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MBRedboy31
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  • I got an Oculus Rift for Christmas several years ago and it was really fun and I used to use it all the time. I eventually started using it less since there just aren’t enough VR games out there that interest me, though. Worse, Meta is forcing me to switch my Oculus account to a Meta account to continue using my headset, and I really don’t want to do that, so my headset might as well be bricked (unless there’s a way to run it purely through SteamVR or something without the Oculus app.) I just deleted all my VR games to save space on my computer, and I should probably sell the headset sometime… it’s kind of a shame it had to be this way…
    S
    StoicPhantom
    I think the biggest problem with VR is a complete lack of imagination and creativity on the developer's part. The games are too shallow or are too similar to each other to be able to keep interest in the medium for long and there isn't much of them. You basically just have to stick with a few quality ones with a lot of replay value over the long term.
    MBRedboy31
    MBRedboy31
    Yeah, the only VR dev that I really pay attention to anymore is Owlchemy; the last few times I used my VR headset was to play their most recent game Cosmonious High, and that was like a year ago.
    I think it would’ve been funny if the Mario Movie used Always Smiling from DDR Mario Mix and tried to pass it off as a licensed song nobody’s heard of. Then we‘d get to see peoples’ reactions to looking it up and finding out that it’s actually a remix of a polka from the 1800s…
    Game idea: Puzzle game where you’re playing some simple old videogames in a simulated emulator, but they’re very glitchy and you have to perform ACE or other memory manipulation tricks to beat them.

    So, for ACE, you have to look through the RAM watch, move things around in the game to set up the payload, then force the game to run that as code, without the simulated game crashing. It’d have to be very simplified compared to real ACE, especially in the earlier levels, and it would need to have a very specifically designed GUI so that players can easily see the effects of their actions, but it could be very interesting if the skill curve can be balanced appropriately.
    I just realized that maybe the biggest thing I didn’t like about weapon durability in BotW was the existence of named weapons with sentimental value such as the Champions’ signature weapons, which make me scared to use them and clogged up my inventory. I know there’s a place in the game where you can get them replaced, but, if the game purely had random cheap weapons (such as the kinds of things they used in that TotK gameplay,) it’d feel like a lot less of an issue.
    Link can now put butter on everything he owns. I have no idea what kind of gameplay advantage that’d grant him, but…
    Someone ought to make an Elebits-like game in VR. I think throwing things around with the Capture Gun would feel really good with VR motion controls. It’d also be possible to dual wield Capture Guns.
    You’d also be able to open doors with your bare hands instead of needing to use the Capture Gun. That sure would reduce a lot of frustration, ahaha
    I wasn’t planning on buying any more games from the 3DS or Wii U eShops, but I recently started playing Picross 3D again and I learned that it has a sequel on 3DS with more complex mechanics that is digital only in NA (Picross 3D Round 2,) so I just bought it.

    I watched the downloading animation play through all the way to the end.

    Goodbye 3DS eShop.

    I’m honestly a bit emotional about it right now…
    Has anyone devised a fictional universe where being able to do fighting game-esque animation cancels is just a thing that normal people can do and often apply to extremely mundane tasks?

    Like, you could cancel pressing a key on your keyboard into grabbing the soda bottle on your desk, or cancel opening a door into dashing out of said door, or cancel sweeping the floor with a broom into sweeping a desk with a brush. Why do stuff the normal way when you can do sick combos?
    ”The man this chronicle is presumably about is a very tragic figure. He seems to be simultaneously running up against a brick wall, falling to a fiery death, and menaced by a sort of reddish-white, wriggling larva. With so many insurmountable obstacles on all sides, he can't be long for this world. May you have better luck in the next life, my mustachioed friend.”
    -Captain Olimar, Hey Pikmin, describing the “Inevitable Tragedy”
    MBRedboy31
    MBRedboy31
    This seems like a type of memory storage. I don't know how to access what's inside, so I'll have to make a guess based on the artwork on the front. It's an abstract painting of a person with a hammer leaping to strike at a pale, portly man with a red nose. One shudders to think of how the portly man wronged this person to provoke such ire in them.

    Part of the scene depicted on this chronicle is familiar to anyone: three champions, having finished well at their chosen sport, take their places to receive their just rewards. What I don't understand is who they were or what they were competing in. They seem to have large, bulbous eyes, like some of the creatures here. Even stranger, the third prizewinner is missing for some unguessable reason...
    To hold us over, it’d be fun if Nintendo got a smaller studio to make some kind of “Mini Smash Bros.” which, kinda like Super Smash Land, has simplified movesets and cute chibi 2D art versions of the characters, and would probably be a cheap eShop only game due to its small budget and scope. It’d be a fun diversion and would have distinct versions of the veterans due to the smaller movesets.
    It could be interesting if a future Pikmin game played into the Pikmin 1 bad ending a bit and introduced a captain character who, prior to the events of the game, died on the planet and got resurrected as a Pikmin. They would probably be very knowledgeable about the planet due to being stuck living there permanently, but might also have turned into a Pikmin psychologically as well to some extent.
    People complain about the fact that Balan Wonderworld is a “one button game,” but the issue is the lack of depth due to how simple movement and abilities are, not the lack of buttons. Super Monkey Ball is a zero button game, yet it has plenty of depth in its movement.

