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MBRedboy31
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  • I like to imagine that the playable Banana Guard in Multiversus is actually somehow the strongest BG of all time by a huge margin, but, due to a very long series of unfortunate (and usually incredibly goofy and unlikely) coincidences, he was never seen in the show and never managed to show up to any battles. Since he thus hasn’t seen the other BGs fight, he just assumes that all of the BGs are as strong as he is, hence his confidence in the BGs as a collective.
    According to the Smash Ultimate loading screen tips, Kazuya doesn‘t actually have any tilts, he just has a bunch of command inputs, in the same way EWGF is a command input.

    It’s slightly disappointing IMO, since I wanted to see the official Nintendo lingo for a back-down tilt or whatever.
    A long time ago, I rented Amazing Island for the Nintendo Gamecube, which is a game about creating monsters and using them to play minigames. As it turned out, to actually create your own monsters you have to complete the first set of minigames, and for the life of me I could not complete the first set of minigames. You only get a couple retries, and after that, you have to start the minigame set all over again. Without completing those minigames, all you can do is take a little personality test thing and the game generates a monster for you. So… that was one of the most disappointing games I’ve ever rented.
    Has there ever been a gritty realistic styled multiplayer shooter where the player corpses don’t despawn and just pile up over the course of the the match as the players die and respawn? Do they eventually act as cover if enough players die in one place? (I legitimately don’t know, I know barely anything about gritty shooter games.)
    If Eggman ever gets in Smash, while he’d obviously be driving some kind of vehicle and using a bunch of weapons and stuff, I don’t want him to only use his vehicle’s weapons, I want to see him reach out of the cockpit with one of his long arms, pick up the opponent by the neck like Ganondorf does, and smash their skull over his vehicle’s dashboard. He’s a villain, make it feel brutal! He fights bare knuckle in the current comics sometimes!
    You know how Smash has an “Original 12?” It’s funny to think about how Street Fighter has merely an “Original 2.”

    I know SF1 has a bunch of NPC fighters, many of whom are playable in later Street Fighter games, but nobody counts Smash 64’s NPCs (Master Hand, Polygons, etc.) in the Original 12.
    In terms of games, tomorrow, there’s two things I’m pretty excited for!
    • The English version of BAKERU (it had been out in Japan for a while but now it’ll finally be in English. It’ll also now be on PC as well as Switch, and Steam is where I currently have some money, plus I’ll get slightly better framerate.)
    • A big update for Fall Guys featuring stuff like Scrapyard themed levels, score-based custom levels (instead of only races and survivals,) and a rubber chicken weapon that your bean uses as a baseball bat.
    Also I have to go to the dentist tomorrow. Oh well…
    The Patrick Star Game is honestly a pretty unique and clever take on a licensed game. I wonder what other franchises would work well for a similarly Goat Simulator-esque “cause physics based mayhem + do small tasks on the side” game?

    (on a personal-tastes side note, physics-based stuff really catches my attention when considering what games I want.)
    But the real question is, does the Switch port of MySims 1 include the exclusive content from the kinda obscure PC port of the game...?

    Edit: A point against that is that the PC port had online multiplayer, which isn’t mentioned anywhere on the game’s page on Nintendo’s website. But, the handful of exclusive Sims and the Gardens could still be added without online.

    Another edit: For anyone reading through my profile posts and wondering about this now that it’s released, it does include the Gardens area and its exclusive Essences and the exclusive Sims, but does not have online multiplayer. In the original PC version you could only get some of the Gardens’ essences on your file and had to trade with friends for the rest, while on Switch you can get them all on one file since there’s no online at all. The lack of online results in the Gardens being kinda lonely since that’s where you’re supposed to meet your friends, but having it be lonely is better than nothing, I guess.
    In Star Fox Guard on Wii U, when you make an ID card to act as your save file, you add a picture of your Mii’s face to it.

    But, since Star Fox takes place in a universe of only anthropomorphic animals, clearly this means that your Mii is actually your character’s humansona. (Skinsona? Idk…)

    Pretty interesting that Grippy’s company is willing to let you use your ‘sona as your identity.
    I wonder if the next Smash should completely redesign how many ATs work. Currently, the more “sort of a playable character” ATs just do their thing completely autonomously, you can’t really interact with them besides being beaten up by them or attacking them, and there isn’t a whole lot of counterplay to it being a 2v1.

    My idea is that many ATs would follow directly behind you and attack when you do certain things, sort of not quite like a much less featured second Ice Climber. Some would dish out follow-up hits when you land a hit on an enemy, some would fire supporting projectiles when you use a special, some would attack enemies while you hold shield, some would grant you buffs or healing. Some of them could assist your recovery by attacking when you do your up special, or carrying you through the air if you hold the jump button. If you’ve played any of the Rifts in Multiversus where Toasty assists you by firing projectiles at enemies you hit, these ATs are kinda like that but more fleshed out and powerful.

