back twice on the control stick you do a backwards roll that acts like a backwards dash, it only has invincibility on the first few frames though unlike a normal backwards roll

    -If two people grab within 5 frames of eachother's grab the grab breaks.

    -If you take 70% damage without hitting your opponent your shield breaks and you get put into the shield break animation

    -If you are pressing your control stick away from your opponent and he inputs any attack you automatically shield upward(this makes it so low attacks can still get through)

    -If you are pressing your control stick down and away from your opponent and he inputs an attack you will automatically shield downward.(This makes it so if your opponent comes from above and attacks you will get hit, youll have to know when to block high, and when to black low)

    -Infinite shields so they never shrink.

    -Make the shield invisible so it looks like characters are blocking with their body's

    -all aerial attacks like F-air have automatically no landing lag besides the automatic 2 or4 frames a normal land has

    -If you are in the air you can only do one attack before land(I.E. If you were MK and jumped and U-aired you'd have to hit the ground before you could do anything else

    -If you are in the air and get hit you can't do any attack or animation until you land

    -You can't be grabbed when airborne unless it is a command grab like Bowser's Forward-B

    -IF you grab someone you automatically throw forward

    -If you hold back and then grab someone you automatically throw them backwards

    -If thrown you automatically hit the ground, you can't tech it. Once you hit the ground you automatically stand up.

    -If you hit the ground and don't tech you automatically stand up(this gives the opportunity for cross ups and such)

    - Both the stand up animations and tech stand up animations have full invincibility until you can move(this gives the opportunity for cross ups and such)


    -Once you reach 75% you glow and receive your final smash. In order to use your final smash you have to input quarter circle forward with the control stick and then press B. This is to emulate Ultra's from SF4



    The following code is very important:

    Every time one of your grounded attack hitboxes hits your opponent or his shield sheik's UP-B wind push back hitbox falls out of your hitbox and pushes both you and your opponent away from each other.(By grounded hitbox I mean a grounded attack. That means that when you hit someone with an aerial like a F-air, sheik's up-B push-Box won't come out)

    This code will make it so no infinites are possible(Like G&W's D-Tilt wall lock)

    Codes to be added later:

    -Move decay that rapidly increases during a combo, and resets instantly once the combo is broken.

    F-Smash acts as like a Focus attack. IT has three stages and third is unblockable. The second and third stage make you do a slow tripping animation.

    -The third stage would be a F-Smash fully charged

    -The first stage would be a F-smash with no charge

    -You are vulnerable during this tripping animation and can be hit

    -you can dash forward or backwards anytime while charging F-smash

    -You can only dash forward or backwards during the actual hit of the forward smash animation if you hit your opponent or his shield with the hitbox of your F-Smash animation

    -Later we could add command moves. For example we would make it so you have to inputquarter circle forward + B to do a fireball if your playing as

    So is there any way you can help and do you know of any already existing codes I could use to make this happen?


    Here's the thread for it in the smash work shop BTW:

    http://www.smashboards.com/showthread.php?p=7062830#post7062830
    Hey, I've been using whatever the latest codeset you have here: http://www.mediafire.com/shanus
    But it's kinda hard to tell what the changes are from version to version. Do you have a thread where you keep track of the changes you're making in those codesets? It would be really helpful.

    Also just fyi, Brawl+ is definitely getting bigger in MD/VA. We had a small tourney Friday night and a bigger one at Brawl Till You Fall on Saturday night (I got 2nd and 3rd respectively :bee:, and I have a bunch of vids uploading as we speak), and we're having another small one on Monday, and probably another next weekend. Lots of the pros are loving it, like Chu and Forte and Boss.
    Alright man, thank you. I will email the replay soon. ^_^
    I already uploaded my crapy quality vid for the combo's I mean (I posted it in the brawl+ falcon metagame development discussion thread), so you can see wich combo's I mean.:)

    Again, thanks man, even if you cannot get it done, thanks for your time (and for introducing me to brawl+ :p:))
    I mean two combos (both are in the same match, so in the same replay).
    Are you able to/willing to help me?
    can I ask you a favor, please.
    I want to send you a replay, so you can upload a combo for me in better quality than I can offer.
    I will record + uplaod the brawl+ combo I executed on a friend of mine (he is a good player and knows how to DI, so the combo might be true etc.) so you can see what part of the replay/wich combo I would like you to upload. and i think it'll help falcons brawl+ meta game discussion.
    Are you willing/able to help me?
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