    Balan Wonderworld also isn’t a one button game due to the two switch costume buttons, but, due to the long switching animation, it’s hard to think of them as proper options. If costume switching were instantaneous, your moveset would effectively feel larger. You can test how long it takes for the game to load a costume model via the Wardrobe, and it sure is way faster than the current switching animation (unless it’s super slow on Switch; I’ve only played it on PC.)

    Also, I will not defend the fact that the menus are one button. Please assign a button to “back.”
    Anyone else remember those old download only PC games where you can try the game for an hour, then play 20 dollars for the full game? Nobody ever seems to talk about any of these games nowadays, and I don’t think most of them are on Steam or anything, so they feel like a bit of a weird fever dream. I think I’ve only ever actually payed for those games 2 times, but I played a whole lot of the demos back in the day.
    A rather disappointing thing about Nintendo Switch Sports nowadays is that a lot of the more recent weekly cosmetics they’re releasing are just retextures of previously released ones. I get it, they’ve probably cut down on development a lot, plus it gives people who missed the originals a chance to get something similar (plus some of these recolors have really different vibes from the originals,) but it’s still disappointing.
    I’m not sure if I like the dynamic shadows in We Love Katamari Reroll; I think the SSAO in the original game’s Reroll looked better.

    Now I can see why they didn’t add dynamic shadows as soon as they could, back when they made a Katamari game on the Xbox 360.
    MBRedboy31
    MBRedboy31
    As a bit of an elaboration: so, dynamic shadows are good for establishing objects’ place in the world, and adding contrast to the environment. However, they’d result in large parts of the environment being covered in darkness, which looks fine in most games but wouldn’t fit the Katamari vibes, which I assume is the reason why they made the shadows really subtle. But now, they don’t provide contrast and barely help establish objects’ place in the world, so it just looks like visual noise a lot of the time IMO. SSAO adds contrast, but doesn’t cover large parts of the environment, which is why I think it works better for this series’ style.
    I also asked InferKit to generate a Tears of the Kingdom trailer, although it went in another direction and phrased it as part of an article, since the prompt I used sounds like the start of an article:
    “This unforgettable adventure brings new characters, music, and gameplay to the popular The Legend of Zelda series. It’s a tale of two warring kingdoms and the people caught in the middle.”

    Among those characters mentioned in the trailer was a kid known as the hero Anankos who would go on to be shown to be quite ruthless.

    “The game’s unique battle system allows you to strategize with friends and fellow Link and utilize more powerful tools to overcome enemies, bosses, and other obstacles in your way.”

    If this description doesn’t sound familiar to you, it’s because it was nearly exact to the plot of Breath of the Wild, save for the addition of the young hero Anankos.
    When the trailer was brought to the attention of our readers on Reddit, some folks were quite confused, with the thread quickly becoming a “Who the hell is Anankos and what is the title of the game” debate.

    Dungeon forever

    One thing that seems like it’s most certain in the timeline of the trailer, however, is that Breath of the Wild was released in March of 2017, which is when the two kingdoms mentioned in the game’s promotional material do appear to be at war.

    “Clearly, that tells me this has to be going on in the past or we wouldn’t be seeing any footage of it in the future,” wrote Redditor VikingLama. “It means we are either getting a remake or a new entry in the series. What’s the resolution? Do they split the series?”

    As you can see in the trailer, the two kingdoms were locked in a battle for several years, but eventually, Anankos began sending threats to Zelda, who was at that time the princess of Hyrule.

    According to one fan theory, that is why the hero, Link, seems to have survived for the duration of the game’s timeline despite Zelda’s belief that she killed him.

    What are your thoughts? Let us know in the comments section below.
    KneeOfJustice99
    KneeOfJustice99
    So from what I can tell, Link - after apparenty being killed by Zelda but not quite - is trapped within Persona 3's Tartarus and is thus replaced with Anankos (a new and ruthless character that sends threats to Zelda) in a team-based battle system that Reddit hates. Also, a major selling point is that Breath of the Wild released in 2017 with two kingdoms that didn't exist but were nonetheless at war.

    I'd check it out ig
    I used InferKit to make an AI generated Nintendo Direct while we wait:
    The Boiled Rabbit (Nintendo Switch)

    (Nintendo Switch) Iguana Monkey (Nintendo Switch)

    (Nintendo Switch) Just Dance 2019 (Nintendo Switch, Wii U)

    (Nintendo Switch, Wii U) Kid Icarus: Uprising (Nintendo Switch)

    (Nintendo Switch) Nex Machina (Nintendo Switch)

    (Nintendo Switch) Tetris Effect (Nintendo Switch)

    (Nintendo Switch) We Happy Few (Nintendo Switch)