    The idea here is that the AT would create a proper team-up between you and the character, and, by their moves being wholly tied to what you do, makes them far more interactive. Your opponent is also able to counter them simply by managing to attack you, since the ATs won’t help you while you’re in hitstun. (Also, just imagine the combo videos with these ATs.)
    A feature that’d be fun in an update to NASB2 (or could be added to a hypothetical NASB3) would be a “Super Fast Mode” setting that slightly speeds up the frame data of all attacks and makes all airdodges and grounded rolls become airdashes without spending slime, so that it feels somewhat like NASB1. It wouldn’t actually quite be like NASB1, but it’d still be interesting to see something that combines both games’ traits.

    The closest thing I’ve seen to this in another platform fighter is SSF1 Mode in SSF2, which is a much more drastic change than this NASB1 mode would be.
    One thing I think would be interesting to see explored in some future Zelda game is what would happen if there were another male Gerudo who’s not Ganondorf.

    Gerudo societies after OoT (such as in BoTW/TotK) seem to have abandoned their old tradition of making male Gerudo their king and instead embraced having an all female society, so I wonder if a new male Gerudo would be exiled. Would he be mad at Gerudo society, or would he take his anger out on just-returned-from-death-yet-again Ganondorf for ruining the idea of male Gerudo hundreds of years ago and getting him exiled in the first place?
    One thing I don’t like about some Splatoon maps, especially many of the ones in the later entries, is how a lot of the maps seem disconnected from the environment they take place in.

    As a comparison, I’ll compare Arowana Mall to Barnacle and Dime. Arowana Mall is nestled tightly among a group of shops, and has some side paths that go around some of the shops, so you can imagine that Inklings walk through the turf war area when there’s no turf war happening to shop (even if the terrain is absolutely ridiculous and impossible to traverse without inking the ground first, but that can be kinda chalked up to videogame level design surrealism or whatever.) On the other hand, Barnacle and Dime’s battle area is in the middle of a body of water in the mall, far away from all of the shops. There is no way any mall customers ever come to that island except to do battles. You could imagine the battle platform being placed unchanged in a wide variety of places and it wouldn’t really matter, so the mall background has no affect on the design of the battle map.
    Interesting thing about the Nintendo Switch Sports basketball update is that there is now a completely separate credits scroll just for basketball. (The golf update didn’t get its own credits, just basketball.) I haven’t painstakingly compared the two to see how different the dev team for the basketball update is, but the obvious thing from the top of the credits is that basketball has a different director.
    An idea that I don’t think I’ve seen anybody try in a platform fighter yet is a character that is extremely light such that they usually die around 50% or so, but also have twice as many stocks as everyone else (and give only 0.5 points when KO’ed in a time match.)

    It’d rather significantly change the dynamics of the match since the opponent has to focus more on KO’ing than on racking up damage, and the character would be able to do riskier offstage plays since their stocks are relatively disposable. It’d probably make the most sense for “mook” characters that are expected to have low durability and be numerous in number.
    Have you ever thought about how weird it is when you're exploring an ancient ruin in an RPG or whatever and the ruin contains ancient treasure chests containing the exact same currency the game's world's modern society uses? Aside from the fact that it's strange that they've used the same currency for so long, it's also funny to think about how those treasure chests must've contained a massive amount of money that's now a mere pittance due to inflation.
    Denpa Men being in the Direct reminded me that I should finally actually beat Denpa Men 1, where I got to the final dungeon years ago but never beat it, so I finally did that today!

    I had three Barrier items in my inventory, which make your entire team damage immune for a few turns, which made the final boss surprisingly easy (but it was still a bit nailbiting somehow despite that.) On a side note, my entire team was already wearing their rainbow patterned bodysuits for the extra darkness defense, which turned out to be pretty fitting for Pride Month.

    I could do the postgame, but I’m not sure if I want to. I don’t have Denpa Men 2 or 3 and I’d have to pirate them if I want to play them.
    This is possibly the funniest pick Sega could’ve done for the Super Monkey Ball DLC
    People talk about how Nintendo is doing better than the competition due to their games being lower budget due to not needing as fancy graphics and thus releasing more consistently. But, since their next console apparently is going to have a significant power increase, will they eventually run into the same issue? They’re still going to need to convince people to buy their next console, and if it doesn’t have any marketing hooks other than better graphics, their next big first party games are going to take longer and cost more to make. Hopefully they can still supplement with lower budget games to fill in the gaps, though.
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    Quillion
    Quillion
    Studios in general just need to be less afraid to go against consumers' overly high expectations (which they are partly responsible for tbf) and release games that aren't as "polygon pushing" as they possibly can. Not saying they're perfect, but in general, that is one of Nintendo's strengths.
    I wonder if Splatoon Kart could work well as a unique Mario Kart alternative. Naturally, you‘d be able to paint the track to speed yourself up and slow your enemies. The players would probably need to be divided into 2 or 3 teams for better color readability. Maybe the karts would hover and you can push them down into the ink with good timing, sort of like how the hovering vehicles in Kirby Air Ride only touch boost pads if you make them touch the ground, which would make enemy ink not quite as obnoxious. Or maybe the kart can jump so you can jump over enemy ink.

    I don’t foresee Nintendo actually making this because they wouldn‘t want anything competing with Mario Kart, but it’s interesting to think about.
    Messed-up movie idea: horror movie where hackers somehow manage to summon a group of TF2 bots into the real world.

    It’s an absolute massacre. Remember that most common building materials don’t stop bullets and these heartless killing machines can see and aim through walls with perfect accuracy.
    I think it’s pretty interesting that computers are relatively easily able to fully simulate a universe with 4 spatial dimensions (it’s all just math that doesn’t fundamentally change when you add more dimensions beyond requiring longer calculations,) but lack any way to easily convey it to we 3D humans with our eyes that only see in 2D. Devs try their best of course, but it can only go so far.

    For some examples of 4D games, we have games like 4D Golf, 4D Miner, and 4D Toys!
    My opinion on Dr. Robotnik's Ring Racers after playing it for a while: it's cool but the difficulty is pretty brutal. Even Easy difficulty is giving me a hard time. If you want to unlock stuff, you unlock stuff from a Kirby Air Ride/Smash Brawl style challenges menu and a lot of things have really weird and specific unlock conditions. You do get a free challenge unlock every 13(?) or so races, but yeah.

    I'm not sure if it's strictly better than SRB2Kart; it feels more like a more experimental alternative. It does have a lot more singleplayer content (while the original only had time trials,) but, again, good luck!
    Current mood: Hyped about implied Super Monkey Ball unlockable characters based on the newly revealed silhouettes in this trailer, even though it’d be incredibly hard to speculate on them since many of them are probably new original characters
    The California State Lottery is currently selling Ms. PAC-MAN scratch cards. How does that work? I thought she was banished to copyright trouble heck? Is it different for things that aren’t videogames? Was California able to make a deal with Ms.’ owners instead of going through Namco?
    If you want a cute free game that’s vaguely similar to Kirby’s Dream Course, Wonder Wickets is now free on Steam! Steam says it’s free to play, but it has no MTX, it’s just a formerly paid game that’s free now.

    Not a free game, but I want to shout out Vividlope as another cute game with a cool retro style. I beat it, but it was tough. The style for the level design reminds me of Geon Cube on the Wii, but I doubt anyone else has played that, ahaha.
    There is only one level left on the entire Super Mario Maker 1 server that remains uncleared, “Trimming the Herbs.” A long community project to beat every last level existing in SMM1 is nearly over, as long as someone can beat this one last level before the Wii U online servers are closed down for good…
    psb123
    psb123
    Fan made servers for past systems like the Wii have been around for a while. I’m pretty confident the Wii U would get some of those eventually. So even if this last level doesn’t get completed before the official servers shut down, couldn’t the dream still live on through that?
    MBRedboy31
    MBRedboy31
    They definitely could still beat the level after the servers go down, yeah. But, they have the opportunity to do it while the servers are still up, so they’re going for it!
    It might be sacrilegious for me to say this as a Super Monkey Ball fan, but I’ve never really cared that much about Monkey Target, even back in its heyday in the classic two GameCube games.

    I thought the idea and the overall vibes of the levels it takes place in were cool, but I never got into it enough to pursue high scores and stuff and thus really come to love the mode. I do commiserate with people who are frustrated with the fact that no later SMB game has had a Monkey Target that’s as good as the originals, though. I just don’t care enough myself to complain about it.
    One thing that’s funny about the amiibo figures‘ descriptions in Hey Pikmin is that, based on Olimar’s descriptions of some of the Animal Crossing figures, Olimar doesn’t immediately understand the concept of anthro animals. Evidently those just aren’t a thing in any Hococatian culture? One might’ve assumed that Hococatians are similar culturally to humans, but it’s interesting to think about the ways that they aren’t.
    Random Kalos fact: There are Floatzel in X/Y but not Buizel, so, the only way to get Buizel is to catch a Floatzel and breed it. I wonder why that is the case? Functionally it’s probably because the places you can encounter Floatzel in the game are too high level for there to also be Buizel (lowest level Floatzel you can get is level 34, well past the evolution requirement at level 26,) but, in-universe, why is that the case? Are all the Buizel hiding? Are all the Floatzel actually from another region and they don’t ever naturally lay eggs while in Kalos? Hmm. (I wonder if this will still be the case in Legends Z-A.)
    In the next Mario Kart, I feel like the Mini-Turbo stat needs a major tweak. As it currently is, a higher Mini-Turbo stat makes your turbos charge faster, which makes it so that you can use them more frequently. But, the problem with this is having a build with a low MT stat just feels awkward and doesn’t offer anything that fully compensates for how bad it feels to not be able to get any turbo whatsoever from smaller turns. One option is to just remove the MT stat and have every build have consistent charge speed. Another option is, instead of having a MT stat that can be high or low, there’s instead a dichotomy between MT charge speed and MT power. So, some builds have quick charge so you can use them frequently but they are weak, but others can use them less frequently but have more powerful boosts so it’s satisfying when you do get them, and raising one of these stats directly lowers the other so that there’s no build with more total charge speed + power.
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