    (Nintendo Switch) The Legend of Zelda: Twilight Princess HD (Nintendo Switch, Wii U)
    I wonder what it’d be like if they made a new Street Fighter movie where the fight choreography is designed to resemble how it looks in the games as much as possible. So, you’d have people walking back and forth and repeatedly crouching in neutral and performing super low kicks, people vaulting over each other’s heads to preform cross-ups, attacks cancelling into each other on hit, EX moves and supers, etc. But it’d still take place in the “real world” and not in an empty linear stretch of land, so they could incorporate stuff in the environment into the choreography, and have weaker enemies attack from multiple directions. I’d imagine it would be hard for people to take this completely seriously, but it sounds interesting anyway.
    In settings with fully anthro animal characters, isn’t the idea of anthro dog characters kinda strange? What kind of genetics would cause them to become dogs instead of wolves? Did they do careful selective breeding to do this to themselves, because they thought it’d be cuter or something? What kind of messed up eugenics would have to happen for certain breeds like anthro pugs to exist?
    We all know “build up speed for 12 hours”… aside from the fact that they found a way to do the entirety of Watch for Rolling Rocks in like 5.4 hours five years ago, when are we getting the more recent “perform slow bully battery for 21.4 hours”? Or, if we turn to SM64DS, how come nobody talks about “build up object IDs for hundreds or even over 1,000 years” for the Remote Interaction Glitch?
    I see a lot of hype in the Sonic fanbase for the Frontiers free DLC roadmap claiming to be adding more playable characters next year, but… how do we know they’re not just going to be playable in a minigame or something?

    It’d be so cool to have multiple playable characters with different movement abilities and attacks running around the Open Zone, but, like… the alt text for the image says “Update 3 will feature new story missions with playable characters.” This wording implies that the new characters could be restricted to the new story missions. Furthermore, the “story missions” could essentially just be minigames (similar to the ones you do during the main story to obtain Chaos Emeralds from Sonic’s friends.)

    It’d be nice to be able to just be excited about it, but… yeah.
    How to set a devious, inescapable trap for your readers:
    1. Start writing a comic.
    2. Halfway through, stop writing the comic, go to the back of the book, and start writing a manga, until you get back to the end of your comic.
    Regardless of which side they started from, once readers reach the intersection of the comic and manga, they will be stuck. There is nowhere to go without proceeding through the story backwards. Smile with glee as you enjoy watching them be imprisoned forever.
    One thing that I miss about Minecraft being an indie game back in the day is that Steve and other Minecraft content would occasionally appear in other indie games. Nowadays, after the buyout, Minecraft appeared in Smash, and, like... is that it? Is there anything else I missed?
    Epic challenge for writers/script writers:

    Create a spy book/movie in a universe where "aimbot + autofire" guns exist and all of the common mooks have them, and the protagonist doesn't have super high tech armor or anything like that. Think about it.

    To make it even harder, make the guns also have wallhacks.


    (Seriously, why don't the bad guys ever think of this? It'd also allow them to avoid the "why don't you just shoot him?!" moment when the hero confronts them directly, by having their gun shoot for them.)
    One thing that I notice about online discourse about Nintendo Switch Sports is how many people talk about how it’s a travesty that Miis are just relegated to a side option, and how the Sportsmates are a weird choice to replace them, but… if you’ve played the game a lot, it’s pretty clear that the game’s actual player base really prefers the Sportsmates instead.

    Personally, even though I’m a longtime Mii fan, I do think it’s time for a change whenever Nintendo’s next console rolls around. I don’t think Sportsmates are customizable enough to fill that role, but it would be nice to see something fresher and more versatile (but probably not as versatile as Miitopia Switch’s Miis, since that wouldn’t work too well in online multiplayer games.) I can see Nintendo completely abandoning the idea of custom avatars with the next console, though, especially if it continues with the Switch’s “this is just a game console, it plays games, nothing else” vibe.


    I’m a Squirrel main in Switch Sports BTW.
    PSA for platform fighter fans: Don't forget, the Slap City new character reveal (+ more!) is tomorrow!!!

    Random game idea: Murder mystery game in a world where matter deletion rays are extremely common and barely regulated, are completely silent, and leave behind no evidence of them being fired.

    As a result, there is never a corpse nor physical evidence, as it is effortlessly easy to get rid of anything incriminating without leaving a trace. You are thus left to resort to interviewing everyone and figuring out who could have possibly been in the area to commit the crime just based on that. Although, the fact that certain objects are missing from the area could itself be physical evidence.

    (There’s also no way to be certain that there was even a murder and the “victim” didn’t just go on vacation without telling anyone. The detective protagonist of this game is certain to be saddled with tons of guilt after making a wrong but unavoidable conclusion…)
    One thing that concerns me a bit about the Rayman DLC for Mario + Rabbids is that the trailer says that he is going on an adventure “with the Rabbids” and not “with Mario and the Rabbids,” so, I assume that we actually aren’t getting a Mario and Rayman crossover?

    It thus might be completely self-contained and with a fixed cast, like DK Adventure was, based on that. (It looks like the team is Rayman, Rabbid Peach, and Rabbid Mario, based on the trailer.) It’ll probably still be fun, but it seems like a big missed opportunity, you know?
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